Updated on 2024/04/11

写真a

 
ITOU Junko
 
Name of department
Faculty of Systems Engineering, Socio-Informatics
Job title
Assistant Professor
Concurrent post
Informatics Division(Assistant Professor)
Mail Address
E-mail address
External link

Degree

  • 博士(工学)

Association Memberships

  • ヒューマンインタフェース学会

  • 情報処理学会

Research Areas

  • Informatics / Human interfaces and interactions

  • Informatics / Sensitivity (kansei) informatics

Classes (including Experimental Classes, Seminars, Graduation Thesis Guidance, Graduation Research, and Topical Research)

  • 2022   Introduction to Majors 2   Specialized Subjects

  • 2022   Exercises in Majors A   Specialized Subjects

  • 2022   Idea generation support method   Specialized Subjects

  • 2022   Graduation Research   Specialized Subjects

  • 2022   Exercises in Information Systems Development II   Specialized Subjects

  • 2022   Exercises in Information Systems Development I   Specialized Subjects

  • 2022   Socio-informatics Seminar Ⅱ   Specialized Subjects

  • 2022   Socio-informatics Seminar Ⅰ   Specialized Subjects

  • 2022   Exercises in Fundamental Programming   Specialized Subjects

  • 2022   Design Information Comprehensive Exercise 2   Specialized Subjects

  • 2022   Design Information Comprehensive Exercise 1   Specialized Subjects

  • 2022   Introductory Seminar in Systems Engineering   Specialized Subjects

  • 2021   Introduction to Majors 2   Specialized Subjects

  • 2021   Exercises in Majors A   Specialized Subjects

  • 2021   Idea generation support method   Specialized Subjects

  • 2021   Exercises in Information Systems Development II   Specialized Subjects

  • 2021   Socio-informatics Seminar Ⅱ   Specialized Subjects

  • 2021   Exercises in Information Systems Development I   Specialized Subjects

  • 2021   Graduation Research   Specialized Subjects

  • 2021   Design Information Comprehensive Exercise 2   Cooperative Development Subjects

  • 2021   Graduation Research   Specialized Subjects

  • 2021   Graduation Research   Specialized Subjects

  • 2021   Socio-informatics Seminar Ⅰ   Specialized Subjects

  • 2021   Exercises in Fundamental Programming   Specialized Subjects

  • 2021   Design Information Comprehensive Exercise 1   Specialized Subjects

  • 2020   Introduction to Majors 2   Specialized Subjects

  • 2020   Exercises in Majors B   Specialized Subjects

  • 2020   Exercises in Majors A   Specialized Subjects

  • 2020   Graduation Research   Specialized Subjects

  • 2020   Graduation Research   Specialized Subjects

  • 2020   Exercises in Fundamental Programming   Specialized Subjects

  • 2020   Exercises in Information Systems Development II   Specialized Subjects

  • 2020   Exercises in Information Systems Development I   Specialized Subjects

  • 2020   Idea generation support method   Specialized Subjects

  • 2020   Design Information Comprehensive Exercise 2   Specialized Subjects

  • 2020   Design Information Comprehensive Exercise 1   Specialized Subjects

  • 2020   Socio-informatics Seminar Ⅱ   Specialized Subjects

  • 2020   Socio-informatics Seminar Ⅰ   Specialized Subjects

  • 2019   NA   Specialized Subjects

  • 2019   NA   Specialized Subjects

  • 2019   NA   Specialized Subjects

  • 2019   NA   Specialized Subjects

  • 2019   NA   Specialized Subjects

  • 2019   Socio-informatics Seminar Ⅱ   Specialized Subjects

  • 2019   Socio-informatics Seminar Ⅰ   Specialized Subjects

  • 2019   Exercises in Information Systems Development   Specialized Subjects

  • 2019   Basic Technique of Information Systems   Specialized Subjects

  • 2019   Introductory Seminar in Systems Engineering   Specialized Subjects

  • 2019   Exercises in Design and Information Sciences   Specialized Subjects

  • 2018   NA   Specialized Subjects

  • 2018   NA   Specialized Subjects

  • 2018   NA   Specialized Subjects

  • 2018   NA   Specialized Subjects

  • 2018   NA   Specialized Subjects

  • 2018   Socio-informatics Seminar Ⅱ   Specialized Subjects

  • 2018   Socio-informatics Seminar Ⅰ   Specialized Subjects

  • 2018   Exercises in Information Systems Development   Specialized Subjects

  • 2018   Basic Technique of Information Systems   Specialized Subjects

  • 2018   Exercises in Design and Information Sciences   Specialized Subjects

  • 2017   NA   Specialized Subjects

  • 2017   Socio-informatics Seminar Ⅱ   Specialized Subjects

  • 2017   NA   Specialized Subjects

  • 2017   NA   Specialized Subjects

  • 2017   NA   Specialized Subjects

  • 2017   NA   Specialized Subjects

  • 2017   Socio-informatics Seminar Ⅰ   Specialized Subjects

  • 2017   Exercises in Information Systems Development   Specialized Subjects

  • 2017   Basic Technique of Information Systems   Specialized Subjects

  • 2017   Introductory Seminar in Systems Engineering   Specialized Subjects

  • 2017   Exercises in Design and Information Sciences   Specialized Subjects

  • 2016   NA   Specialized Subjects

  • 2016   NA   Specialized Subjects

  • 2016   NA   Specialized Subjects

  • 2016   NA   Specialized Subjects

  • 2016   Exercises in Information Systems Development   Specialized Subjects

  • 2016   Information and Media Design Exercise   Specialized Subjects

  • 2016   Design and Information Sciences Seminar Ⅱ   Specialized Subjects

  • 2016   Design and Information Sciences Seminar Ⅰ   Specialized Subjects

  • 2015   NA   Specialized Subjects

  • 2015   NA   Specialized Subjects

  • 2015   NA   Specialized Subjects

  • 2015   NA   Specialized Subjects

  • 2015   NA   Specialized Subjects

  • 2015   Information and Media Design Exercise   Specialized Subjects

  • 2015   Design and Information Sciences Seminar Ⅰ   Specialized Subjects

  • 2015   Media Design Exercise   Specialized Subjects

  • 2015   Design and Information Sciences Seminar Ⅱ   Specialized Subjects

  • 2014   NA   Specialized Subjects

  • 2014   Information and Media Design Exercise   Specialized Subjects

  • 2014   Media Design Exercise   Specialized Subjects

  • 2014   Design and Information Sciences Seminar Ⅱ   Specialized Subjects

  • 2014   Design and Information Sciences Seminar Ⅰ   Specialized Subjects

  • 2014   Introductory Seminar   Liberal Arts and Sciences Subjects

  • 2013   NA   Specialized Subjects

  • 2013   Media Design Exercise   Specialized Subjects

  • 2013   Design and Information Sciences Seminar Ⅱ   Specialized Subjects

  • 2013   Information systems in everyday life   Liberal Arts and Sciences Subjects

  • 2013   Design and Information Sciences Seminar Ⅰ   Specialized Subjects

  • 2013   Information and Media Design Exercise   Specialized Subjects

  • 2012   NA   Specialized Subjects

  • 2012   Information and Media Design Exercise   Specialized Subjects

  • 2012   Introductory Seminar   Liberal Arts and Sciences Subjects

  • 2012   Design and Information Sciences Seminar Ⅰ   Specialized Subjects

  • 2012   Information systems in everyday life   Liberal Arts and Sciences Subjects

  • 2012   Media Design Exercise   Specialized Subjects

  • 2012   Design and Information Sciences Seminar Ⅱ   Specialized Subjects

  • 2011   Information and Media Design Exercise   Specialized Subjects

  • 2011   Media Design Exercise   Specialized Subjects

  • 2011   Information systems in everyday life   Liberal Arts and Sciences Subjects

  • 2011   NA   Specialized Subjects

  • 2011   NA   Specialized Subjects

  • 2011   NA   Specialized Subjects

  • 2010   Introductory Seminar   Liberal Arts and Sciences Subjects

  • 2010   Information systems in everyday life   Liberal Arts and Sciences Subjects

  • 2010   NA   Specialized Subjects

  • 2010   Media Design Exercise   Specialized Subjects

  • 2010   NA   Specialized Subjects

  • 2010   NA   Specialized Subjects

  • 2010   Information and Media Design Exercise   Specialized Subjects

  • 2009   NA   Specialized Subjects

  • 2009   Information and Media Design Exercise   Specialized Subjects

  • 2009   NA   Specialized Subjects

  • 2009   Media Design Exercise   Specialized Subjects

  • 2009   NA   Specialized Subjects

  • 2009   Information systems in everyday life   Liberal Arts and Sciences Subjects

  • 2008   NA   Specialized Subjects

  • 2008   NA   Specialized Subjects

  • 2008   Information and Media Design Exercise   Specialized Subjects

  • 2008   Media Design Exercise   Specialized Subjects

  • 2008   NA   Specialized Subjects

  • 2008   Introductory Seminar   Liberal Arts and Sciences Subjects

  • 2008   Information systems in everyday life   Liberal Arts and Sciences Subjects

  • 2007   NA   Specialized Subjects

  • 2007   NA   Specialized Subjects

  • 2007   Information and Media Design Exercise   Specialized Subjects

  • 2007   Media Design Exercise   Specialized Subjects

  • 2007   NA   Specialized Subjects

  • 2007   Information systems in everyday life   Liberal Arts and Sciences Subjects

  • 2006   Introductory Seminar   Liberal Arts and Sciences Subjects

▼display all

Classes

  • 2022   Practical Data Mining 2   Master's Course

  • 2022   Practical Data Mining 1   Master's Course

  • 2022   Systems Engineering Global Seminar Ⅱ   Doctoral Course

  • 2022   Systems Engineering Project SeminarⅡB   Master's Course

  • 2022   Systems Engineering Project SeminarⅡA   Master's Course

  • 2022   Systems Engineering Project SeminarⅠB   Master's Course

  • 2022   Systems Engineering Project SeminarⅠA   Master's Course

  • 2022   Systems Engineering SeminarⅡB   Master's Course

  • 2022   Systems Engineering SeminarⅡA   Master's Course

  • 2022   Systems Engineering SeminarⅠB   Master's Course

  • 2022   Systems Engineering SeminarⅠA   Master's Course

  • 2021   Systems Engineering SeminarⅠA   Master's Course

  • 2021   Systems Engineering SeminarⅠB   Master's Course

  • 2021   Systems Engineering SeminarⅡA   Master's Course

  • 2021   Systems Engineering SeminarⅡB   Master's Course

  • 2021   Systems Engineering Project SeminarⅠA   Master's Course

  • 2021   Systems Engineering Project SeminarⅠB   Master's Course

  • 2021   Systems Engineering Project SeminarⅡA   Master's Course

  • 2021   Systems Engineering Project SeminarⅡB   Master's Course

  • 2021   Systems Engineering Advanced Seminar Ⅰ   Doctoral Course

  • 2021   Systems Engineering Advanced Seminar Ⅱ   Doctoral Course

  • 2021   Systems Engineering Advanced Research   Doctoral Course

  • 2021   Systems Engineering Global Seminar Ⅰ   Doctoral Course

  • 2021   Systems Engineering Global Seminar Ⅱ   Doctoral Course

  • 2021   Practical Data Mining 2   Master's Course

  • 2021   Practical Data Mining 1   Master's Course

  • 2020   Practical Data Mining 2   Master's Course

  • 2020   Practical Data Mining 1   Master's Course

  • 2020   Systems Engineering Global Seminar Ⅱ   Doctoral Course

  • 2020   Systems Engineering Global Seminar Ⅰ   Doctoral Course

  • 2020   Systems Engineering Advanced Research   Doctoral Course

  • 2020   Systems Engineering Advanced Seminar Ⅱ   Doctoral Course

  • 2020   Systems Engineering Advanced Seminar Ⅰ   Doctoral Course

  • 2020   Systems Engineering Project SeminarⅡB   Master's Course

  • 2020   Systems Engineering Project SeminarⅡA   Master's Course

  • 2020   Systems Engineering Project SeminarⅠB   Master's Course

  • 2020   Systems Engineering Project SeminarⅠA   Master's Course

  • 2020   Systems Engineering SeminarⅡB   Master's Course

  • 2020   Systems Engineering SeminarⅡA   Master's Course

  • 2020   Systems Engineering SeminarⅠB   Master's Course

  • 2020   Systems Engineering SeminarⅠA   Master's Course

  • 2019   Practical Data Mining 2   Master's Course

  • 2019   Practical Data Mining 1   Master's Course

  • 2019   Systems Engineering Advanced Seminar Ⅱ   Doctoral Course

  • 2019   Systems Engineering Advanced Seminar Ⅱ   Doctoral Course

  • 2019   Systems Engineering Advanced Seminar Ⅰ   Doctoral Course

  • 2019   Systems Engineering Advanced Seminar Ⅰ   Doctoral Course

  • 2019   Systems Engineering SeminarⅡB   Master's Course

  • 2019   Systems Engineering SeminarⅡA   Master's Course

  • 2019   Systems Engineering SeminarⅠB   Master's Course

  • 2019   Systems Engineering SeminarⅠA   Master's Course

  • 2019   Systems Engineering Global Seminar Ⅱ   Doctoral Course

  • 2019   Systems Engineering Project SeminarⅡB   Master's Course

  • 2019   Systems Engineering Project SeminarⅡA   Master's Course

  • 2019   Systems Engineering Project SeminarⅠB   Master's Course

  • 2019   Systems Engineering Project SeminarⅠA   Master's Course

  • 2018   NA   Master's Course

  • 2018   Systems Engineering Advanced Research   Doctoral Course

  • 2018   Systems Engineering Advanced Research   Doctoral Course

  • 2018   Systems Engineering Advanced Seminar Ⅱ   Doctoral Course

  • 2018   Systems Engineering Advanced Seminar Ⅱ   Doctoral Course

  • 2018   Systems Engineering Advanced Seminar Ⅰ   Doctoral Course

  • 2018   Systems Engineering Advanced Seminar Ⅰ   Doctoral Course

  • 2018   Systems Engineering Project SeminarⅡB   Master's Course

  • 2018   Systems Engineering Project SeminarⅡA   Master's Course

  • 2018   Systems Engineering Project SeminarⅠB   Master's Course

  • 2018   Systems Engineering Project SeminarⅠA   Master's Course

  • 2018   Systems Engineering SeminarⅡB   Master's Course

  • 2018   Systems Engineering SeminarⅡA   Master's Course

  • 2018   Systems Engineering SeminarⅠB   Master's Course

  • 2018   Systems Engineering SeminarⅠA   Master's Course

  • 2017   Systems Engineering Advanced Research   Doctoral Course

  • 2017   Systems Engineering Advanced Research   Doctoral Course

  • 2017   Systems Engineering Advanced Seminar Ⅱ   Doctoral Course

  • 2017   Systems Engineering Advanced Seminar Ⅱ   Doctoral Course

  • 2017   Systems Engineering Advanced Seminar Ⅰ   Doctoral Course

  • 2017   Systems Engineering Advanced Seminar Ⅰ   Doctoral Course

  • 2017   Systems Engineering Project SeminarⅡB   Master's Course

  • 2017   Systems Engineering Project SeminarⅡA   Master's Course

  • 2017   Systems Engineering Project SeminarⅠB   Master's Course

  • 2017   Systems Engineering Project SeminarⅠA   Master's Course

  • 2017   Systems Engineering SeminarⅡB   Master's Course

  • 2017   Systems Engineering SeminarⅡA   Master's Course

  • 2017   Systems Engineering SeminarⅠB   Master's Course

  • 2017   Systems Engineering SeminarⅠA   Master's Course

  • 2016   Systems Engineering Advanced Research   Doctoral Course

  • 2016   Systems Engineering Advanced Research   Doctoral Course

  • 2016   Systems Engineering Advanced Seminar Ⅱ   Doctoral Course

  • 2016   Systems Engineering Advanced Seminar Ⅱ   Doctoral Course

  • 2016   Systems Engineering Advanced Seminar Ⅰ   Doctoral Course

  • 2016   Systems Engineering Advanced Seminar Ⅰ   Doctoral Course

  • 2016   Systems Engineering Project SeminarⅡB   Master's Course

  • 2016   Systems Engineering Project SeminarⅡA   Master's Course

  • 2016   Systems Engineering Project SeminarⅠB   Master's Course

  • 2016   Systems Engineering Project SeminarⅠA   Master's Course

  • 2016   Systems Engineering SeminarⅡB   Master's Course

  • 2016   Systems Engineering SeminarⅡA   Master's Course

  • 2016   Systems Engineering SeminarⅠB   Master's Course

  • 2016   Systems Engineering SeminarⅠA   Master's Course

  • 2015   Systems Engineering Advanced Seminar Ⅱ  

  • 2015   Systems Engineering Advanced Seminar Ⅰ  

  • 2015   Systems Engineering Advanced Research  

  • 2015   Systems Engineering SeminarⅡA  

  • 2015   Systems Engineering SeminarⅠA  

  • 2015   Systems Engineering Project SeminarⅡA  

  • 2015   Systems Engineering Project SeminarⅠA  

  • 2015   Systems Engineering Advanced Seminar Ⅱ  

  • 2015   Systems Engineering Advanced Seminar Ⅰ  

  • 2015   Systems Engineering Advanced Research  

  • 2015   Systems Engineering SeminarⅡB  

  • 2015   Systems Engineering SeminarⅠB  

  • 2015   Systems Engineering Project SeminarⅡB  

  • 2015   Systems Engineering Project SeminarⅠB  

  • 2014   Systems Engineering Advanced Research  

  • 2014   Systems Engineering Advanced Research  

  • 2014   Systems Engineering Advanced Seminar Ⅱ  

  • 2014   Systems Engineering Advanced Seminar Ⅱ  

  • 2014   Systems Engineering Advanced Seminar Ⅰ  

  • 2014   Systems Engineering Advanced Seminar Ⅰ  

  • 2014   Systems Engineering Project SeminarⅡB  

  • 2014   Systems Engineering Project SeminarⅡA  

  • 2014   Systems Engineering Project SeminarⅠB  

  • 2014   Systems Engineering Project SeminarⅠA  

  • 2014   Systems Engineering SeminarⅡB  

  • 2014   Systems Engineering SeminarⅡA  

  • 2014   Systems Engineering SeminarⅠB  

  • 2014   Systems Engineering SeminarⅠA  

  • 2013   Systems Engineering Advanced Research  

  • 2013   Systems Engineering Advanced Research  

  • 2013   Systems Engineering Advanced Seminar Ⅱ  

  • 2013   Systems Engineering Advanced Seminar Ⅱ  

  • 2013   Systems Engineering Advanced Seminar Ⅰ  

  • 2013   Systems Engineering Advanced Seminar Ⅰ  

  • 2013   Systems Engineering Project SeminarⅡB  

  • 2013   Systems Engineering Project SeminarⅡA  

  • 2013   Systems Engineering Project SeminarⅠB  

  • 2013   Systems Engineering Project SeminarⅠA  

  • 2013   Systems Engineering SeminarⅡB  

  • 2013   Systems Engineering SeminarⅡA  

  • 2013   Systems Engineering SeminarⅠB  

  • 2013   Systems Engineering SeminarⅠA  

  • 2012   Systems Engineering Advanced Seminar Ⅱ  

  • 2012   Systems Engineering Advanced Seminar Ⅰ  

  • 2012   Systems Engineering Advanced Research  

  • 2012   Systems Engineering SeminarⅡA  

  • 2012   Systems Engineering SeminarⅠA  

  • 2012   Systems Engineering Project SeminarⅡA  

  • 2012   Systems Engineering Project SeminarⅠA  

  • 2012   Systems Engineering Advanced Seminar Ⅱ  

  • 2012   Systems Engineering Advanced Seminar Ⅰ  

  • 2012   Systems Engineering Advanced Research  

  • 2012   Systems Engineering SeminarⅡB  

  • 2012   Systems Engineering SeminarⅠB  

  • 2012   Systems Engineering Project SeminarⅡB  

  • 2012   Systems Engineering Project SeminarⅠB  

  • 2011   Systems Engineering Project SeminarⅡB  

  • 2011   Systems Engineering Project SeminarⅡA  

  • 2011   Systems Engineering Project SeminarⅠB  

  • 2011   Systems Engineering Project SeminarⅠA  

  • 2011   Systems Engineering Advanced Research  

  • 2011   Systems Engineering Advanced Research  

  • 2011   NA  

  • 2011   NA  

  • 2011   Systems Engineering Advanced Seminar Ⅱ  

  • 2011   Systems Engineering Advanced Seminar Ⅱ  

  • 2011   Systems Engineering Advanced Seminar Ⅰ  

  • 2011   Systems Engineering Advanced Seminar Ⅰ  

  • 2010   NA   Master's Course

  • 2010   NA   Master's Course

  • 2010   NA   Master's Course

  • 2010   NA   Master's Course

  • 2009   NA   Master's Course

  • 2009   NA   Master's Course

  • 2009   NA   Master's Course

  • 2009   NA   Master's Course

  • 2008   NA   Master's Course

  • 2008   NA   Master's Course

  • 2008   NA   Master's Course

  • 2008   NA   Master's Course

  • 2007   NA   Master's Course

  • 2007   NA   Master's Course

  • 2007   NA   Master's Course

  • 2007   NA   Master's Course

▼display all

Research Interests

  • Communication Support

  • Human Interface

  • Communication

  • Nonverbal expression

  • 観光支援

Published Papers

  • Proposal and Application of Communication Support System at Mealtimes Using Tabletop Interface

    伊藤 淳子, 高尾 静日, 宗森 純

    情報処理学会論文誌   55 ( 4 ) 1287 - 1302   2014.04  [Refereed]

     View Summary

    若者の対面コミュニケーション能力の低下が指摘される中,その原因として対面コミュニケーションの機会の減少があげられている.本研究では日常生活に欠かせない食事の場に着目し,対面コミュニケーションのきっかけ作りを支援する.負担を増やさずに直感的に操作することが可能なテーブルトップインタフェースを食卓として利用し,テーブルや皿,料理を電子的に飾り付けられるようにする.また,テーブルの状態に応じて偶発的なイベントを発生させる.これらの視覚要素を利用することにより,話題やコミュニケーションのきっかけを与える.提案システムを構築し適用実験を行った結果,特に初対面者を含む場合において,食事の楽しさを向上させ,コミュニケーションを活性化させられることが確かめられた.In this research, we aim to develop a system to support communication during mealtimes. It is said that the communication skills of young people have declined because of decrease of opportunity to speak face to face. We focus on the meal that is essential for everyday life as a place for face-to-face communication. The proposed system uses tabletop interface as a dining table to provide intuitive control without additional burden. Users can decorate the table and dishes with several digital items by only touching the surface of the table. Furthermore the system displays various visual events randomly on the table according to the condition of the items. By using visual effects, we realize the support to provide improving communication and enhancing the enjoyment of a meal. From the result of the experiments, we presented that users can take a cue of conversation through use of the system.

  • Development of Heart Rate Transmission Awareness System HRTAS for Online Competitive Games Using Vibration and Peltier Elements

    Jun Munemori, Hiroaki Shinbara, Junko Itou (Part: Last author )

    情報処理学会論文誌   64 ( 2 ) 548 - 557   2023.02  [Refereed]

    DOI

  • Application of a Pulse Rate Rise Suppression System That Stimulates with Wind Using Pulse Data for Road Rage Simulation

    Jun Munemori, Riki Tsutsumino, Junko Itou (Part: Last author )

    情報処理学会論文誌   64 ( 2 ) 521 - 528   2023.02  [Refereed]

    DOI

  • Proposal for Methods to Recommend Similar Works in Multiple Genres Based on Reviews

    Kotaro Fukumoto, Junko Itou (Part: Last author, Corresponding author )

    情報処理学会論文誌   64 ( 1 ) 55 - 66   2023.01  [Refereed]

    DOI

  • Development of a Tourism Support System That Introduces Break Indicators for Tourism of Multiple People

    宗森 純, 小形 紘右, 伊藤 淳子

    情報処理学会論文誌 ( [出版社不明] )  63 ( 2 ) 624 - 633   2022.02  [Refereed]

     View Summary

    本研究では,スマートデバイスのセンサを用い,休憩の指標を導入した複数人で使用する観光支援システムを提案する.本システムは,使用者の身体状況を,心拍数,位置情報,歩行数,標高から判断する.使用者1人だけではなく,相手の身体状況も共有し,把握できる.使用者が疲労していると判断した際に,使用者に身体的な疲労を意識させ通知し,休憩することを促す休憩奨励機能を持つシステムである.また,慣れない観光地での休憩場所を使用者に分かりやすくするように,休憩場所を表示する機能を持つシステムである.提案システムを用いて評価実験を行い,ランダムに通知をする実験と比較した結果,以下のことが分かった.(1)通知の時点での休憩場所が写真付きで表示されていることの評価が高かった.(2)心拍の上昇による通知は平均6.3回であった.同じ条件で行った以前の実験よりも回数が増えていて,通知が多すぎると指摘された.(3)歩行数による通知の評価は低かった.これは,休憩直後に,歩行数による通知が届くなど,休憩を考えずに歩行数だけで通知を出した結果だと考えられる.(4)標高による通知に関しては,適切なタイミングで通知されて評価が高く,ランダムに通知する場合と比較して有意差があった.(5)身体情報の把握に関しては,通知により相手の状態や自分の状態を知ったことと,常時,自分と相手の心拍と歩行数が見られることで,非常に高い評価(4.3/5.0から4.6/5.0)であった.
    In this study, we proposed and developed a tourism support system for multiple people that introduced a break index using a smart device sensor. This system judges the physical condition of the user from heart rate, position information, walking rate, and altitude. The system can share and grasp physical condition not only one user but also the companion. It is a system with a break encouragement function that makes the user aware of physical fatigue and notifies them when they judge that they are tired, and encourages them to take a break. In addition, the system also has a function to display the resting place so that the user can easily understand the resting place in an unfamiliar tourist spot. As a result of conducting an evaluation experiment using the proposed system and comparing it with an experiment in which notifications were given at random, the following was found. (1) It was highly evaluated that the resting place at the time of notification was displayed with a photo. (2) The average number of notifications due to increased heart rate was 6.3 times. It was pointed out that the number of times was increased compared to the previous experiment conducted under the same conditions, and there were too many notifications. (3) The evaluation of the notification based on the number of walks was low. This is thought to be the result of issuing a notification based only on the number of walks without considering the break, such as receiving a notification based on the number of walks immediately after the break. (4) Regarding the notification by altitude, the notification was made at an appropriate timing and the evaluation was high, and there was a significant difference compared to the case of random notification. (5) Regarding the grasp of physical information, it is highly evaluated (4.3/5.0 to 4.6/5.0) because it knows the companion's condition and one's condition by notification, and the heart rate and walking rate of oneself and the companion can be seen at all times.

    DOI

  • Development of a Pulse Rate Rise Suppression System That Stimulates with Wind Using Pulse Data

    宗森 純, 堤野 理貴, 伊藤 淳子

    情報処理学会論文誌 ( [出版社不明] )  63 ( 2 ) 676 - 683   2022.02  [Refereed]

     View Summary

    本研究では自動車運転のゲームを使用し,ストレス評価の指標として脈拍データを用い,運転時に脈拍数が上昇した際に顔に風を当てるシステムを提案する.脈拍数が上昇した際に風を当てることが被験者にどのような影響を与えるのか分析するために,システムを使用した場合,ランダムに風を当てる場合,風を当てない場合の3種類の実験を行った.実験には,自動車運転のゲームアプリケーションとハンドルやブレーキのあるコントローラを用いた.実験の結果下記のことが分かった.(1)安静時の脈拍数+10拍/分から+30拍/分で脈拍の上昇が適切に多く検知できる.(2)脈拍の上昇時に風を当てると,脈拍数が元(+10拍/分未満)に戻るのにかかる時間が,有意差があるほど早くなった.(3)脈拍の上昇時に風を当てると,ランダムに風を当てた場合と比較して脈拍数は有意差があるほど低くなった.(4)システム使用時に風は適切なタイミングで当てられたと感じた.
    In this study, we propose a system that uses a car driving game, uses pulse data as an index for stress evaluation, and blows the wind on the face when the pulse rate rises during driving. In order to analyze how applying wind when the pulse rate rises affects the subject, we conducted three types of experiments: using the system, randomly applying wind, and not applying wind. For the experiments, we used a car driving game application and a controller with steering wheel, gas pedal, and brake. As a result of the experiment, the following was found. (1) A pulse rate of +10beats/min to +30beats/min at rest could detect an appropriately large number of pulse increases. (2) When the wind was applied when the pulse rate was rising, the time it took for the pulse rate to return to its original level (less than +10beats/min) became faster with a significant difference. (3) When the wind was applied when the pulse rate was rising, the pulse rate was significantly lower than when the wind was applied randomly. (4) We felt that the wind was applied at the right time when using the system by a result of the questionnaire.

    DOI

  • EMO-G Communicator II: A Chat System Using Fixed Phrase of Pictograph for Communication of Cooperative Online-RPG

    宗森純, 川津美菜穂, 伊藤淳子

    情報処理学会論文誌   62 ( 2 ) 560 - 571   2021.02  [Refereed]

  • GUNGEN-Heartbeat: A Support System for High Quality Idea Generation Using Heartbeat Variance

    Jun MUNEMORI, Kohei KOMORI, Junko ITOU

    IEICE Transactions on Information and Systems   Vol.E103D, No.4   796-799   2020.04  [Refereed]

  • Development of an IoT System "KADEN" Controlling for a Small Refrigerator Automatically by Situation Information from Smart Terminal

    宗森 純, 増野 宏一, 伊藤 淳子

    情報処理学会論文誌   60 ( 2 ) 527 - 537   2019.02  [Refereed]

     View Summary

    We propose an IoT system "KADEN". The system checks if there is any drink in the small refrigerator if the situation information (Position information, heart rate information, walking number) of the user's smart terminal satisfies certain conditions. If there is a drink, switch on cooling and let the user know. "KADEN" acquires various situation information by sensors of a smart phone and a smart watch. In addition, the system can detect whether there is a drink in the small refrigerator by a sensor automatically. We performed experiments to control the refrigerator by automatic control and manual control. The results of experiments were shown below. (1) In the evaluation of the entire system, there was no significant difference between when automatically controlling the small refrigerator using situation information and when controlling it manually. (2) What seems to be necessary in the situation information is the order of position information, walking number, heart rate information. (3) The usability evaluation of smart watch was high. (4) Evaluation of automatically knowing whether there is a drink was high in terms of necessity and convenience.

  • Development of Idea Generation Consistent Support System That Includes Suggestive Functions for Preparing Concreteness of Idea Labels and Island Names

    Jun Munemori, Hiroki Sakamoto, Junko Itou

    IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS ( IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG )  E101D ( 4 ) 838 - 846   2018.04  [Refereed]

     View Summary

    In recent years, networking has spread substantially owing to the rapid developments made in Information & Communication Technology (ICT). It has also become easy to share highly contextual data and information, including ideas, among people. On the other hand, there exists information that cannot be expressed in words (tacit knowledge) and useful knowledge or know-how that is not shared well in an organization. The idea generation method enables the expression of explicit knowledge, which enables the expression of tacit knowledge by words, and can utilize explicit knowledge as know-how in organizations. We propose an idea generation consistent support system, GUNGEN-Web II. This system has suggestion functions for a concrete idea label and a concrete island name. The suggestion functions convey an idea and the island name to other participants more precisely. This system also has an illustration support function and a document support function. In this study, we aimed to improve the quality of the sentence obtained using the KJ method. We compared the results of our proposed systems with conventional GUNGEN-Web by conducting experiments. The results are as follows: The evaluation of the sentence of GUNGEN-Web II was significantly different to those obtained using the conventional GUNGEN-Web.

    DOI

  • Ther:com: An Emotion Transmission System Using Thermal Stimulation, Emotional Icons and Resonance for Competitive Game Scene

    宗森 純, 木村 鷹, 伊藤 淳子

    情報処理学会論文誌   58 ( 1 ) 176 - 188   2017.01  [Refereed]

     View Summary

    We propose an emotion transmission system named "Ther:com" using a temperature perception interface and emotional icons. The system aims to transmit a rich emotional expression between users for competitive game scene and it can send temperature stimulus and emotional icons to a communication partner. A resonant function is also a feature of the system. A resonance is occurred when emotional icons are sent simultaneously. To examine the evaluation of Ther:com, we performed experiments with/without temperature stimulus. The experiments were performed to evaluate "Transmission of feelings and the presence" and "A sense of realty and fun" using "Puyopuyo". "Puyopuyo" is a kind of the puzzle game. The results of experiments shows: (1) A lot of icons indicating strong feelings of pleasure were transmitted significantly when players use temperature stimulation. (2) From the viewpoint of communication, the evaluation of "I felt the existence of the partner close", "The emotion icon helped feelings joint ownership", and "The resonance helped feelings joint ownership" were improved significantly by temperature stimulation. (3) From the viewpoint of fun, the evaluation of "arising" and "I want to carry out a game again" were improved significantly by thermal stimulation.

  • Proposal and Application of Exercise Continuity Support System Focusing on Photowalking and SNS

    伊藤 淳子, 桑野 優基, 宗森 純 (Part: Lead author )

    情報処理学会論文誌   57 ( 1 ) 294 - 304   2016.01  [Refereed]

     View Summary

    In this research, we aim to develop an exercise continuity support system for middle-aged and elderly persons. Lifestyle diseases prevention has become an important issue. There are many systems and services that support continuing exercise for middle-aged and elderly persons who cannot actively perform usual exercises. However, existing services and systems have a problem that the users have to walk out in their intentions. Our proposed system adopts photo sharing SNS and 'PhotoWalk' that is the walking style while taking photographs as a trigger making walking out, mainly for middle-aged and elderly persons. Users can share photographs taken during photowalking, comments on the photos, evaluations, and walking data using the SNS. In addition, the system generates a sense of competition among the users by the photo rankings and walking rankings, and sends an email to provide a feedback to each user. From the result of the experiments, we presented that the half of the subjects were able to continue walking and 71.4% of the subjects became active in walking out.

  • Proposal and Application of Idea Generation Support System Providing Words of Low Co-occurrence Degree

    伊藤 淳子, 東 孝行, 宗森 純

    情報処理学会論文誌   56 ( 6 ) 1528 - 1540   2015.06  [Refereed]

     View Summary

    In this research, we aim to develop an idea generation support system. In brainstorming carried out in users who have poor knowledge about the theme, sometimes they cannot continue divergent thinking because of the lack of knowledge. The proposed system provides hint words associated with a theme so that the hint words encourage idea generation. The system previously collects web texts related to the theme and classifies words into some clusters based on the degree of word co-occurrence. Users request the system to provide hint words, then the system searches through the clusters by words included in the entered ideas and presents hint words from the cluster of the low degree of co-occurrence. From the result of the experiments, we presented that the number of idea increased by 128% and the proposed system may promote a variety of ideas.

  • Development of Manga-style chat system introducing the Japanese style of expression

    Itou Junko, Motojin Yuichi, Munemori Jun

    The Transactions of Human Interface Society ( Human Interface Society )  17 ( 1 ) 1 - 14   2015  [Refereed]

     View Summary

    <p>In this research, we propose a visual interface for a chat system by adopting the Japanese Manga style. Characters in graphical chat systems can express various visual information. However, it is very troublesome for users to choose manually various emotions at each message during their chat. Therefore, we focus on the the Japanese Manga style. We make an attempt to reduce users' burdens without detriment of visual expressiveness. From the result of the comparison experiment, we cleared that the proposed system was highly evaluated than the comparison system in terms of readability. </p>

    DOI

  • Anonymous communication support system using moderate relationship with third persons

    Itou Junko, Yoshiyama Hayato, Munemori Jun

    The Transactions of Human Interface Society ( Human Interface Society )  17 ( 2 ) 139 - 150   2015  [Refereed]

     View Summary

    <p>In this research, we propose a communication support system that provides moderate relationship among third persons without a sense of duty of reply. Users communicate anonymously through a photograph. A user uploads a photograph with a short text. The photograph is sent to more than one user chosen at random. Reply of comments is optional so a receiver of a photograph can let it slide. In reply, users can use not only short text also reaction button such as 'cute!' or 'don't mind!' to reduce the effort of reply. From the result of an experiment, we cleared that the proposed system support the communication while encouraging a reply to not feel a sense of duty. </p>

    DOI

  • タブレット端末を用いた発想支援グループウェアにおける画面サイズがグループ編成に及ぼす影響

    五郎丸秀樹,伊藤淳子,宗森 純,由井薗隆也

    日本創造学会論文誌   18   35-54   2014.04  [Refereed]

  • Effects of Screen Size of Tablet for Grouping of KJ Method at Distributed and Cooperative KJ Method Support Groupware

    五郎丸 秀樹, 伊藤 淳子, 宗森 純

    日本創造学会論文誌 = Journal of Japan Creativity Society ( 日本創造学会 )  18   35 - 54   2014  [Refereed]

  • Evaluation of Site-Independent Creativity Consistent Support System for Actual Work Environment

    T. Kokogawa, T. Ajiki, J. Itou, and J. Munemori

    International Journal of Informatics Society (IJIS)   Vol.5, No.2   pp.81-88   2013.04  [Refereed]

  • Development of Exercise Continuity Support System Using Location Information and Heart Rate

    桑野 優基, 伊藤 淳子, 宗森 純

    情報処理学会論文誌コンシューマ・デバイス&システム(CDS) ( 情報処理学会 )  3 ( 1 ) 1 - 9   2013.03  [Refereed]

     View Summary

    健康のための運動としてウォーキングを行う人とその継続を支援するサービスが増加している.しかし,それらのサービスはウォーキングの単調さと同じコースに飽きてしまうという問題を解決できていない.本研究では,ユーザに合った無理のない運動を提供できる,タブレット端末で使用するシステムを開発した.まず,GPSの位置情報をもとに特定の場所でウォーキング中に運動を提示することで楽しさや面白さを与える.また,心拍数をリアルタイムに取得し,それをフィードバックすることによって提示する運動を変更し,運動中の心拍数の上がり過ぎによる過負荷を防ぐ.The support service of walking and its continuity have been increased. There existed problem of monotony of the walking and couses. But existing services could not solve the problem. We have developed a tablet-PC based system that provides reasonable exercise for users. The system presents an exercise at a specific place. Position information of the place is come from a GPS. This function may give pleasure and fun. The heart rate is measured real-timely. The data can change the presentation of kinds of exercise. This mechanism prevents the overload by exercise, which is caused by rising of the heart rate.

  • Improvement of Web-based Idea Generation Support System GUNGEN-SPIRAL II with Multiple Tablet Devices

    爰川 知宏, 前田 裕二, 郷葉月, 伊藤 淳子, 宗森 純

    情報処理学会論文誌 ( 情報処理学会 )  54 ( 2 ) 639 - 646   2013.02

     View Summary

    We discussed supporting idea generation methods for effective knowledge creation under restriction of time, place and human resources occurred in recent organizations. We have developed a flexible workspace expansion system for idea generation G-Pad with connecting or separating multiple tablet devices, by improving the idea generation support system GUNGEN-SPIRAL II. By experiments with 60 data KJ method, we showed the usability with two tablet devices was significantly higher than that with one device, although there was no significant difference of the KJ result between them. We also observed the user behavior with connected or separated use of two tablet devices as the situation demands. These results showed the effectiveness of G-Pad.

  • The Effect of Using Photographs in Idea Generation Support System.

    Tomohiro Kokogawa, Yuji Maeda, Takahiro Matsui, Junko Itou, Jun Munemori

    JIP   21 ( 3 ) 580 - 587   2013

    DOI

  • Remote Kenken: An Exertainment Support System using Hopping

    Hirotaka Yamashita, Junko Itou, and Jun Munemori

    International Journal of informatisc Society   Vol.2, No.2   pp.64-68   2010.08  [Refereed]

  • Proposal and Evaluation of Pictograph Chat for Communication

    Jun Munemori, Sumika Susuki, Takashi Yoshino, Junko Itou

    International Journal of Informatics Society   Vol.1, No.3   pp.18-25   2009.04  [Refereed]

▼display all

Misc

  • 歩行不自由者のためのバリア情報収集システムの提案

    藤田朝陽, 伊藤淳子, 吉野孝

    第85回全国大会講演論文集 ( 情報処理学会 )  2023 ( 4 ) 1 - 2   2023.03

  • 遠隔グループワークにおける話しづらさを緩和するアイスブレイクシステムの提案

    伊藤淳子, 古居巧真, 吉野孝

    情報処理学会研究報告, GN118, Vol.2023-GN-118, No.16 ( 情報処理学会 )  2023-GN-118 ( 16 ) 1 - 6   2023.01

  • 景色を眺めながら街歩きするためのスマートウォッチを用いた観光ナビゲーションシステムの開発

    松田匠人, 伊藤淳子, 吉野孝

    2022年度 情報処理学会関西支部 支部大会講演論文集 G-62(6ページ) ( 情報処理学会関西支部 )  2022   1 - 6   2022.09

  • 遠隔講義のワークにおける話しづらさを緩和するオンラインアイスブレイクシステムの提案

    古居巧真, 伊藤淳子, 吉野孝

    2022年度 情報処理学会関西支部 支部大会講演論文集 B-01(3ページ) ( 情報処理学会関西支部 )  2022   1 - 3   2022.09

  • YouTube 上の料理動画の評価要因分析

    松清綾大, 伊藤淳子, 吉野孝

    2022年度 情報処理学会関西支部 支部大会講演論文集 G-21(3ページ) ( 情報処理学会関西支部 )  2022   1 - 3   2022.09

  • 同行者とアバターを用いて参加可能なVR観光支援システムの開発

    戸田和希, 伊藤淳子, 吉野孝

    2022年度 情報処理学会関西支部 支部大会講演論文集 G-63(7ページ) ( 情報処理学会関西支部 )  2022   1 - 7   2022.09

  • レビューに基づく複数ジャンルを対象とした類似作品の推薦と評価

    福本虎太郎, 伊藤淳子, 吉野孝

    2022年度 情報処理学会関西支部 支部大会講演論文集 G-22(6ページ) ( 情報処理学会関西支部 )  2022   1 - 6   2022.09

  • Web会議における話者交代円滑化のためのアバターによる呼吸の視覚化

    伊藤淳子, 永吉亜優

    情報処理学会研究報告, GN115, Vol.2022-GN-115, No.17 ( 情報処理学会 )  2022-GN-115 ( 17 ) 1 - 6   2022.01

  • Twitterの複数情報を利用したユーザ情報可視化システムの提案

    落合実希, 伊藤淳子, 吉野孝

    情報処理学会研究報告, GN115, Vol.2022-GN-115, No.31 ( 情報処理学会 )  2022-GN-115 ( 31 ) 1 - 6   2022.01

  • 遠隔会議における複数参加者の心拍の可視化と共有

    多田有輝, 伊藤淳子, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-77(2ページ) ( 情報処理学会関西支部 )  2021   1 - 2   2021.09

  • VR空間に配置した仮想物体の把持行為に対する熱刺激提示

    山本聖也, 伊藤淳子, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-14(2ページ) ( 情報処理学会関西支部 )  2021   1 - 2   2021.09

  • YouTubeチャンネルの投稿動画数や動画再生回数の推移に基づく登録者数分析

    松清綾大, 伊藤淳子, 吉野孝, 宗森純

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-76(3ページ) ( 情報処理学会関西支部 )  2021   1 - 3   2021.09

  • レビューに基づく複数ジャンルを対象とした類似作品推定手法の検討

    福本虎太郎, 伊藤淳子

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-32(4ページ) ( 情報処理学会関西支部 )  2021   1 - 4   2021.09

  • 遠隔会議における積極的な会話を促すオンラインアイスブレイクシステムの開発

    古居巧真, 伊藤淳子, 宗森純, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 B-09(3ページ) ( 情報処理学会関西支部 )  2021   1 - 3   2021.09

  • メレンゲ作りの技術向上を目的としたVRメレンゲ作り体験システムの提案

    池田啓恭, 伊藤淳子, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-13(2ページ) ( 情報処理学会関西支部 )  2021   1 - 2   2021.09

  • 位置情報と風景画像を用いた小説のレコメンドシステム

    北林拓磨, 伊藤淳子, 宗森純, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-38(2ページ) ( 情報処理学会関西支部 )  2021   1 - 2   2021.09

  • ARを用いた現在地の津波情報可視化システムの開発

    藤田朝陽, 伊藤淳子, 宗森純, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-16(3ページ) ( 情報処理学会関西支部 )  2021   1 - 3   2021.09

  • 遠隔環境における声量と距離に基づいた演劇稽古支援システムの開発

    渡邊真也, 伊藤淳子, 宗森純, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-61(2ページ) ( 情報処理学会関西支部 )  2021   1 - 2   2021.09

  • Twitterの利用目的に応じたユーザ情報可視化システムの提案

    落合実希, 伊藤淳子, 宗森純

    情報処理学会研究報告, GN112, Vol.2021-GN-112, No.8 ( 情報処理学会 )  2021-GN-112 ( 8 ) 1 - 6   2021.01

  • 脈拍データを使い風を当てる安全運転支援システムの開発

    堤野理貴, 伊藤淳子, 宗森純

    情報処理学会研究報告, GN112, Vol.2021-GN-112, No.9 ( 情報処理学会 )  2021-GN-112 ( 9 ) 1 - 6   2021.01

  • 振りに応じた音と光を提示するジャズダンス支援システムの提案

    伊藤淳子, 畑璃伶, 宗森純

    情報処理学会研究報告, GN112, Vol.2021-GN-112, No.38 ( 情報処理学会 )  2021-GN-112 ( 38 ) 1 - 6   2021.01

  • スマート端末を用いた異なる部屋における鬼ごっこの開発

    池田啓恭, 伊藤淳子, 宗森純

    2020年度 情報処理学会関西支部 支部大会講演論文集 C-08(2ページ) ( 情報処理学会関西支部 )  2020   1 - 2   2020.09

  • 位置情報を用いた小説のレコメンドシステムの開発

    北林拓磨, 伊藤淳子, 宗森純

    2020年度 情報処理学会関西支部 支部大会講演論文集 C-12(2ページ) ( 情報処理学会関西支部 )  2020   1 - 2   2020.09

  • 複数人と心拍情報等を共有する観光支援システムの開発

    小形紘右, 伊藤淳子, 宗森純

    2020年度 情報処理学会関西支部 支部大会講演論文集 C-11(2ページ) ( 情報処理学会関西支部 )  2020   1 - 2   2020.09

  • 脈拍データを用いた風で刺激する安全運転支援システムの開発

    堤野理貴, 伊藤淳子, 宗森純

    2020年度 情報処理学会関西支部 支部大会講演論文集 C-18(3ページ) ( 情報処理学会関西支部 )  2020   1 - 3   2020.09

  • 機械学習を用いたYouTubeチャンネル登録者数の予測

    松清綾大, 伊藤淳子, 宗森純

    2020年度 情報処理学会関西支部 支部大会講演論文集 C-01(3ページ) ( 情報処理学会関西支部 )  2020   1 - 3   2020.09

  • スマートウォッチを用いた人の状況判定システムの開発

    多田有輝, 伊藤淳子, 宗森純

    2020年度 情報処理学会関西支部 支部大会講演論文集 C-19(2ページ) ( 情報処理学会関西支部 )  2020   1 - 2   2020.09

  • VRにおける空調服を用いた「VRefウェア」の開発

    山本聖也, 伊藤淳子, 宗森純

    2020年度 情報処理学会関西支部 支部大会講演論文集 C-06(2ページ) ( 情報処理学会関西支部 )  2020   1 - 2   2020.09

  • タブレット端末上で視覚的に話題を提供する雑談支援システムの開発

    伊藤淳子,嶋田俊,宗森純

    情報処理学会研究報告, GN109, Vol.2020-GN-109, No.35 ( 情報処理学会 )  2020-GN-109 ( 35 ) 1 - 8   2020.01

  • 評価表現に着目した映画レビュー閲覧を支援するシステムの提案

    紀本雅大,伊藤淳子,宗森純

    情報処理学会研究報告, GN109, Vol.2020-GN-109, No.13 ( 情報処理学会 )  2020-GN-109 ( 13 ) 1 - 8   2020.01

  • A Comic-Style Chat System with Japanese Expression Techniques for More Expressive Communication

    Junko Itou, Kazuho Matsumura, Jun Munemori, Noboru Babaguchi (Part: Lead author )

    25th International Conference on Collaboration Technologies and Social Computing(CollabTech 2019) ( Springer )    172 - 187   2019.09  [Refereed]

    DOI

  • スマート端末を用いた異なる空間における鬼ごっこの提案

    池田 啓恭, 伊藤 淳子, 宗森 純

    2019年度 情報処理学会関西支部 支部大会講演論文集 C-02(2ページ) ( 情報処理学会関西支部 )  2019 ( 2019 ) 1 - 2   2019.09

  • 脈拍データに基づくファンの風を用いた安全運転支援システムの開発

    堤野 理貴, 伊藤 淳子, 宗森 純

    2019年度 情報処理学会関西支部 支部大会講演論文集 C-03(2ページ) ( 情報処理学会関西支部 )  2019 ( 2019 ) 1 - 2   2019.09

  • スマートデバイスのセンサを用いたヒトの状況判定システムの提案

    多田 有輝, 伊藤 淳子, 宗森 純

    2019年度 情報処理学会関西支部 支部大会講演論文集 C-04(2ページ) ( 情報処理学会関西支部 )  2019 ( 2019 ) 1 - 2   2019.09

  • Development of Sightseeing Support Systems with a Break Encouragement Function Using the Information Situation Such as the Heartbeats of Tourists

    小形 紘右, 伊藤 淳子, 宗森 純

    2019年度 情報処理学会関西支部 支部大会講演論文集 C-01(3ページ) ( 情報処理学会関西支部 )  2019 ( 2019 ) 1 - 3   2019.09

  • Twitterの利用目的に応じたユーザ情報の可視化

    落合実希,伊藤淳子,宗森純

    第18回情報科学技術フォーラム(FIT2010) 第四分冊 ( 情報処理学会 )    273 - 274   2019.08

  • 脈拍データを用い風で刺激する安全運転支援システムの開発

    堤野 理貴, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2019)シンポジウム ( 情報処理学会 )  ( 2019 ) 158 - 163   2019.06

  • スマートデバイスのセンサを用いた休憩奨励機能を持つ観光支援システムの開発

    小形 紘右, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2019)シンポジウム ( 情報処理学会 )  ( 2019 ) 1212 - 1219   2019.06

  • 動画視聴時の反応タイミングに類似性のあるユーザ推薦システムの開発

    西澤 元希, 伊藤 淳子, 宗森 純

    第81回全国大会講演論文集 ( 情報処理学会 )  2019 ( 1 ) 69 - 70   2019.02

     View Summary

    漫才などの動画を視聴している際に,同じタイミングで面白いと感じる被験者のデータを機器により取得し,このデータを用いて統計学的に同じ嗜好をもった被験者を結びつけるシステムの開発を行い,評価実験を行なった..

  • 評価表現に着目した映画レビューからの評価情報抽出

    紀本雅大,伊藤淳子,宗森純

    情報処理学会研究報告, GN106, Vol.2019-GN-106, No.43 ( 情報処理学会 )  2019-GN-106 ( 43 ) 1 - 8   2019.01

  • 少人数対面コミュニケーションにおける タブレット端末を用いた発言支援システムの開発

    伊藤淳子,藤本健太郎,宗森純

    情報処理学会研究報告, GN106, Vol.2019-GN-106, No.21 ( 情報処理学会 )  2019-GN-106 ( 21 ) 1 - 8   2019.01

  • Analysis of Communication in Video Projection Type Board Game "ABENO-MIX"

    安部 貫太, 伊藤 淳子, 宗森 純

    2018年度 情報処理学会関西支部 支部大会講演論文集 C-17(6ページ) ( 情報処理学会関西支部 )  2018 ( 2018 ) 1 - 6   2018.09

  • スマートデバイスによるストレスの負荷が少ない情報提供方法の提案

    小形 紘右, 伊藤 淳子, 宗森 純

    2018年度 情報処理学会関西支部 支部大会講演論文集 C-04(2ページ) ( 情報処理学会関西支部 )  2018 ( 2018 ) 1 - 2   2018.09

  • モチベーション維持システムに向けた心拍の分散を用いた集中度判定システムの検討

    藤本 啓一, 伊藤 淳子, 宗森 純

    2018年度 情報処理学会関西支部 支部大会講演論文集 C-05(2ページ) ( 情報処理学会関西支部 )  2018 ( 2018 ) 1 - 2   2018.09

  • オンデマンド動画視聴時の複数人の同期した反応を利用したインタラクティブな感想共有システムの提案

    西澤 元希, 伊藤 淳子, 宗森 純

    2018年度 情報処理学会関西支部 支部大会講演論文集 C-18(2ページ) ( 情報処理学会関西支部 )  2018 ( 2018 ) 1 - 2   2018.09

  • Development of a Stroll Support System Using Route Display on a Map and Photograph Sharing Service.

    Junko Itou, Takaya Mori, Jun Munemori, Noboru Babaguchi (Part: Lead author )

    10th International Conference on Collaboration Technologies and Social Computing(CollabTech 2018) ( Springer )    48 - 55   2018.09  [Refereed]

    DOI

  • 現実空間と仮想空間とを融合した映像投影型ボードゲーム“アベノミックス”の開発と適用

    安部貫太,伊藤淳子,宗森純

    情報処理学会研究報告, Vol.2017-EC-46, No.9 ( 情報処理学会 )  2017-EC-46 ( 9 ) 1 - 9   2017.12

  • スマート端末からの状況情報で冷蔵庫模型を制御するIoTシステムの開発

    増野宏一, 伊藤淳子, 宗森純

    情報処理学会研究報告, Vol.2017-EC-46, No.6 ( 情報処理学会 )  2017-EC-46 ( 6 ) 1 - 6   2017.12

  • 研究活動支援システムWadaman-WebIIIの開発と適用

    武田 秀行, 伊藤 淳子, 宗森 純

    2017年度 情報処理学会関西支部 支部大会講演論文集 C-15(3ページ) ( 情報処理学会関西支部 )  2017 ( 2017 ) 1 - 3   2017.09

  • ステージ変更機能を持つ映像投影型ボードゲーム"アベノミックス"の開発

    安部 貫太, 伊藤 淳子, 宗森 純

    2017年度 情報処理学会関西支部 支部大会講演論文集 C-05(2ページ) ( 情報処理学会関西支部 )  2017 ( 2017 ) 1 - 2   2017.09

  • 多様なジャンルに投稿可能な感想共有システムの開発

    品田 雅人, 伊藤 淳子, 宗森 純

    2017年度 情報処理学会関西支部 支部大会講演論文集 C-14(2ページ) ( 情報処理学会関西支部 )  2017 ( 2017 ) 1 - 2   2017.09

  • 相対的な位置情報を利用した協力型クイズゲームシステム"WestEastGO"の開発

    西村 勇哉, 伊藤 淳子, 宗森 純

    2017年度 情報処理学会関西支部 支部大会講演論文集 C-06(2ページ) ( 情報処理学会関西支部 )  2017 ( 2017 ) 1 - 2   2017.09

  • 映像投影型ボードゲーム"アベノミックス"の開発

    安部 貫太, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2017)シンポジウム ( 情報処理学会 )  ( 2017 ) 606 - 615   2017.06

  • 相対的な位置情報を用いた協力型クイズゲームシステム"WestEastGO"の開発

    西村 勇哉, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2017)シンポジウム ( 情報処理学会 )  ( 2017 ) 598 - 605   2017.06

  • ロボットの褒める動作を用いたモチベーション維持システム"富士丸"

    藤本 啓一, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2017)シンポジウム ( 情報処理学会 )  ( 2017 ) 1251 - 1258   2017.06

  • Study on collaborative work support system for maintaining motivation in non-face-to-face interaction

    伊藤 淳子, 松山 みのり, 宗森 純

    ヒューマンインタフェース学会研究報告集 ( ヒューマンインタフェース学会 )  19   225 - 230   2017.05

  • Development of sightseeing support system emphasizing a stroll to the destination

    森 貴哉, 伊藤 淳子, 宗森 純

    ヒューマンインタフェース学会研究報告集 ( ヒューマンインタフェース学会 )  19   79 - 84   2017.05

  • Development of portable communication support system "Shima-Talk" targeting casual acquaintance

    嶋田 俊, 伊藤 淳子, 宗森 純

    ヒューマンインタフェース学会研究報告集 ( ヒューマンインタフェース学会 )  19   27 - 32   2017.05

  • Chat Support System to Recall Past Conversational Topics Using Tags.

    Junko Itou, Rina Tanaka, Jun Munemori

    HCI International 2017 - Posters' Extended Abstracts - 19th International Conference ( Springer )    450 - 457   2017  [Refereed]

    DOI

  • Tag Chat: A Tag-Based Past Topics Recollection Support System

    Junko Itou, Rina Tanaka, Jun Munemori, Noboru Babaguchi

    COLLABORATION TECHNOLOGIES AND SOCIAL COMPUTING ( SPRINGER INTERNATIONAL PUBLISHING AG )  10397   29 - 36   2017  [Refereed]

     View Summary

    In this article, we propose a chat system that uses tags to help users resume past conversations. In online chat, it is often difficult to continue conversations regarding issues that were discussed in the past because the relevant parties may have forgotten the contents of the conversation. Our proposed chat system, called "Tag chat," helps users to remember past conversations by focusing on the words in each topic to provide information on the past topic. The results of three experiments using the proposed system and a comparison system indicate that viewing tags helps users to recall topics more specifically than re-reading chat logs and does not impose a burden on users.

    DOI

  • Development of Sightseeing Support System with Emphasis on Scenery and Detours in Strolls.

    Junko Itou, Takaya Mori, Jun Munemori

    Human-Computer Interaction. Interaction Contexts - 19th International Conference ( Springer )    452 - 463   2017  [Refereed]

    DOI

  • Development of Information Transmission System Using a Small Robot with Heart Rate Information

    増野 宏一, 伊藤 淳子, 宗森 純

    2016年度 情報処理学会関西支部 支部大会講演論文集 C-11(4ページ) ( 情報処理学会関西支部 )  2016 ( 2016 ) 1 - 4   2016.09

  • 多様なジャンルに複製投稿可能な感想共有システムの開発

    品田雅人, 伊藤淳子, 宗森純

    2016年度 情報処理学会関西支部 支部大会講演論文集 C-02(2ページ) ( 情報処理学会関西支部 )  2016   1 - 2   2016.09

  • 研究活動支援システムWadaman-WebIIの開発と適用

    武田秀行, 伊藤淳子, 宗森純

    2016年度 情報処理学会関西支部 支部大会講演論文集 C-03(3ページ) ( 情報処理学会関西支部 )  2016   1 - 3   2016.09

  • オンラインRPGコミュニケーションのための絵文字定型文を用いたチャットシステムの開発

    川津美菜穂, 伊藤淳子, 宗森純

    2016年度 情報処理学会関西支部 支部大会講演論文集 C-15(2ページ) ( 情報処理学会関西支部 )  2016   1 - 2   2016.09

  • マウスの操作を用いたキャラクターを介する非言語コミュニケーションの提案

    徳野 照馬, 伊藤 淳子, 宗森 純

    2016年度 情報処理学会関西支部 支部大会講演論文集 C-12(2ページ) ( 情報処理学会関西支部 )  2016 ( 2016 ) 1 - 2   2016.09

  • Effect of Heart Rate Transmission for an Opponent of an Online Game

    新原 弘明, 伊藤 淳子, 宗森 純

    2016年度 情報処理学会関西支部 支部大会講演論文集 C-10(3ページ) ( 情報処理学会関西支部 )  2016 ( 2016 ) 1 - 3   2016.09

  • Development of Impression-Sharing System for Multi-Genre

    品田 雅人, 伊藤 淳子, 宗森 純

    情報処理学会研究報告, Vol.2016-GN-99, No.9 ( 情報処理学会 )  Vol.2016-GN-99 ( 9 ) 1 - 8   2016.05

  • Development of Information Transmission System Through a Small Robot with a Heart Rate Information

    増野 宏一, 伊藤 淳子, 宗森 純

    情報処理学会研究報告, Vol.2016-GN-99, No.12 ( 情報処理学会 )  Vol.2016-GN-99 ( 12 ) 1 - 8   2016.05

  • 研究活動支援システムWadaman-WebⅡの開発 (ライフインテリジェンスとオフィス情報システム)

    武田 秀行, 伊藤 淳子, 宗森 純

    情報処理学会研究報告, Vol.2016-GN-99, No.10 ( 情報処理学会 )  Vol.2016-GN-99 ( 10 ) 1 - 8   2016.05

  • 既読情報の共有によるニュース閲覧促進システム

    伊藤淳子,川島潤,宗森純

    情報処理学会研究報告, GN98, Vol.2016-GN-98, No.4 ( 情報処理学会 )  Vol.2016-GN-98 ( 4 ) 1 - 6   2016.03

  • 投稿情報とプロフィールに基づく創作イラスト投稿・閲覧者のためのユーザ推薦手法の提案

    大塚健人,伊藤淳子,宗森純

    情報処理学会研究報告, GN98, Vol.2016-GN-98, No.2 ( 情報処理学会 )  Vol.2016-GN-98 ( 2 ) 1 - 9   2016.03

  • キャラクターの音と移動によるコミュニケーションにおける共鳴の効果

    徳野照馬,伊藤淳子,宗森 純

    情報処理学会 第166回 ヒューマンコンピュータインタラクション研究会 ( 情報処理学会 )  2016-HCI-166 ( 3 ) 1 - 8   2016.01

  • オンラインゲームのための心拍アウェアネスシステムの開発と適用

    新原弘明,伊藤淳子,宗森純

    2015年度情報処理学会関西支部 支部大会 ( 情報処理学会関西支部 )  2015   1 - 2   2015.09

  • オンラインRPGのコミュニケーションのための絵文字チャットシステムの開発と適用

    川津美菜穂,伊藤淳子,宗森純

    2015年度情報処理学会関西支部 支部大会 ( 情報処理学会関西支部 )  2015 ( 2016 ) 1 - 2   2015.09

  • 音と動きによるオンラインゲーム向けコミュニケーション機能の開発と適用

    徳野照馬,伊藤淳子,宗森純

    2015年度情報処理学会関西支部 支部大会 ( 情報処理学会関西支部 )  2015   1 - 2   2015.09

  • 小型ロボットの表情と動きによるコミュニケーションの提案

    増野宏一,伊藤淳子,宗森純

    2015年度情報処理学会関西支部 支部大会 ( 情報処理学会関西支部 )  2015   1 - 2   2015.09

  • 音と動きによるオンラインゲーム向けコミュニケーション機能の開発

    徳野 照馬, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2015)シンポジウム ( 情報処理学会 )  ( 2015 ) 974 - 982   2015.07  [Refereed]

  • オンラインRPGのコミュニケーションのための絵文字チャットシステムの開発

    川津 美菜穂, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2015)シンポジウム ( 情報処理学会 )  ( 2015 ) 1399 - 1410   2015.07  [Refereed]

  • 心拍の伝達がオンラインゲームの相手および自分に及ぼす効果

    新原 弘明, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2015)シンポジウム ( 情報処理学会 )  ( 2015 ) 983 - 990   2015.07  [Refereed]

  • カテゴリ分けされた位置情報付きツイートを利用した旅行者情報共有システム

    伊藤 淳子, 中村 啓一郎, 宗森 純

    第77回全国大会講演論文集 ( 情報処理学会 )  2015 ( 1 ) 1 - 2   2015.03

     View Summary

    ネットワークを通じて個人自らが観光地の情報を容易に調べられるようになった.しかし,ウェブ上に存在する多数の情報の中から,特定の場所や状況に関する情報を選び取ることは難しい.そこで本研究では,情報投稿時の状況が反映されやすい短文投稿サイトへの投稿,ツイートに着目し,旅行者の情報を視覚的に共有できるシステムを開発する.ツイート投稿時に選択した交通状況,景色などのカテゴリに応じて,位置情報をもとにシンボルが地図上に配置される.閲覧者はカテゴリや位置の絞り込み,投稿者へのリプライにより情報を検索取得することができる.投稿・閲覧の両面からシステムの操作性や情報共有について評価したところ,カテゴリ分けにより情報が得やすくなったとの評価を得た.

  • オンラインゲームのコミュニケーション手段である心拍伝達システムの開発

    新原 弘明, 伊藤 淳子, 宗森 純

    第77回全国大会講演論文集 ( 情報処理学会 )  2015 ( 1 ) 167 - 168   2015.03

     View Summary

    オンラインゲームにおいて「文字,音声,画像」がコミュニケーションの手段として相手に伝達されている.プレイヤーは相手に関する情報がないと対戦相手が存在しているにも関わらず,コンピュータを相手にしているように感じる.一方,人間らしい情報を伝達するなど対戦相手がいるという実感が持てるほど,面白いという評価につながる.そこで,心拍を入力,振動モータを出力とした心拍伝達システムの開発を提案する.本研究の目的は,オンラインゲームのコミュニケーションの幅を広げ,面白さを向上させることである.また,本システムを使用した評価実験を行った.その結果,モータの振動が弱く,ゲームに集中すると振動を感じ取れないことが分かった.

  • 音と動きを用いたオンラインゲーム向けコミュニケーション機能の検討

    徳野 照馬, 伊藤 淳子, 宗森 純

    第77回全国大会講演論文集 ( 情報処理学会 )  2015 ( 1 ) 113 - 114   2015.03

     View Summary

    通信技術の発達によってオンラインゲームが主流になってきた.オンラインゲーム内では他のプレイヤーとコミュニケーションを取る場面が多く,チャットやアイコン機能,ジェスチャー機能がよく用いられる.操作の忙しいゲームにおいては,チャットでは定型文を用いることが多く,アイコン機能やジェスチャー機能と同様,ゲーム内で用意されたものでしか表現ができない.そこで本研究では,シンプルな信号音,波紋,キャラクターの移動という三つの要素をプレイヤーが自由に組み合わせることで,様々な表現が可能なコミュニケーション機能を検討する.予備実験の結果,細かい違いを見分けるのは難しいが,ある程度相手に伝わることがわかった.

  • 趣味に関する投稿に基づくつながり構築支援システムの提案

    大塚 健人, 伊藤 淳子, 宗森 純

    第77回全国大会講演論文集 ( 情報処理学会 )  2015 ( 1 ) 181 - 182   2015.03

     View Summary

    現状のSNSでは,新たな交友関係を求めても実際に交流を持ちたいと思われるユーザに関する情報は得られにくい.そこで本研究では,Web上に投稿された短文に含まれる,趣味や興味関心などの情報に基づいて,話題を共有できるユーザを推薦し,新たな繋がりの構築を支援するシステムを提案する.大小様々なグループの作成を行い,多様な人間関係を混在させること無くコミュニケーションを図ることを可能とする.そのために,グループごとに対象を選んで,自身の情報公開とメッセージの表示・非表示を選択することができる機能を実装する.運用実験により,投稿内容と合致したユーザの推薦,および,新たなつながりの構築を支援出来るかを検討する.

  • タグを利用した過去の話題の再開を支援するチャットシステム

    田中 里奈, 伊藤 淳子, 宗森 純

    第77回全国大会講演論文集 ( 情報処理学会 )  2015 ( 1 ) 163 - 164   2015.03

     View Summary

    チャット等の非対面コミュニケーションにおいて,複数の話題が混ざる,話が中断するなどしたために,どこまで話を進めたかを忘れ,過去の話題について会話を始めづらいことがある.そこで,チャットログへのタグ付けにより過去の話題の再開を手助けするシステムを提案する.チャット時にその話題で使われた名詞をもとにログにタグ付けを行い,チャット再開時に過去の話題のタグを表示する.システムを利用した実験を複数回実施した結果,タグの表示は過去の会話を思い出すのに有用であるが,話題の再開については個人差によるところが大きいことが分かった.

  • ロールプレイングゲームのシーンを基としシナリオ作成を支援する「RPGプロットメイカー」の開発

    小林 右京, 伊藤 淳子, 宗森 純

    第77回全国大会講演論文集 ( 情報処理学会 )  2015 ( 1 ) 763 - 764   2015.03

     View Summary

    現在,個人やグループにおいて数多くのRPGが制作されている.個人やグループといった少人数でのRPG制作におけるシナリオライターの役割とは,シナリオを制作するだけにとどまらず,それ以外にもシステムの制作など数多くの作業にたずさわらなければならない場合がある.その中で,シナリオの制作は非常に負担となる作業である.そこで,本研究ではシナリオ作成者の負担を軽減するため,ストーリーの印象を入力することで,その印象に沿ったRPGのプロットを自動生成し,また,シナリオ作成の支援を行うシステム「RPGプロットメイカー」の開発を行う.

  • Development and Application of Wadaman-Web using Database System for Idea Generation Support

    五郎丸 秀樹, 伊藤 淳子, 宗森 純

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  2015-GN-94 ( 9 ) 1 - 8   2015.03

     View Summary

    In recent years, it has been possible to collect a huge amount of data which the internet of things generates and store the data at the cloud computing on the internet. It is conceivable that we use the knowledge, which get from the date, or are such as rules of organization or individual experiences, for the improvement of daily duties. However, the problems are not solved or insufficiently solved even if these knowledge are used, it is necessary to discover or devise solutions newly. At that time, it is thought that these knowledge are reused for new idea generation. Therefore we developed Wadaman-Web which is a database system for idea generation support, in order to store the knowledge or raise the problems, we conducted experiments of idea generation in cooperation with idea generation support system. The results show that the past knowledge stored in the database of Wadaman-Web are useful information for idea generation and become the hint of study. However, only the past knowledge is still insufficiency for idea generation. It is necessary to devise solutions for idea generation before Wadaman-Web cooperate with an idea generation support system. In this paper, we clarify problems and issues with the idea generation model when moving from Wadaman-Web to idea generation support system, and consider the solution.

  • Development of Communication System between Player and Audience Using Heartbeat

    宗森 純, 辻 建旨, 伊藤 淳子

    情報処理学会関西支部支部大会講演論文集 ( 情報処理学会関西支部 )    3p   2015

  • Travel-Information Sharing System Using Tweets with Location Information.

    Junko Itou, Keiichiro Nakamura, Jun Munemori

    Human Interface and the Management of Information. Information and Knowledge Design - 17th International Conference ( Springer )    526 - 534   2015  [Refereed]

    DOI

  • Tag-based Chat Support System to Remind Users of Contents of Past Conversations

    Rina Tanaka, Junko Itou, Jun Munemori

    KNOWLEDGE-BASED AND INTELLIGENT INFORMATION & ENGINEERING SYSTEMS 19TH ANNUAL CONFERENCE, KES-2015 ( ELSEVIER SCIENCE BV )  60   891 - 899   2015  [Refereed]

     View Summary

    In this article, we propose a chat system that helps users remember and resume past conversations by using tags. In computer-mediated communication such as online chat, it is often difficult in communication to continue conversations regarding issues that have been discussed in the past because they may have forgotten the contents of the issue. Our system adds tags for each chat logs based on words that were used in the chat and displays the tags when users restart the interrupted chat. As a result of three experiments with the proposed system, it revealed that display of tags is useful to remind users of contents of past conversations. (C) 2015 The Authors. Published by Elsevier B.V.

    DOI

  • Communication Support System for Enabling Group Management of Community Units

    Kento Otsuka, Junko Itou, Jun Munemori

    KNOWLEDGE-BASED AND INTELLIGENT INFORMATION & ENGINEERING SYSTEMS 19TH ANNUAL CONFERENCE, KES-2015 ( ELSEVIER SCIENCE BV )  60   900 - 907   2015  [Refereed]

     View Summary

    In this paper, we propose a system that enables smooth communication by online management of interpersonal relations in community units such as those based on hobbies, clubs, and university classes. Communication without various intermingling interpersonal relationships is enabled by making groups in community units of various sizes and forms. It is also possible for each group to set up its own username and profile, and display its own information and exchange messages with a select audience. Through a six-day usage experiment, the participants' ability to retain their own characteristics and to comment freely and communicate smoothly was verified. As a result, we concluded that this system could be used for communicating without mixing multiple non-related interpersonal relationships by setting up groups. (C) 2015 The Authors. Published by Elsevier B.V.

    DOI

  • Proposal and comparison of an Idea Generation Support System Presenting Words for the Use of Scarce Knowledge People

    Junko Itou, Takayuki Higashi, Jun Munemori

    KNOWLEDGE-BASED AND INTELLIGENT INFORMATION & ENGINEERING SYSTEMS 19TH ANNUAL CONFERENCE, KES-2015 ( ELSEVIER SCIENCE BV )  60   918 - 925   2015  [Refereed]

     View Summary

    In this article, we propose an idea generation support system for scarce knowledge people. In brainstorming carried out in less knowledge people such as college students, sometimes they cannot generate a diversity of idea because of the lack of experience or bias in knowledge. The proposed system provides hint words associated with a theme so that the hint words encourage idea generation. The system previously collects web texts related to the theme and classifies words into some clusters based on the degree of word co-occurrence so that the system makes hint database. The system provide hints based on the hint database by request from users. We had implemented this system and had performed one experiment for the theme "seeking employment (prospects)". From the result of the experiment, it is cleared that the number of idea increased and the proposed system may promote a variety of ideas. In this paper, we show a part of the result of a experiment using other hint database " Ideal marriage partner" and comparison the questionnaire results. (C) 2015 The Authors. Published by Elsevier B.V.

    DOI

  • 拡張現実システムを対象とし加速度センサーを用いた操作インターフェース の提案

    山口涼太, 伊藤淳子, 宗森純

    2014年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2014 )   2014.09

  • テンプレートによる入力を特徴とした発想一貫支援システムの開発

    阪本浩基, 伊藤淳子, 宗森純

    2014年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  2015 ( 2014 ) 173 - 174   2014.09

     View Summary

    ICT技術の発展により,ネットワークやモバイル機器の普及が進んでいる.そのため,いつでもどこでも会議を行うことが可能となり,膨大なデータやアイデアといった情報を共有することができるようになった.その際,共有される情報の整理には発想法が有効である.複数人で発想法を実施する場合,各人の出すアイデアの意味や意図,つまり情報が他人により正確に伝わることが成功への一つの鍵となる.そこで,他人にも理解しやすいアイデア出しの一助となるテンプレートによる入力機能を持つ発想一貫支援システムを考案した.実験の結果から,テンプレートによる入力では自由記述入力に比べアイデア数は少なくなったが,アイデアの評価は高くなった.

  • Ther:com: A Rich Communication Support System Using Thermal Stimulation and Emotional Icons

    木村鷹, 伊藤淳子, 宗森純

    IPSJ SIG technical reports ( Information Processing Society of Japan (IPSJ) )  2015 ( 2014 ) 1 - 8   2014.09

     View Summary

    In this study we aim to support communications between players using a thermal stimulus. We propose a temperature perception interface named "ThermoActor" and a communication support system named "Ther:com" using expression icons. The results of experiments show that players feel "Existence of the partner close" and "There is a sense facing a human being" using "ThermoActor". ThermoActor also improves entertainment characteristics like"please" and "rising".

  • 人気ロールプレイングゲームのシーンを基とした プロット作成システムの提案

    小林右京, 伊藤淳子, 宗森純

    マルチメディア、分散協調とモバイルシンポジウム2014論文集   ( 2014 ) 1447 - 1454   2014.07

  • 意見や意図の伝わりやすさに重点をおいた発想一貫支援システムの開発

    阪本浩基, 伊藤淳子, 宗森純

    マルチメディア、分散協調とモバイルシンポジウム2014論文集   ( 2014 ) 445 - 452   2014.07

  • Effect of Movies or Pictures for Idea Generation of Improvement

    Kazuki Sakurai, Junko Itou, Jun Munemori

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  2014 ( 4 ) 1 - 8   2014.01

     View Summary

    Many methods of idea generation using pictures have existed. But, there have been seldom researches of idea generation using movies. GUNGEN-Web can perform the KJ method. We performed KJ method using movies or pictures. We compare the results of experiment, especially, the quality of ideas.

  • Study of Optimal Use Method with Tablet Devices for Idea Generation Support

    Hideki Goromaru, Junko Itou, Jun Munemori

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  2014 ( 15 ) 1 - 8   2014.01

     View Summary

    Recently years, with the spread of tablet devices, people using these devices have participated in discussions and posted comments in free time from around the world. Therefore, we thought that we held a meeting of KJ method, which is Japanese representative idea support technique, at the same location as fieldwork using the information collected in advance by fieldwork. But the number of preparing idea label before meeting is not always the same number. In this paper, we examined the result of the meeting with every tablet use cases for showing the optimum usage.

  • Development and Application of Manga-Style Chat System Aiming to Communicate Nonverbal Expression

    Junko Itou, Yuichi Motojin, Jun Munemori

    HUMAN INTERFACE AND THE MANAGEMENT OF INFORMATION: INFORMATION AND KNOWLEDGE IN APPLICATIONS AND SERVICES, PT II ( SPRINGER-VERLAG BERLIN )  8522   423 - 434   2014  [Refereed]

     View Summary

    In this research, we propose a chat system that makes it easy to convey nonverbal information by adopting the Japanese Manga style. Characters in the chat systems play roles as agents of users to express the users' emotional states. However, even if whatever the characters have faces and aspects, users are required to select the appropriate emotion of the character not to give an unexpected impression from the illustrations. It is very troublesome for users to choose manually various emotions at each message during their chat. So we focus on the the Japanese Manga style and make an attempt to reduce users' burdens.

    DOI

  • MMORPGのコミュニケーションへの絵文字チャットの適用に関する提案

    川津美菜穂, 伊藤淳子, 宗森純

    2013年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2013 )   2013.09

  • 位置情報と拡張現実を用いた情報提供システムの提案

    山口涼太, 伊藤淳子, 宗森純

    2013年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2013 )   2013.09

  • フォトウォークが外出のきっかけに及ぼす影響

    桑野優基, 伊藤淳子, 宗森純

    2013年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2013 )   2013.09

  • ペルチェ素子を用いたゲーム向けインターフェースの開発

    木村鷹, 伊藤淳子, 宗森純

    2013年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2013 )   2013.09

  • 現場でのアイディア収集に重点をおいた発想支援システムの開発

    阪本浩基, 伊藤淳子, 宗森純

    2013年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2013 )   2013.09

  • Proposal of a Technique for Consistent Support to the Idea Generation and Meeting from Fieldwork Locally

    五郎丸秀樹, 伊藤淳子, 宗森純

    2013年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2013 ) 4p   2013.09

     View Summary

    発想法の一つであるKJ 法を取り入れた発想支援グループウェアと遠隔会議支援システムを連携させ,タブレット端末を用い,取材から発想,会議などを全て現地で実施する手法を提案する.

  • Sugoroku Game Interactions with Twitter

    Jun Munemori, Kanako Morimoto and Junko Itou

    International Workshop on Informatics (IWIN 2013) ( Informatics Society )    pp.65-70   2013.09  [Refereed]

  • ペルチェ素子を用いたゲーム向け温度知覚インターフェース

    木村鷹, 伊藤淳子, 宗森純

    マルチメディア、分散協調とモバイルシンポジウム2013論文集 ( 情報処理学会 )  ( 2013 ) 1248 - 1254   2013.07

  • 空き時間の有効利用をめざす位置情報と拡張現実を用いた情報共有システムの提案

    山口涼太, 伊藤淳子, 宗森純

    マルチメディア、分散協調とモバイルシンポジウム2013論文集 ( 情報処理学会 )  ( 2013 ) 625 - 631   2013.07

  • 圧力センサを使用する時間経過毎の評価をもとにしたコンテンツ解析システムの開発と適用

    吉田 壱,伊藤 淳子,宗森 純

    情報処理学会研究報告2013-CDS-7 ( 情報処理学会 )    pp.1-8   2013.05

  • Improvement of Web-based Idea Generation Support System GUNGEN-SPIRAL II with Multiple Tablet Devices

    爰川知宏, 前田裕二, 郷葉月, 伊藤淳子, 宗森純

    情報処理学会論文誌 ( 情報処理学会 )  54 ( 2 ) 639 - 646   2013.02  [Refereed]

  • Proposal and Evaluation of a System which Shares Feeling for Raising a Play Sense with a Partner at Fighting Game

    宗森 純, 萬谷僚太, 伊藤 淳子

    情報処理学会論文誌 ( 情報処理学会 )  54 ( 1 ) 318 - 329   2013.01

     View Summary

    We have developed a system, which shares feeling for fighting games that uses pressure sensors. The system transforms intuitive input into emotional icons. The resonance function that changes the sizes of icons by getting interactions between players was also implemented. The function may strengthen a connected sense more with partners. The results of experiments shows that the pressure sensor was pushed once in about 16 seconds, and feelings icons of "joy" "annoyed" and "playing a joke" was used much order. As for the resonance function, 2.4 times per the game worked. Questionnaire results suggested that feelings came with the remote partner and the sense that faced a human being was raised when they used this system.

  • Proposal and Application of GUNGEN-Web, which Ubiquitous System Supports the Process of Idea Generation Consistently

    五郎丸 秀樹, 阪本 浩基, 爰川 知宏, 伊藤 淳子, 宗森 純

    研究報告グループウェアとネットワークサービス(GN) ( 情報処理学会 )  2013 ( 1 ) 1 - 7   2013.01

     View Summary

    現地から取材で情報を収集した後に会議室で会議を実施する手法では,現地の取材から会議室での会議までの間に,ロケーション間の移動や参加者の調整などを行わなければならない.発想法の一つである KJ 法を取り入れた発想支援グループウェア GUNGEN-SPIRALⅡを用い,現地で会議を実施することでこれらの時間を短縮した.また現地での会議が可能になったことにより更に効率化を図るため,取材をしながら会議中にラベル作成を実施可能にした GUNGEN-Web を開発し現地で使用できることを示した.If meetings are held in conference rooms after the collection of information outside of a laboratory or workplace setting, we need to move between the locations and adjust the participants. We reduced the duration of the times by holding meetings at the reporting location with using GUNGEN-SPIRAL II, which is an idea generation support system and incorporated KJ method. It is possible to hold meetings at reporting locations, so we further improve the efficiency of meetings. We developed GUNGEN-Web, which can make labels on meetings and collect information at the same time, and it is able to use GUNGEN-Web at reporting locations.

  • Development of Manga-style chat system aiming to communicate nonverbal expression

    Junko Itou, Yuichi Motojin, Jun Munemori

    17TH INTERNATIONAL CONFERENCE IN KNOWLEDGE BASED AND INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS - KES2013 ( ELSEVIER SCIENCE BV )  22   745 - 752   2013

     View Summary

    In this article, we propose a Manga-style chat system to transmit nonverbal information smoothly and visually based on techniques of Japanese comics. A character, pictographs, emoticons or smileys provide much information to viewers through their shapes or arrangements, so senders of messages are required to select the appropriate emotion not to give an unexpected impression from them. It is very troublesome for users to choose manually various emotions at each message during their chat. We aim to reduce users' burdens and to provide an intuitive interface by adopting Japanese Manga-style to chat system. As a result of a comparison experiment with an existing chat system, it revealed that users could transmit nonverbal information in the same level and users had hardly any trouble in exchanging messages meanwhile our system can minimize the burden on choosing the emotions. (C) 2013 The Authors. Published by Elsevier B.V.

    DOI

  • Development of Communication Support System at Mealtimes Using Tabletop Interface.

    Junko Itou, Shizuka Takao, Jun Munemori

    Human-Computer Interaction. Users and Contexts of Use - 15th International Conference ( Springer )    174 - 182   2013

    DOI

  • RANTORE: A Strategic Exertainment System Using Location Information

    Jun Munemori, Tatsuya Korin, Junko Itou, Takaya Yuizono

    17TH INTERNATIONAL CONFERENCE IN KNOWLEDGE BASED AND INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS - KES2013 ( ELSEVIER SCIENCE BV )  22   1210 - 1218   2013

     View Summary

    We propose RANTORE, a strategic exertainment (exercise + entertainment) system that uses outdoor Global Positioning System (GPS) location information to promote exercise. Similar to a treasure hunt, the RANTORE system encourages players to move around an outdoor area to collect virtual treasures and coordinate with other players in a fun, outdoor activity. Our evaluation experiments reveal that the exercise was not strenuous, but the game did promote exercise. In addition, the entertainment aspects and continuity of the exercise were evaluated to be high, even when players played the game several times, because the game kept them engaged. (C) 2013 The Authors. Published by Elsevier B.V.

    DOI

  • Development of a Content Rating System Using a Pressure Sensor and Its Application to Comic Dialogue

    Hajime Yoshida, Junko Itou, Jun Munemori

    2013 INTERNATIONAL CONFERENCE ON CULTURE AND COMPUTING (CULTURE AND COMPUTING 2013) ( IEEE )    163 - 164   2013

     View Summary

    We have developed a content rating system based on the evaluations of two or more audiences. The audiences watch the content using this system, and they input emoticons using a pressure sensor if they feel that the content is interesting. The system displays these emoticons on a chat screen, and records them in a log. We applied this system to a Japanese form of comic dialogue, and performed a series of experiments. The comic dialogue involves two people, one in the role of "boke," and the other as "tsukkomi." We found that the appearance of emoticons and the laughter recorded in the content do not necessarily occur at the same time.

    DOI

  • 電子会議で使用する発想法の時間短縮に向けたアイディア発生時系列の基礎的な研究

    五郎丸秀樹, 爰川知宏, 由井薗隆也, 東孝行, 伊藤淳子, 宗森純

    平成24年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2012 )   2012.09

  • 圧力センサを用いた対戦型ゲーム向け感情共有システム

    宗森純, 萬谷僚太, 伊藤淳子

    平成24年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2012 )   2012.09

  • ゼミナール支援システムRemoteWadaman-Webの開発

    坂田奈穂美, 伊藤淳子, 宗森純

    平成24年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2012 )   2012.09

  • 日本人と外国人の絵文字チャット会話の相違点

    宗森純, 伊藤淳子

    平成24年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2012 )   2012.09

  • Proposal and Evaluation of Ubiquitous Creativity Consistent Support System for Actual Work Environment

    Tomohiro Kokogawa, Toshihiro Ajiki, Junko Itou and Jun Munemori

    International Workshop on Informatics (IWIN 2012) ( Informatics Society )    pp.86–93   2012.09  [Refereed]

  • Development of a Travel Assistant System Using Google Maps and a Pictograph Chat

    Jun Munemori, Motohide Terao and Junko Itou

    The Sixth International Conference on Collaboration Technologies ( Information Processing Society of Japan )    pp.151-152   2012.08  [Refereed]

  • Basic Research on Time Series of Idea Generation for Reducing Idea-Creation Time

    Hideki Goromaru, Tomohiro Kokogawa, Takaya Yuizono, Takayuki Higashi, Junko Itou and Jun Munemori

    The Sixth International Conference on Collaboration Technologies ( Information Processing Society of Japan )    pp.32-35   2012.08  [Refereed]

  • ユビキタス発想支援システムG-Padの実装と評価

    爰川 知宏,前田 裕二,郷 葉月,伊藤 淳子,宗森 純

    コンシューマ・デバイス&システム研究会 ( 情報処理学会 )  2012 ( 1 ) pp.1-8   2012.05  [Refereed]

  • G-Pad: 複数タブレット端末を活用したユビキタス発想支援システム

    爰川知宏,郷 葉月,前田裕二,伊藤淳子,宗森 純

    情報処理学会研究報告2012-GN83 ( 情報処理学会 )  2012 ( 20 ) 1 - 6   2012.03

     View Summary

    近年,組織における知識・ノウハウ活用の重要性が高まっている.限られた時間・人的稼働の制約のもとで,発想法を実施する際の課題と要件を整理し,複数のマルチタッチ対応タブレット端末を用いたユビキタス発想支援システム G-Pad を開発し,実験評価を行った.Recently the importance of using know-how in the organization as their core competency is on the increase. We discussed supporting creativity, such as KJ method, under restriction of time and human resources. We discussed the problem and the requirement based on human resources, time and workspace, and proposed and evaluated the practical use of multiple multi-touch tablet gadgets as ubiquitous creativity support system: G-Pad.

  • KJ法におけるアイディア発生の時系列に関する検討

    東孝行, 伊藤淳子, 宗森純

    全国大会講演論文集 ( 情報処理学会 )  2012 ( 1 ) 265 - 267   2012.03

     View Summary

    iPadを使用して各被験者が自由に入力できるKJ法支援システムを用いてアイデアを出す実験を行った.実験は3人一組で,合計9人で行った.その結果,アイデアは周期的に発生している可能性が高い事,アイデアが単位時間あたり多く発生する時に評価の高いアイデアが出ている可能性が高い事が分かった.さらに,最低でも20分はコンスタントにアイデアが発生する事がわかった.

  • 実際の顔情報を用いたキャラクターによる 匿名コミュニケーション支援システムの提案

    山田晃輔, 伊藤淳子, 宗森 純

    デジタルコンテツクリエーション研究会 ( 情報処理学会 )    pp.1-3   2012.01

  • 圧力センサを用いた対戦型ゲーム向け感情共有促進システムの開発と適用

    宗森 純,萬谷 僚太,伊藤 淳子

    情報処理学会研究報告2012-GN82 ( 情報処理学会 )    pp.1-6   2012.01

  • The effect to quality of creativity with sampling partial data from a large number of idea cards.

    Tomohiro Kokogawa, Yuji Maeda, Toshihiro Ajiki, Junko Itou, Jun Munemori

    CSCW '12 Computer Supported Cooperative Work ( ACM )    147 - 150   2012

    DOI

  • Application of a Web-Based Idea Generation Consistent Support System

    Jun Munemori, Hiroshi Fukuda, Junko Itou

    ADVANCES IN KNOWLEDGE-BASED AND INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS ( IOS PRESS )  243   1827 - 1836   2012

     View Summary

    We have developed GUNGEN-SPIRAL II, which is a system that supports the process of idea generation consistently. That is, the system supports the steps of idea collection, idea sharing, and idea generation. The system is a Web-based system. We performed experiments on the idea generation step using five kinds of computers. The results of the experiments suggested that even on the small screen of a smartphone used with an appropriate communication method, we could carry out the idea generation method well, with the exception of the operation of text input.

    DOI

  • Support System for Creating Communication Opportunities Using SNS in Community of Japanese College Students

    Junko Itou, Hiroto Kanai, Jun Munemori

    ADVANCES IN KNOWLEDGE-BASED AND INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS ( IOS PRESS )  243   1847 - 1856   2012

     View Summary

    We propose a support system to create opportunities of communication in community of Japanese college students using Android phones and SNS. It is difficult to get to know a community member and to find an opportunity of communication with the member who is not a close friend even if he/she belongs to the same community. In our system, users register their interests freely in the form of tags and the system presents a list of the tags on the displays of their Android phones so as to trigger communication with each others. In addition, the users can always easily understand what a community member on campus takes interest in, by viewing the information of only log-on users displayed on the users' Android phones. As a result of an experiment, it revealed that displaying a list of the log-on users' information improved the motivation to try to find an opportunity of communication willingly. Furthermore, the form of tags was effective for the person who had high motivation for communication.

    DOI

  • Development and Application of a Pictograph Chat System Enabling the Communication for Distant Places

    宗森 純, 西出 忠司, 伊藤 淳子

    ワークショップ2011 (GN Workshop 2011) 論文集   ( 2011 ) 27 - 32   2011.11

  • Development and application of a system for creating and sharing electronic traveler's diary using a photograph

    Junko Itou, Kanako Shina and Jun Munemori

    The 2011 IEEE International Conference on Intelligent Computing and Integrated Systems (ICISS2011) ( IEEE )    pp.713-718   2011.10  [Refereed]

     View Summary

    In this article, we propose a support system to create and share a photograph-based traveler's diary. People have a demand for sharing traveler's diaries with photographs and comments to plan their trips or to enjoy reading the travel reports. Travelers can create traveler's diaries by hand-writing and hand-drawing on photographs which they took at a tourist spot using our system. The diary is shared via SNS site. The other users can browse the diary and over-draw some comments or illustrations on it. We performed an experiment in Japan and China to verify availability of our system. As a result, we confirmed that this system promoted additional over-drawing on a traveler's diary and exchange of travel information via SNS site. © 2013 IEEE.

    DOI

  • 位置情報を利用した運動継続支援システムの開発

    桑野優基, 伊藤淳子, 宗森純

    平成23年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2011 )   2011.09

  • iPhoneを用いた発想一貫支援システムの災害対策への適用

    安食俊宏, 伊藤淳子, 宗森純

    平成23年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2011 )   2011.09

  • 位置情報を用いた戦略型エクサテイメントシステムの提案

    香林辰哉, 伊藤淳子, 宗森純

    平成23年度 情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )  ( 2011 )   2011.09

  • Situation Exchange System Using Nonverbal Information for Remote Communication

    Junko Itou, Yoko Mori and Jun Munemori

    KES2011, Part III, LNAI6883 ( KES International )  6883 ( 3 ) pp.126-133 - 133   2011.09  [Refereed]

     View Summary

    In this article, we propose a system to communicate situation information of users and to exchange a message with nonverbal information for remote communication. People want to know a condition and a situation of a communication partner who stays at a remote location, such as a lover, a child and a parent who lives alone. The previous works on a support system for remote communication focused on awareness or synchronicity and the systems require extra devices. Therefore, we adopt a mobile phone as a device to support smooth remote communication and we develop a system exchanging easily users' situation information with nonverbal expressions that users can understand the contents intuitively. © 2011 Springer-Verlag.

    DOI

  • Effects of Action Comment Pictographs for a Video Sharing Website

    Jun Munemori, Kentaro Kagawa, Junko Itou

    Proceedings of International Workshop on Informatics 2011 (IWIN2011) ( Informatics Society )    pp.11-18   2011.09  [Refereed]

  • M-031 Surrounding information exchange system based on location data for remote communication

    Itou Junko, Mori Yoko, Munemori Jun

    情報科学技術フォーラム講演論文集 ( Forum on Information Technology )  10 ( 4 ) 345 - 346   2011.09

  • RJ-001 Development of Dining Communication Support System Using Tabletop Interface

    Takao Shizuka, Itou Junko, Munemori Jun

    情報科学技術フォーラム講演論文集 ( Forum on Information Technology )  10 ( 3 ) 15 - 20   2011.09

  • 位置情報を用いた範囲限定コミュニケーション支援システムの提案

    山田晃輔, 伊藤淳子, 宗森純

    マルチメディア、分散協調とモバイルシンポジウム2011論文集   ( 2011 ) 1588 - 1594   2011.06

  • Execution and Evaluation of the KJ method that Restrict the Number of the Characters about the Name of Island

    友安 宏, 伊藤 淳子, 宗森 純

    情報処理学会研究報告 ( 情報処理学会 )  2010 ( 5 ) 1 - 8   2011.02

     View Summary

    発想法支援システムが数々開発されている.我々は島名の入力文字数が短い時に警告文を出す KJ 法支援システム GUNGEN-TOUCH II を開発した.これは発想の質の向上を目指したものである.AHP を応用して島名の評価を行った.その結果,本機能を付加したシステムの方が,平均の島名の文字数が多くなり,付加していないシステムと比べて島名の評価は有意差がある高い結果となった.A lot of idea generation support system has been developed. We have developed a KJ method support system, which presents a warning sentence when the numbers of characters about names of islands is too short. This is because we aimed at the improvement of the quality of the idea generation. We evaluate the names of islands by using modified AHP. The results of the experiments show that the evaluation of the name of islands in the new system (GUNGEN-TOUCH II) is high significantly.

  • Supporting Accumulated Creativity using Multiple Tablet Gadgets

    爰川知宏, 五郎丸秀樹, 前田裕二, 伊藤淳子, 宗森純

    情報処理学会研究報告 ( 情報処理学会 )  2011-GN-78 ( 11 ) 1 - 6   2011.01

  • Remote Kenken: A networked real hopping game based on hopscotch

    Jun Munemori, Hirotaka Yamashita, Junko Itou

    2011 IEEE International Games Innovation Conference, IGIC 2011 ( IEEE )    109 - 112   2011  [Refereed]

     View Summary

    An exertainment support system called Remote Kenken is proposed in this paper. The game resembles hopscotch. Pressure sensors are used to determine the position of the feet of a player and judge the accuracy of the steps during jumping. Victory or defeat is decided by the accuracy of the step and time required. The support system is networked to a server to allow the game to be played remotely by more than one player. Experiments were performed with players located in different rooms playing the game simultaneously. The test results suggest that the subjects could enjoy the game as an exercise and entertainment. The system also includes video and audio equipment for communication and awareness of the steps. © 2011 IEEE.

    DOI

  • Analysis on Relationship between Smiley and Emotional Word Included in Chat Text

    Junko Itou, Tomoyasu Ogaki, Jun Munemori

    HUMAN INTERFACE AND THE MANAGEMENT OF INFORMATION: INTERACTING WITH INFORMATION, PT 2 ( SPRINGER-VERLAG BERLIN )  6772   141 - 146   2011

     View Summary

    In this research, we analyze the relationships between smileys and emotional words in chat text aiming to apply these relationships to an embodied character chat system. Smileys add various meanings, especially mental information to plain chat texts to make our text communication successful. We focus on the way to use smileys and emotional words so that we can estimate the chat atmospheres. We performed an experiment to investigate the relationships between smileys and emotional words in chat dialogue.

  • Research on the Relationships between Visual Entertainment Factor and Chat Communication

    Tomoyasu Ogaki, Junko Itou, Jun Munemori

    HUMAN INTERFACE AND THE MANAGEMENT OF INFORMATION: INTERACTING WITH INFORMATION, PT 2 ( SPRINGER-VERLAG BERLIN )  6772   165 - 170   2011

     View Summary

    In this article, we analyze the effects of visual entertainment factors included in visual cues on chat communication aiming to enliven exchanging chat messages. Visual cues such as smileys, avatars and pictograms are essential to make our communication successful. However, visual cues can be used as only a substitution to express user's intentions. Therefore we propose a chat system with characters which change different forms according to chat messages input bye users with visual cues and we investigate the effects on exchanging chat messages.

  • Development of a distributed pictograph chat system: Pictograph chat communicator IV

    Jun Munemori, Tadashi Nishide, Tomoki Fujita, Junko Itou

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) ( KES International )  6883 ( 3 ) 77 - 85   2011  [Refereed]

     View Summary

    We have developed a pictograph chat communicator for distant places, named Pictograph Chat Communicator IV. The system has an awareness function, an example sentence indication function, a pictograph quotation function, and a Web image search function. Experiments were carried out 9 times in Japanese and Chinese. As a result, the level of understanding is 88.2%. Though we experimented with the system in distant places, the results did not differ from those in the same room. It was supposed that pictograph communication was sufficient for ice-breaking communication between distant places. © 2011 Springer-Verlag.

    DOI

  • Application to the Disaster Data of an Idea Generation Consistent Support System.

    Toshihiro Ajiki, Hiroshi Fukuda, Tomohiro Kokogawa, Junko Itou, Jun Munemori

    25th IEEE International Conference on Advanced Information Networking and Applications Workshops ( IEEE Computer Society )    153 - 158   2011

    DOI

  • Analysis on the Relationships between Visual Entertainment Factor and Chat Communication

    大垣 智靖, 伊藤 淳子, 宗森 純

    研究報告電子化知的財産・社会基盤(EIP) ( 情報処理学会 )  2010 ( 17 ) 1 - 8   2010.11

     View Summary

    携帯電話やパソコンの普及により,ネットワークを介してコミュニケーションをとる機会が増大した.コミュニケーションをとるためのシステムも多岐にわたり,テキストだけでなく,絵文字,アバタ,アイコンなどといった様々な視覚的表現技法が利用されている.これらの技法はチャットシステム利用者の多くに使われており,意思疎通に役立っているが,現状ではユーザ自身の感情などを表現するために使われることがほとんどである.そこで本研究では,入力メッセージの内容により異なる姿に成長するアバタを設計し,感情表現のためだけでなくチャットシステムに視覚的な娯楽要素を取り入れることによって,チャットメッセージのやりとりの活発化を目指す.In this article, we analyze the effects of visual entertainment factors included in visual expressions on chat communication aiming to exchange chat messages lively. Visual expressions such as smiley, an avatar and a pictogram, are essential to make our communication successful. However, visual expressions can be used as only substitution to express user's intentions. Therefore we propose a chat system with characters which change different aspects according to chat messages with visual expressions and we investigate the effects on exchanging chat messages.

  • Examination about the Input Method Using Pressure Sensor Supplementary to Select from Some Candidates

    吉田 壱, 橋崎 裕人, 伊藤 淳子, 宗森 純

    研究報告ユビキタスコンピューティングシステム(UBI) ( 情報処理学会 )  2010 ( 14 ) 1 - 8   2010.10

     View Summary

    モバイル端末で圧力センサを補助的に使用することにより,選択的な入力を効率的に行えるインタフェースを考案した.これを,絵文字を使ってコミュニケーションするためのツールである,絵文字チャットコミュニケータの絵文字入力に適用した.その結果,従来の GUI による選択のみで絵文字を入力するよりも,本入力インタフェースにより絵文字を選択する方が,操作時間が短縮でき,操作性が改善されることがわかった.We developed the efficient input method of mobile devices using pressure sensor supplementary to select from some candidates. We applied this input method to select pictograph in communication application using pictograph, named "Pictograph Chat Communicator". From the results of the experiments, we found that our input method could make the selection of pictograph more speedy and usable than traditional GUI input method.

  • Supporting Group Creativity using Multiple Tablet Gadgets

    宗森 純, 爰川 知宏, 伊藤 淳子

    ワークショップ2010 (GN Workshop 2010) 論文集 ( 情報処理学会 )  ( 2010 ) 35 - 36   2010.09

  • 写真と位置情報を用いた発想支援グループウェアGUNGEN-Photoの開発

    松井 崇浩, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2010)シンポジウム ( 情報処理学会 )    pp. 1090 - 1100   2010.07  [Refereed]

  • エクサテイメント支援システムリモートケンケンの開発と適用

    山下 裕考, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2010)シンポジウム ( 情報処理学会 )    pp. 1299 - 1308   2010.07  [Refereed]

  • 発想支援グループウェアGUNGEN-TOUCH IIの開発

    友安 宏, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2010)シンポジウム ( 情報処理学会 )    pp. 1080 - 1089   2010.07  [Refereed]

  • Effect of an Intuitional Pictogram Comment Function and an Emotional Sharing Function for a Video Sharing Web System

    香川 健太郎, 伊藤 淳子, 宗森 純

    情報処理学会論文誌 ( 情報処理学会 )  51 ( 3 ) 770 - 783   2010.03  [Refereed]

     View Summary

    Video sharing websites have spread throughout the world. There are logical comments and emotional comments for video sharing website. If an input process is complex and difficult, emotional comments will be difficult to submit. We have developed a video sharing system named as "Onion", which have a text comment function and a pictogram comment function. The system has an emotional comment input function for a pictogram comment function and an emotional sharing function for viewers. The emotional comment input function consists of a scroll wheel of a mouse and pictograms. We have experimented using the system. The results of experiment, we got 738 views, 1,806 pictograph comments and 108 text comments on experiment. The ratio of the text comment is the same as before and the ratio of the pictogram is large. We confirmed the utility of the system.

  • Comparison with of Pictograph Chat Communication between Japanese and Foreigner

    MUNEMORI Jun, ITOU Junko

    情報処理学会研究報告. GN, [グループウェアとネットワークサービス] ( 情報処理学会 )  74   L1 - L6   2010.01

     View Summary

    小型 PC 上で絵文字のみでチャットを行う,絵文字チャットコミュニケータを開発し,異なる母国語を持つ人同士のコミュニケーションの支援に適用してきた.本システムは 550 個の絵文字と絵文字を探しやすくするための履歴機能等を持つ.これまで海外 4 ヶ所 (米国 (2 ヶ所),ベトナム,ポルトガル) で適用実験をおこなった.これらの実験から得られた日本人と外国人の実験結果を比較する.We had developed a pictograph chat communicator on PCs. The system used 550 pictographs to communicate each other. We added the history function to the system as a supporting function. The system had been applied to the communication between the people of the different language outside of Japan four times (U.S.A (two times), Vietnam and Portugal). We compare the results of experiments between Japanese and non-Japanese.

  • Repetition of Dialogue Atmosphere Using Characters Based on Face-to-Face Dialogue

    Junko Itou, Jun Munemori

    KNOWLEDGE-BASED AND INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT III ( SPRINGER-VERLAG BERLIN )  6278   527 - 534   2010

     View Summary

    In this article; we at the relationships between nonverbal expressions and atmospheres during face-to-face dialogue by persons aiming to apply to an information character. Information characters provide information to viewers through their dialogue to get a better understanding. the way which information is shown through an embodied characters' dialogue is adopted; the characters have the faces and bodies in order to be "embodied", so, the information provider must care about meanings of a state of nonverbal expressions displayed by the embodied characters. People also display and exchange nonverbal expressions including eye-gazes; noddings, and facial expressions in daily conversation. Nonverbal expressions convey various kinds of information that is essential to make our face-to-face communication successful. In the previous work on social psychology, it is known that there are interdependences among nonverbal expressions between those from different persons in conversation with each other. We investigate dialogue scenes of TV shows to convey information; with a goal of applying above knowledges to a dialogue between embodied characters, which provide information to risers.

  • Pictograph Chat Communicator III: A Chat System That Embodies Cross-Cultural Communication

    Jun Munemori, Taro Fukuda, Moonyati Binti Mohd Yatid, Tadashi Nishide, Junko Itou

    KNOWLEDGE-BASED AND INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT III ( SPRINGER-VERLAG BERLIN )  6278   473 - 482   2010

     View Summary

    The Pictograph Chat Communicator III is a modified version of the conventional system, where pictograph selection and the taxonomy of pictographs were taken a closer look. We added new pictographs (subjects, verbs, adjectives, 5W1H, symbols, and alphabets) and deleted unnecessary pictographs. We also changed the taxonomy of pictographs. Experiments were carried out 9 times in international conference halls of America, Vietnam, and Portugal, between people who do not share the same spoken language (or native language). As a result, the level of understanding is 91.1%. We supposed that pictograph communication was enough in the ice-breaking communications.

  • Development of an Idea Generation Consistent Support System GUNGEN-SPIRAL II based on Web

    FUKUDA Hiroshi, MUNEMORI Jun, ITOU Junko

    情報処理学会研究報告. EIP, [電子化知的財産・社会基盤] ( 情報処理学会 )  46   U1 - U8   2009.11

     View Summary

    Web ベース発想一貫支援システム GUNGEN-SPIRAL II を開発した.本システムはアイデアの収集および共有,発想法に至るまで知の循環を支援するものである.適用実験の結果,メールによるアイデアの登録は使いやすく,発想法においては,共有画面と音声のみのコミュニケーションでも十分に作業が行えることがわかった.また,iPhone でも従属的な形で発想法に参加できることがわかった.We have developed the GUNGEN-SPIRAL II, which system supports the process of idea generation consistently. That is, the system supports the idea collection step, idea sharing step, and the idea generation step. The results of an experiment suggested that the input method by the mail was easy to use and the communication method by the shared screen and Skype were efficiently in the idea generation step. The iPhone was effective for the dependent participation of the idea generation.

  • 絵文字チャットコミュニケータの旅行支援への適用

    福田太郎, 伊藤淳子, 宗森純

    平成21年度情報処理学会関西支部支部大会講演論文集 ( 情報処理学会関西支部 )  ( 2009 )   2009.09

  • Proposal of an Idea Generation Support System Using Digital Photographs with Position Information

    Takahiro Matsui, Junko Itou, and Jun Munemori

    Proceedings of International Workshop on Informatics 2009 (IWIN2009) ( Informatics Society )    pp.9-15   2009.09  [Refereed]

  • Analysis of Relationships between Atmosphere and Smiley during Plain Text Chat

    Junko ITOU, Ayumu KIDO, Jun MUNEMORI

    Proceedings of International Workshop on Informatics 2009 (IWIN2009) ( Informatics Society )    pp.29-32   2009.09  [Refereed]

  • Development and Application of the Recommendation Music Presentation Service with Position Information

    Jun Munemori, Tomoki Kimura, Junko Itou

    The Fifth International Conference on Collaboration Technologies (CollabTech2009) Conference Proceedings ( IPSJ )    pp.56-57   2009.08  [Refereed]

  • 動画共有サイトに与える直感的な絵文字コメント投稿機能の効果

    香川 健太郎, 宗森 純, 伊藤 淳子

    マルチメディア,分散,協調とモバイル(DICOMO2009)シンポジウム ( 情報処理学会 )    pp. 627-1639   2009.07  [Refereed]

  • Pictograph Communication using Table Top Interface

    MUNEMORI Jun, MINAMOTO Takuya, ITOU Junko

    情報処理学会研究報告. GN, [グループウェアとネットワークサービス] ( 情報処理学会 )  72   J1 - J6   2009.05

     View Summary

    海外を旅行する日本人,また日本を旅行する外国人が増加し,外国人とコミュニケーションをとる機会が増えた.絵文字の解釈はほぼ世界共通である.そこで観光案内所での利用を想定し,簡単に写真を絵文字として追加でき,テーブルトップインタフェースを用いて操作が容易な対面型絵文字チャットシステムを開発した.実験の結果,写真を絵文字として使うとチャット内容の理解度が向上する傾向にあった.The Japanese who traveled in the foreign countries or the foreigners who traveled in Japan increased, and opportunities to regard communication as a foreigner increased. The interpretation of the pictograph is approximately common through the world. We have developed a meeting type pictograph chat system that we assume to use at the tourist information center. The system can easily add a photograph as a pictograph, and use a table- top interface for easy operation. The understanding degree of chat contents tended to improve when we used the photograph as a pictograph.

  • Developmento of the Exertainment System Remote Kenken

    YAMASHITA Hirotaka, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  71   139 - 144   2009.03

     View Summary

    We have developed an exertainment system, named the Remote Kenken. The results of the experiments showed that 1) A sense making "hopping" is very really high comparing with a simulation software. 2) Around 40 seconds were judged to be appropriate in the play time. 3) The pulse rose after an experiment. The subject got the sense of fulfillment after the exercise. 4) The system got high evaluation that it displayed a victory or defeat result with the partner.

  • The Application of The Pictograph Chat Communicator II in a Foreign Country

    MUNEMORI Jun, BINTI MOHD YATID MOONYATI, FUKUDA Taro, ITOU Junko

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  70   145 - 150   2009.01

     View Summary

    We have developed a pictograph chat communicator, named the Pictograph Chat Communicator II. The system has been applied to the communication between the people of the different language. The Pictograph Chat Communicator II has over 500 pictographs and has a log function for searching pictographs easily. On the basis of a past application result, we changed the pictographs and it's grouping. We carried out experiments of chats outside of Japan (U.S.A). The experiments were carried out 6 times. We report the results of the experiments as below. 1) The average understanding level was 84%, which value is the same as the former system. 2) New pictographs (subject, adjective, 5W1H, the alphabet), which were added to the experiment, were used 44% of whole pictographs in chats. 3) The average of chat lines was 2.3, which value was as twice as the former system.

  • Proposal of a Creativity Support System Using Direct Manipulation on a Tabletop Interface

    Makoto Ohashi, Junko Itou, Ryuki Sakamoto, Jun Munemori

    The Third International Conference on Knowledge, Information and Creativity Support Systems ( KICSS2008 )    pp.200-205   2008.12  [Refereed]

  • Proposal of an Idea Generation Support System Using Direct Manipulation on a Tabletop Interface

    OHASHI Makoto, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  144 ( 2008 ) 1 - 6   2008.11

     View Summary

    There have been many computerized KJ method support system, which support KJ method on computers. We had developed and applied a computerized KJ method support system, which used the Lumisight-Table. The results of the experiment indicated that the system reduced the working time and increased the numbers of remarks. But the size of working area of the system is somewhat narrow. The system seemed to be inefficient for the working of the long time and seemed to have some problem about operability. Therefore, we have developed an idea generation support system, which used direct manipulation on a tabletop interface(DiamondTouch-Table). We applied the system for experiments and evaluated it.

  • 知の循環を支援するGUNGEN-Spiral IIの提案

    宗森純, 伊藤淳子

    ワークショップ2008 (GN Workshop 2008) 論文集   ( 2008 ) 59 - 60   2008.11

  • リモートケンケン:圧力センサを用いた運動支援システム

    山下裕考,伊藤淳子,宗森 純

    情報処理学会関西支部支部大会講演論文集 ( 情報処理学会関西支部 )    pp.343-344   2008.10

  • 絵文字チャットのための直感的な絵文字のグルーピング

    橋崎裕人,伊藤淳子,宗森 純

    情報処理学会関西支部支部大会講演論文集 ( 情報処理学会関西支部 )    pp.341-342   2008.10

  • Development of the Shared Animation Site with a Comment Function by Pictographs

    KAGAWA Kentaro, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  136 ( 91 ) 119 - 124   2008.09

     View Summary

    We have developed a shared animation site with a pictograph comment function. The communication that is more progressive than the comment input by the conventional text only is enabled when we use pictographs. We used this system for a proof experiment for the student and showed the effectiveness of this system.

  • 絵文字チャットコミュニケータIIの開発と適用

    福田 太郎, Binti Mohd Yatid Moonyati , 橋崎 裕人, 伊藤 淳子, 宗森 純

    情報処理学会マルチメディア,分散,協調とモバイル(DICOMO2008)シンポジウム ( 情報処理学会 )    pp.1294-1301   2008.07  [Refereed]

  • Development and Application of Electronic Memory Notebook to Japan and China

    ITOU Junko, SHIINA Kanako, MUNEMORI Jun

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  68   19 - 24   2008.05

     View Summary

    In this article, we propose the support system to make a traveler's diary, "Electronic Memory Notebook". This system consists of a compact terminal with a touch panel screen and a web server for SNS site. Travelers make traveler's diaries by writing and drawing on a photograph which he/she took at a tourist spot. The traveler's diary is shared via SNS web site. Furthermore the other user can browse the traveler's diary and overdraw some comments or illustrations on it. We evaluate if "Electronic Memory Notebook" can accelerate drawing up of a traveler's diary in Japan and China. As a result, the making of the traveler's diary was promoted by additional overdrawing on a traveler's diary and reading via SNS site.

  • Relationships between Smiley and Atmosphere during Chat with Emotional Characters

    ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  67   127 - 132   2008.03

     View Summary

    In this research, we analyze the relationships among smiley, nonverbal expressions, and atmospheres during chat with emotional characters. People use smiley to convey the user's emotions. We focus on the smiley to deduce the user's mental state aiming to apply to chat system.

  • The Effect of Additional Information for the Music Recommendation System based on Location Information

    KIMURA Tomoki, MARUYAMA Takahiro, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  67   43 - 48   2008.03

     View Summary

    Many kinds of music recommendation method, considering user' s preference or situation, have been proposed. We developed a music recommendation system based on location information and additional information. But we couldn' t confirm effectiveness of location information for music recommendation. Therefore, we have experimented to confirm the effectiveness of location information again. The results of experiments suggested that there was a possibility that users were influenced by synthetical situation besides location information.

  • Development of Virtual Band Support System

    YAMASHITA Naoto, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  67   97 - 102   2008.03

     View Summary

    We have developed a virtual band support system We can play favorite music and play coordinately by the system. We can also play freely I ike a "virtual guitar". The input of the system consists of a ten-key pad and a gyro mouse. The reading music with the score of the number notation is one of the characteristic of the system. We performed a comparison experiment about the interface of guitar simulators and a session experiment through the network. The results of the experiments indicated that the system was super ior to other gui tar simuIators from the viewpoint of pieasure, operation and reading score. As a result of experiment of the session, a delay occurred, but we understood that we were more pleasant than a stand alone experiment.

  • Development and Application of Idea Generation Support System Using Table-top Interface

    OHASHI MAKOTO, ITOU JUNKO, MUNEMORI JUN, MATSUSHITA MITSUNORI, MATSUDA MASAFUMI

    IPSJ journal ( Information Processing Society of Japan (IPSJ) )  49 ( 1 ) 105 - 115   2008.01

     View Summary

    KJ method is one of the famous idea generation methods in Japan. Original KJ method is performed using paper tags (ex. Post It). KJ method is also implemented on computers. The system is called the computerized KJ method support system. In the original KJ method for several participants, it is hard to read the content from the other side. In the computerized KJ method for several participants with PCs, it is hard to point the content by a figure directly. We have developed a computerized KJ method support system, which used the direction dependent table-top interface named Lumisight-Table for solving the problem. We compared performance between the Lumisight-Table system and the conventional system. The results of the experiments indicated that working time reduced from 30.8min. to 18.0min. using the Lumisight-Table system and the significant difference was existed. The numbers of remarks increased by using the Lumisight-Table system.

  • Analysis of relationships between smiley and atmosphere during chat with emotional characters

    Junko Itou, Jun Munemori

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT 3, PROCEEDINGS ( SPRINGER-VERLAG BERLIN )  5179   201 - 209   2008

     View Summary

    In this research, we analyze the relationships among smiley, user's mental states represented by smiley, nonverbal expressions of emotional characters, and atmospheres during embodied character chat system. The character behave as agents of users and automatically act on messages of the users and the other character's action. We performed an experiment to investigate the relationships using embodied character.

  • The pictograph chat communicator II

    Jun Munemori, Taro Fukuda, Moonyati Binti Mohd Yatid, Junko Itou

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT 3, PROCEEDINGS ( SPRINGER-VERLAG BERLIN )  5179   167 - 174   2008

     View Summary

    In Japan and other countries, pictographs have widely spread to add nuance to mails in mobile phones. We have developed a pictograph chat system, which enables communication using nothing but pictographs. We have prepared 550 pictograph symbols. The system has a history tab, which can save and reuse all pictographs used in the previous chat lines. We applied the system for communication to 2 groups of foreign students and Japanese students. We have carried out experiments 4 times. We report the results of the experiments as below. (1) The average number of chat lines was 29 lines in 30 minutes. (2) The subjects understood 83% of the chat contents. (3) The history tab is used about 24% of all selected pictographs. (4) History tab was used frequently in relation to the number of chat lines.

  • The Pictograph Chat CommunicatorII

    Munemori Jun, Fukuda Taro, YATID MOONYATI BINTI MOHD, Hashizaki Hiroto, Yamashita Hirotaka, Itou Junko

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  2008 ( 17 ) 103 - 108   2008

     View Summary

    Tourists or businessmen who visited Japan increased in late years. The opportunity of communication have been increased between Japanese and foreigners. We have developed a pictograph chat communicator, named the Pictograph Chat Communicator II. The system will apply communication between the people of the different language. The Pictograph Chat Communicator II has over 500 pictographs and has a log function for searching pictographs easily. In this report, we describe the functions and operations of the system and its future development.

  • 絵文字の文法はS+V+Oもしくは S+O+V?

    宗森純, ムンヤティヤティド, 伊藤淳子

    ワークショップ2007 (GN Workshop 2007) 論文集   ( 2007 ) 61 - 62   2007.11

  • 絵文字コミュニケーションにおける日本人と外国人の絵文字の並び順

    Moonyati Yatid, 伊藤淳子, 宗森 純

    情報処理学会関西支部 支部大会 講演論文集 ( 情報処理学会関西支部 )    pp.169-170   2007.10

  • M-034 Multiplayer Digital Pet Breeding System Adopting Users' Ranking by Command Histories

    Itou Junko, Iwata Nozomi, Munemori Jun

    情報科学技術フォーラム一般講演論文集 ( Forum on Information Technology )  6 ( 4 ) 211 - 212   2007.08

  • 方向依存ディスプレイテーブルが発想支援システムに及ぼす影響

    大橋 誠, 伊藤 淳子, 宗森 純, 松田 昌史, 松下 光範

    マルチメディア,分散,協調とモバイル(DICOMO2007)シンポジウム ( 情報処理学会 )    pp150-154   2007.07

  • Application of The Pictograph Chat Communicator

    MUNEMORI JUN, MIYAI SHUNSUKE, ITOU JUNKO

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  64   55 - 60   2007.06

     View Summary

    We have developed a pictograph chat communicator, which was implemented on a PDA (Personal Digital Assistant). We have performed pictograph communication experiments using the communicator in England and U.S.A. Pictograph communication uses only pictograph for communication. The twenty nine subjects in twelve countries participated in the experiment. Experiments have been performed by the people whose native languages are different, and the people whose native language are the same. The experimental results showed that every subject can get simple communication each other under limited number of pictograph condition and the people whose native languages are different evaluated the experiments high. The numbers of pictograph or the usage of pictograph is not enough for communication.

  • Proposal on the Recommendation Service of Music Based on User's Actual Location

    KIMURA Tomoki, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  63   115 - 120   2007.03

     View Summary

    We propose a recommendation service of music based on a user's actual location. The user can relate music to the location information from a GPS. So, users can share the impact depending on the consistency between the scenery and the music. This system will promote the download of music in outdoors inevitably.

  • Verification of the Applicability to Contents Assessment System of the Chat System Using Sense of Touch

    Yoshida Hajime, Itou Junko, Munemori Jun

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  2007 ( 6 ) 13 - 18   2007.01

     View Summary

    We have developed an input method that uses sense of touch to input face marks. Using this method, we can input face marks if we grip the mouse. The feature of this system is that we can input two or more kinds of face marks according to how to grip a mouse. We applied this input method to the contents assessment of broadcasting and evaluated the system. We found good evaluation of the face marks that present positive impressions, comparing to the former application.

  • Impression evaluation of presentation contents using embodied characters' dialogue with atmosphere

    Junko Itou, Jun Munemori

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS: KES 2007 - WIRN 2007, PT III, PROCEEDINGS ( SPRINGER-VERLAG BERLIN )  4694   484 - +   2007

     View Summary

    In this article, we discuss the evaluation of an impression displayed by presentation contents which are constructed by a dialogue between embodied characters. There are many types of presentation style to provide information to users to get a better understanding. If the way which information is shown through an embodied characters' dialogue is adopted, the characters have the faces and bodies in order to be "embodied", so, the information provider must care about meanings of a state of nonverbal expressions of the embodied characters. People display and exchange nonverbal expressions including eye-gazes, noddings, and facial expressions in daily conversation. Nonverbal expressions convey various kinds of information that is essential to make our face-to-face communication successful. In the previous work on social psychology, it is known that there are interdependences among nonverbal expressions between those from different persons in conversation with each other. We apply this knowledge to a dialogue between embodied characters, which provide information to users, so that we evaluate if the presentation dialogue expresses the corresponding atmosphere to an expected atmosphere.

  • Verification of the applicability to contents assessment system of the chat system using sense of touch

    Hajime Yoshida, Junko Itou, Jun Munemori, Norio Shiratori

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS: KES 2007 - WIRN 2007, PT III, PROCEEDINGS ( SPRINGER-VERLAG BERLIN )  4694   547 - +   2007

     View Summary

    We have developed an input method that uses sense of touch to input face marks. Using this method, we can input face marks if we grip the mouse. The feature of this system is that we can input two or more kinds of face marks according to how to grip a mouse. We applied this input method to the contents assessment of broadcasting and evaluated the system. We found good evaluation of the face marks that present positive impressions, comparing to the former application.

  • 絵文字チャットコミュニケーション

    宗森純, 伊藤淳子

    ワークショップ2006 (GN Workshop 2006) 論文集   ( 2006 ) 71 - 72   2006.11

  • Development and Application of Pictograph Chat Communicator

    MUNEMORI JUN, MIYAI SHUNSUKE, ITOU JUNKO

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  2006 ( 96 ) 67 - 72   2006.09

     View Summary

    The pictograph chat was implemented on a personal digital assistant (PDA) for the chat communications only of the pictograph, and the application experiment including the foreigner was performed. The experiment that added the alphabet as pictograph was performed, too. It was suggested that this system be suitable for the conversation with the foreigner by whom the word was not understood or the intimate friend because of the result of the experiment. The pictograph is insufficient, and to make easily to use, the function of the display of the example of the pictograph and the necessity of the retrieval function have been understood though the experiment engages one's interest.

  • LK_017 Pictograph Chat Communicator

    Munemori Jun, Miyai Shunsuke, Itou Junko

    情報科学技術レターズ ( Forum on Information Technology )  ( 5 ) 321 - 322   2006.08

  • L_045 Forbidden City Explorer : A guide System that Gives Priority to Shared Images

    Munemori Jun, Tri Thai Minh, Itou Junko

    情報科学技術フォーラム一般講演論文集 ( Forum on Information Technology )  5 ( 4 ) 111 - 112   2006.08

  • 自動測定と記録公開による運動意識向上支援システム

    伊藤淳子 松下夏美 宗森純

    DICOMO2006論文集 ( 情報処理学会 )    2006.07

  • Study on KJ Method Support System from Viewpoints of Theme and Number of Ideas

    Jun Munemori, Tomohiro Shigenobu, Takaya Yuizono, Takashi Yoshino, Junko Itou

    The First International Conference on Knowledge, Information and Creativity Support Systems (KICSS2006) ( KICSS2006 )    pp.80-86   2006.07  [Refereed]

  • Electronic Treasure Hunt : Real-time Cooperation Type Entertainment System that Uses Location Information

    MUNEMORI JUN, MIYAI SHUNSUKE, ITOU JUNKO

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  60   37 - 42   2006.05

     View Summary

    The electronic treasure hunt developed this time uses location information and operates avatar. The participant competes for the point looking for the treasure arranged virtually. The features of this game are that a treasure cannot be obtained if two people do not cooperate and a pictograph communication. From concentrated experiments of pleasurability, the following points became clear that participants evaluated highly the avatar operation system that used GPS location information. Moreover, the cooperation system by which each player's position became a point allowed location information to be used well.

  • Information Sharing Place using Awareness Information

    MARUNO Shinji, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  59   49 - 54   2006.03

     View Summary

    We have developed a communication support system named ISS including promoting function of communication among users who can communicate by sharing the hobby information, the personal information of situations, states and existence. We have applied the system to the work group such as a laboratory. The results of application show that the communication is enriched, becauseISS increases the chance of communication. Communication is inspired by a "non-genre message" or a manual judgment function.

  • 継続意識向上を目指した運動支援システム

    伊藤淳子 松下夏美 宗森純

    電子情報通信学会2006総合大会講演論文集 ( 電子情報通信学会 )    a_15_023.pdf   2006.03

  • Development and estimation of the chat system using sense of touch

    YOSHIDA Hajime, YOSHINO Takashi, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  138 ( 1 ) 19 - 24   2006.01

     View Summary

    We developed the input method that uses sense of touch to input face marks. Using this method, You can input face marks if you grip the mouse. The feature of this system is that you can input two or more kinds of face marks according to how to grip a mouse. We applied this input method to the seminar support system and presentation estimate system, and estimated this system. We found that the input method that changes the face marks according to the power to grip was good, and that not only the face marks but also texts were important.

  • Electronic treasure hunt: Real-time cooperation type game that uses location information

    Jun Munemori, Shunsuke Miyai, Junko Itou

    Entertainment Computing - ICEC 2006 ( SPRINGER-VERLAG BERLIN )  4161   336 - 339   2006

     View Summary

    The electronic treasure hunt developed this time uses location information and operates avatar. The participant competes for the point looking for the treasure arranged virtually. The feature of this game is that the treasure cannot be obtained if two people do not cooperate. From the experiments the following points became clear that participants evaluated highly the avatar operation system that used GPS location information. The cooperation system by which each player's position became a point allowed location information to be used well.

  • A prototype of a chat system using message driven and interactive actions character

    Junko Itou, Kenji Hoshio, Jun Munernori

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT 3, PROCEEDINGS ( SPRINGER-VERLAG BERLIN )  4253   212 - 218   2006

     View Summary

    In this article, we present a chat system in which embodied characters behave as agents of users and automatically act on messages of the users and the other character's action. We display and exchange nonverbal expressions including gestures, eye-gazes, noddings, and facial expressions in daily conversation. Nonverbal expressions convey various kinds of information that is essential to make our face-to-face communication successful. In the previous work on social psychology, it is known that there are interdependences among nonverbal expressions between those from different persons in conversation with. each other. We apply this knowledge to the chat between embodied characters, so that 3D characters interactively act by user's messages. The system evaluation results demonstrated higher validity than the system that the user explicitly indicates the character's actions.

  • Development of Informational Share System for Smoothing Communications

    Ozaki Hiroshi, Yoshino Takashi, Itou Junko, Munemori Jun

    IPSJ SIG Notes ( Information Processing Society of Japan (IPSJ) )  2006 ( 9 ) 25 - 30   2006

     View Summary

    There are many communications tools through these network system, including chats bulletin boards, and video conferencing systems. If we have not enough information, we spend much time to communicate between our friends. We have developed an information sharing system, which will be enabled to communicate between friends smoothly. The system shared many data of the desktop windows and uses the stored data of chats. The stored data can be related to the present chat.

  • Forbidden city explorer: A guide system that gives priority to shared images and chats

    Jun Munemori, Thai Minh Tri, Junko Itou

    ENTERTAINMENT COMPUTING - ICEC 2006 ( SPRINGER-VERLAG BERLIN )  4161   306 - 309   2006

     View Summary

    We have developed a prototype guide system, which was named The Forbidden City Explorer. This system has real-time information sharing functions including image data, chatting, and mutual location information. It gives priority to shared images and chats, supporting a friendly user interface and simple operation methods, especially creating shared images to be used by general people. We applied the system twice to the Forbidden City in Beijing. Users were Chinese. The results of the experiments are as follows: (1) The evaluation of the image data sharing function was timely. (2) With a simple operation, many shared images and chat messages were created.

  • Proposing the Interdependencies Model between Nonverbal Conversational Signals Displayed by Embodied Agents in a Dialogue

    ITOU Junko, KAKUSHO Koh, MINOH Michihiko

    IEICE technical report ( The Institute of Electronics, Information and Communication Engineers )  105 ( 433 ) 13 - 18   2005.11

     View Summary

    This paper proposes a method of properly controlling nonverbal conversation signals(NCS) displayed by embodied agents which inform users through their dialogues, according to the atmospheres. The controls is important not to convey misunderstanding meanings from their NCS to users. It reports in the field of social psychology that there are some interdependences between NCS expressed in person-to-person dialogue. We focus on the interdependences and classify each scenes of dialogue, aiming to inform audiences, into three essential situations. Then, we define the three situations as atmospheres, and propose a procedure to maintain the interdependences between NCS, which vary with the atmospheres. Finally, we experiment using NCS extracted by TV programs aiming to inform users through dialogues between TV personalities, and evaluate the NCS realized by our procedure.

  • Learning Mapping of Facial Expressions between User and Lifelike Agent in the User's Subjective View for Agent-Mediated Facial Communication

    KAKUSHO Koh, LI Liqun, ITOU Junko, MINOH Michihiko

    Journal of Japan Society for Fuzzy Theory and Intelligent Informatics ( Japan Society for Fuzzy Theory and Intelligent Informatics )  17 ( 3 ) 325 - 339   2005

     View Summary

    In order to transmit facial expressions of the user using the face of a lifelike agent in agent-mediated distance communication, we have to realize facial expression mapping, which gives synthetic facial expressions of the agent appropriate for representing facial expressions of the user in communication. However, the criterion to determine which expression on the agent's face is the "same" as that on the user's face heavily depends on the subjective view of the user. This article discusses how to learn the facial expression mapping reflecting the user's subjective view from the interaction with the user for agent-mediated communication. In the discussion, we focus on the two problems: how to make the facial expression mapping realized by the system reflect the user's subjective view gradually through the interaction, and how to realize the facial expression mapping with the error less than the range acceptable for the user. We propose an approach that copes with these two problems by (1) acquiring positive examples and negative ones for the facial expression mapping reflecting the user's subjective view from the interaction with the user, (2) estimating the acceptable range of the error to realize the facial expression mapping, and (3) constituting RBF(Radial Basis Function) network that realizes the facial expression mapping within the estimated range of the error.

    DOI

  • Modeling the Interdependency between Nonverbal Conversational Signals for Conversational Agents

    KAKUSHO Koh, ITOU Junko, MINOH Michihiko

    IPSJ SIG Notes. ICS ( Information Processing Society of Japan (IPSJ) )  134   31 - 38   2003.10

     View Summary

    In this article, we discuss how to control nonverbal conversational signals (NCS) including eye gazes, noddings and facial expressions displayed by a pair of embodied agents for information presentation using their dialogues. Recent work on information agent proposes to present information to the users in the form of dialogues between a pair of embodied agents, aiming at clarifying the point that the users should be interested in. However, when agents have faces and bodies in order to be "embodied", the users read various meanings in the NCS displayed by the faces and the bodies of the agents, even if the agents are not actually designed to send NCS to their users but only to speak. Thus, we need to control the NCS of the embodied agents properly so that they convey appropriate meaning to the users. In order to cope with this problem, there is some work that discusses how to control NCS of an embodied agent. That work mainly focuses on the consistency of NCS with the speech utterances or the task assumed for the agent. However, when we employ dialogues between a pair of embodied agents for information presentation, we need to consider interdependences between NCS displayed by those two agents. In this article, we will propose a method for adjusting NCS displayed by a pair of embodied agents so that the interdependences between NCS are maintained. We will first explain the knowledge about the interdependences between NCS in human communication reported in the field of social psychology. Then, we will propose a procedure to maintain the interdependences between NCS of embodied agents in dialogues by satisfying constraints imposed on the NCS. Experimental results for evaluating the NCS realized by our procedure will also be given at the end of the article.

  • Adjustment of Nonverbal Conversational Signals from Embodied Agents in Dialogues

    Junko ITOU, Koh KAKUSHO, Michihiko MINOH

    7th International Conference on Knowledge-based Intelligent Information & Engineering Systems(KES2003)     2003.09  [Refereed]

  • Control of Atmosphere Based on the Intimacy Equilibrium Model During the Dialogue Between Computer Graphics Animated Characters

    ITOU Junko, KAKUSHO Koh, MINOH Michihiko

    Technical report of IEICE. HIP ( The Institute of Electronics, Information and Communication Engineers )  102 ( 735 ) 37 - 42   2003.03

     View Summary

    We discuss a problem of control the atmosphere during the dialogue between computer graphics (CG) animated characters. The control is maintained by the adjustment of their visual nonverbal expressions. There are some results on research incorporating translation of text based information to spoken dialogue between CG characters. We focus on the impact of visual nonverbal expressions of the CG characters on the communication atmosphere. In the real world a lot of interdependencies of nonverbal expressions during the person-to-person dialogue may be observed. The intimacy equilibrium model, that is one of the strategies among research communities to model such interdependencies, describes each interpersonal relationship with the assumption of the balance in the intimacy presented using their nonverbal expressions. Based on that balance, we propose a new model to control the atmosphere by adjusting the character's nonverbal expressions adequately.

  • 親密性平衡モデルに基づくCGキャラクタ同士の会話映像における雰囲気の制御

    伊藤 淳子, 角所 考, 美濃 導彦

    シンポジウム報告集 ( 京都大学学術情報メディアセンター研究開発部 )  ( 1 ) 61 - 70   2003.03

  • 擬人化エージェント同士の対話における視覚的ノンバーバル表現の制御

    伊藤 淳子, 角所 考, 美濃 導彦

    人工知能学会全国大会論文集 ( 一般社団法人 人工知能学会 )  3 ( 0 ) 127 - 127   2003

     View Summary

    擬人化エージェント同士の自然な対話映像を生成するため,<BR>個々のエージェント同士および個々のエージェントの<BR>ノンバーバル表現間の相互依存性に基づき,視線や表情<BR>などの視覚的なノンバーバル表現を制御する方法を提案する.<BR>

    DOI

  • An embodied agent that sends nonverbal conversational signals consistent with those of the partner during a dialogue

    Koh Kakusho, Junko Itou, Michihiko Minoh

    Proceedings - IEEE International Workshop on Robot and Human Interactive Communication     247 - 252   2003  [Refereed]

     View Summary

    In this article, we discuss how to control nonverbal conversational signals (NCS) including eye gazes, nods and facial expressions displayed by a pair of embodied agents in dialogue. Recent work on information agent proposes to employ embodied agents for presenting information to the viewers. Since embodied agents have faces and bodies in order to be "embodied", the viewers read various meanings in the NCS on the faces and the bodies of the agents, even if the agents are not actually designed to send NCS to their viewers but only to speak. In order to cope with this problem, it has been proposed in some previous work to make the NCS appropriate for the speech utterances or the task of the agent. However, when two embodied agents are in dialogue, we also need to consider interdependences between NCS displayed by those agents. We discuss how to maintain those interdependencies for producing dialogues between a pair of embodied agents for information presentation. © 2003 IEEE.

    DOI

  • K-14 Understanding Atmosphere of Communication from Observation of Human Faces

    Itou Junko, Kakusho Koh, Minoh Michihiko

    情報科学技術フォーラム一般講演論文集 ( Forum on Information Technology )  2002 ( 3 ) 395 - 396   2002.09

  • Observing Human Faces in Communication to Understand the Atmosphere

    Junko ITOU, Koh KAKUSHO, Michihiko MINOH

    International Workshop on Intelligent Media Technology for Communicative Reality in conjunction with PRICAI-02     2002.08  [Refereed]

  • 顔メディアに注目したコミュニケーションの分析

    伊藤 淳子, 角所 考, 美濃 導彦

    第64回全国大会講演論文集   2002 ( 1 ) 555 - 562   2002.03

  • A solution of lighting problems in Image-Based Rendering

    ITOU Junko, SHEN Li, BABAGUCHI Noboru, KITAHASHI Tadahiro

    Technical report of IEICE. PRMU ( The Institute of Electronics, Information and Communication Engineers )  100 ( 702 ) 71 - 78   2001.03

     View Summary

    Usual Image-Based Rendering(IBR) has disadvantage in creating an image under an arbitrary illumination environment. Several peoples have discussed this illumination problem on the basis of picture sequences taken in many different illumination environments at a fixed point, based on the theory of the dichromatic model. They take heuristic approaches to deal with the specular reflection component, while some present a solution to the diffuse reflection component using the theory. In this paper, we present a procedure to create an image of dielectric objects from a virtual camera set in an arbitrary environment at an arbitrary position. The image is obtained from three image sequences taken in three kinds of illumination environments. The procedure includes a novel proposal of determining the points of specular refletion on the objects by calculating them using the theory of reflectance map.

  • 文書画像に対するHilbert 走査の応用可能性について

    伊藤 淳子, 北橋 忠宏

    第61回全国大会講演論文集   2000 ( 1 ) 245 - 246   2000.10

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Awards & Honors

  • 支部大会奨励賞

    Winner: 福本虎太郎

    2022.09   第21回(2022年度)情報処理学会関西支部 支部大会  

  • 支部大会奨励賞

    Winner: 古居巧真

    2021.09   第20回(2021年度)情報処理学会関西支部 支部大会  

  • 学生優秀発表賞

    Winner: 堤野理貴, 伊藤淳子, 宗森純

    2019.09   第18回(2019年度)情報処理学会関西支部 支部大会  

  • FIT奨励賞

    Winner: 落合実希

    2019   第18回情報科学技術フォーラム(FIT2019)  

     View Summary

    2019.09,国内受賞

  • ヤングリサーチャ賞

    2018   情報処理学会マルチメディア,分散,協調とモバイル (DICOMO2017)シンポジウム  

     View Summary

    2018.06,国内受賞,相対的な位置情報を用いた協力型クイズゲームシステム“WestEastGO”の開発

  • 支部大会奨励賞

    2017   第16回(2017年度)情報処理学会関西支部 支部大会  

     View Summary

    2017.09,国内受賞

  • 支部大会奨励賞

    2016   第15回(2016年度)情報処理学会関西支部 支部大会  

     View Summary

    2016.09,国内受賞

  • 学生優秀発表賞

    2016   第18回(2019年度)情報処理学会関西支部 支部大会  

     View Summary

    2019.09,国内受賞

  • 優秀発表賞

    2006   情報処理学会 グループウェアとネットワークサービス研究会  

     View Summary

    2007.3,国内受賞,位置情報に関連付けた推薦曲提示サービスの提案

▼display all

Conference Activities & Talks

  • Twitterの複数情報を利用したユーザ情報可視化システムの提案

    落合実希, 伊藤淳子, 吉野孝

    情報処理学会研究報告, GN115, Vol.2022-GN-115, No.31  2022.01.13   情報処理学会

  • Web会議における話者交代円滑化のためのアバターによる呼吸の視覚化

    伊藤淳子, 永吉亜優

    情報処理学会研究報告, GN115, Vol.2022-GN-115, No.17  2022.01.13   情報処理学会

  • レビューに基づく複数ジャンルを対象とした類似作品推定手法の検討

    福本虎太郎, 伊藤淳子

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-32(4ページ)  2021.09.10   情報処理学会関西支部

  • 遠隔環境における声量と距離に基づいた演劇稽古支援システムの開発

    渡邊真也, 伊藤淳子, 宗森純, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-61(2ページ)  2021.09.10   情報処理学会関西支部

  • 位置情報と風景画像を用いた小説のレコメンドシステム

    北林拓磨, 伊藤淳子, 宗森純, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-38(2ページ)  2021.09.10   情報処理学会関西支部

  • ARを用いた現在地の津波情報可視化システムの開発

    藤田朝陽, 伊藤淳子, 宗森純, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-16(3ページ)  2021.09.10   情報処理学会関西支部

  • 遠隔会議における積極的な会話を促すオンラインアイスブレイクシステムの開発

    古居巧真, 伊藤淳子, 宗森純, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 B-09(3ページ)  2021.09.10   情報処理学会関西支部

  • 遠隔会議における複数参加者の心拍の可視化と共有

    多田有輝, 伊藤淳子, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-77(2ページ)  2021.09.10   情報処理学会関西支部

  • YouTubeチャンネルの投稿動画数や動画再生回数の推移に基づく登録者数分析

    松清綾大, 伊藤淳子, 吉野孝, 宗森純

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-76(3ページ)  2021.09.10   情報処理学会関西支部

  • VR空間に配置した仮想物体の把持行為に対する熱刺激提示

    山本聖也, 伊藤淳子, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-14(2ページ)  2021.09.10   情報処理学会関西支部

  • メレンゲ作りの技術向上を目的としたVRメレンゲ作り体験システムの提案

    池田啓恭, 伊藤淳子, 吉野孝

    2021年度 情報処理学会関西支部 支部大会講演論文集 G-13(2ページ)  2021.09.10   情報処理学会関西支部

  • 脈拍データを用いた風で刺激する安全運転支援システムの開発

    堤野理貴, 伊藤淳子, 宗森純

    2020年度 情報処理学会関西支部 支部大会講演論文集 C-18(3ページ)  2020.09.11   情報処理学会関西支部

  • 複数人と心拍情報等を共有する観光支援システムの開発

    小形紘右, 伊藤淳子, 宗森純

    2020年度 情報処理学会関西支部 支部大会講演論文集 C-11(2ページ)  2020.09.11   情報処理学会関西支部

  • 機械学習を用いたYouTubeチャンネル登録者数の予測

    松清綾大, 伊藤淳子, 宗森純

    2020年度 情報処理学会関西支部 支部大会講演論文集 C-01(3ページ)  2020.09.11   情報処理学会関西支部

  • タブレット端末上で視覚的に話題を提供する雑談支援システムの開発

    伊藤淳子,嶋田俊,宗森純

    情報処理学会研究報告, GN109, Vol.2020-GN-109, No.35  2020.01.16   情報処理学会

  • 評価表現に着目した映画レビュー閲覧を支援するシステムの提案

    紀本雅大,伊藤淳子,宗森純

    情報処理学会研究報告, GN109, Vol.2020-GN-109, No.13  2020.01.16   情報処理学会

  • A Comic-Style Chat System with Japanese Expression Techniques for More Expressive Communication

    Junko Itou, Kazuho Matsumura, Jun Munemori, Noboru Babaguchi

    25th International Conference on Collaboration Technologies and Social Computing(CollabTech 2019)  2019.09.19   Springer

  • スマート端末を用いた異なる空間における鬼ごっこの提案

    池田 啓恭, 伊藤 淳子, 宗森 純

    2019年度 情報処理学会関西支部 支部大会講演論文集 C-02(2ページ)  2019.09.13   情報処理学会関西支部

  • スマートデバイスのセンサを用いたヒトの状況判定システムの提案

    多田 有輝, 伊藤 淳子, 宗森 純

    2019年度 情報処理学会関西支部 支部大会講演論文集 C-04(2ページ)  2019.09.13   情報処理学会関西支部

  • 脈拍データに基づくファンの風を用いた安全運転支援システムの開発

    堤野 理貴, 伊藤 淳子, 宗森 純

    2019年度 情報処理学会関西支部 支部大会講演論文集 C-03(2ページ)  2019.09.13   情報処理学会関西支部

  • Development of Sightseeing Support Systems with a Break Encouragement Function Using the Information Situation Such as the Heartbeats of Tourists

    小形 紘右, 伊藤 淳子, 宗森 純

    2019年度 情報処理学会関西支部 支部大会講演論文集 C-01(3ページ)  2019.09.13   情報処理学会関西支部

  • Twitterの利用目的に応じたユーザ情報の可視化

    落合実希,伊藤淳子,宗森純

    第18回情報科学技術フォーラム(FIT2010) 第四分冊  2019.08.20   情報処理学会

  • 脈拍データを用い風で刺激する安全運転支援システムの開発

    堤野 理貴, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2019)シンポジウム  2019.06.26   情報処理学会

  • スマートデバイスのセンサを用いた休憩奨励機能を持つ観光支援システムの開発

    小形 紘右, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2019)シンポジウム  2019.06.26   情報処理学会

  • 動画視聴時の反応タイミングに類似性のあるユーザ推薦システムの開発

    西澤 元希, 伊藤 淳子, 宗森 純

    第81回全国大会講演論文集  2019.02.28   情報処理学会

     View Summary

    漫才などの動画を視聴している際に,同じタイミングで面白いと感じる被験者のデータを機器により取得し,このデータを用いて統計学的に同じ嗜好をもった被験者を結びつけるシステムの開発を行い,評価実験を行なった..

  • 評価表現に着目した映画レビューからの評価情報抽出

    紀本雅大,伊藤淳子,宗森純

    情報処理学会研究報告, GN106, Vol.2019-GN-106, No.43  2019.01.19   情報処理学会

  • 少人数対面コミュニケーションにおける タブレット端末を用いた発言支援システムの開発

    伊藤淳子,藤本健太郎,宗森純

    情報処理学会研究報告, GN106, Vol.2019-GN-106, No.21  2019.01.19   情報処理学会

  • モチベーション維持システムに向けた心拍の分散を用いた集中度判定システムの検討

    藤本 啓一, 伊藤 淳子, 宗森 純

    2018年度 情報処理学会関西支部 支部大会講演論文集 C-05(2ページ)  2018.09.21   情報処理学会関西支部

  • オンデマンド動画視聴時の複数人の同期した反応を利用したインタラクティブな感想共有システムの提案

    西澤 元希, 伊藤 淳子, 宗森 純

    2018年度 情報処理学会関西支部 支部大会講演論文集 C-18(2ページ)  2018.09.21   情報処理学会関西支部

  • スマートデバイスによるストレスの負荷が少ない情報提供方法の提案

    小形 紘右, 伊藤 淳子, 宗森 純

    2018年度 情報処理学会関西支部 支部大会講演論文集 C-04(2ページ)  2018.09.21   情報処理学会関西支部

  • Analysis of Communication in Video Projection Type Board Game "ABENO-MIX"

    安部 貫太, 伊藤 淳子, 宗森 純

    2018年度 情報処理学会関西支部 支部大会講演論文集 C-17(6ページ)  2018.09.21   情報処理学会関西支部

  • Development of a Stroll Support System Using Route Display on a Map and Photograph Sharing Service.

    Junko Itou, Takaya Mori, Jun Munemori, Noboru Babaguchi

    10th International Conference on Collaboration Technologies and Social Computing(CollabTech 2018)  2018.09.18   Springer

  • 現実空間と仮想空間とを融合した映像投影型ボードゲーム“アベノミックス”の開発と適用

    安部貫太,伊藤淳子,宗森純

    情報処理学会研究報告, Vol.2017-EC-46, No.9  2017.12.17   情報処理学会

  • スマート端末からの状況情報で冷蔵庫模型を制御するIoTシステムの開発

    増野宏一, 伊藤淳子, 宗森純

    情報処理学会研究報告, Vol.2017-EC-46, No.6  2017.12.17   情報処理学会

  • ステージ変更機能を持つ映像投影型ボードゲーム"アベノミックス"の開発

    安部 貫太, 伊藤 淳子, 宗森 純

    2017年度 情報処理学会関西支部 支部大会講演論文集 C-05(2ページ)  2017.09.15   情報処理学会関西支部

  • 研究活動支援システムWadaman-WebIIIの開発と適用

    武田 秀行, 伊藤 淳子, 宗森 純

    2017年度 情報処理学会関西支部 支部大会講演論文集 C-15(3ページ)  2017.09.15   情報処理学会関西支部

  • 相対的な位置情報を利用した協力型クイズゲームシステム"WestEastGO"の開発

    西村 勇哉, 伊藤 淳子, 宗森 純

    2017年度 情報処理学会関西支部 支部大会講演論文集 C-06(2ページ)  2017.09.15   情報処理学会関西支部

  • 多様なジャンルに投稿可能な感想共有システムの開発

    品田 雅人, 伊藤 淳子, 宗森 純

    2017年度 情報処理学会関西支部 支部大会講演論文集 C-14(2ページ)  2017.09.15   情報処理学会関西支部

  • ロボットの褒める動作を用いたモチベーション維持システム"富士丸"

    藤本 啓一, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2017)シンポジウム  2017.06.21   情報処理学会

  • 映像投影型ボードゲーム"アベノミックス"の開発

    安部 貫太, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2017)シンポジウム  2017.06.21   情報処理学会

  • 相対的な位置情報を用いた協力型クイズゲームシステム"WestEastGO"の開発

    西村 勇哉, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2017)シンポジウム  2017.06.21   情報処理学会

  • Study on collaborative work support system for maintaining motivation in non-face-to-face interaction

    伊藤 淳子, 松山 みのり, 宗森 純

    ヒューマンインタフェース学会研究報告集  2017.05.16   ヒューマンインタフェース学会

  • Development of portable communication support system "Shima-Talk" targeting casual acquaintance

    嶋田 俊, 伊藤 淳子, 宗森 純

    ヒューマンインタフェース学会研究報告集  2017.05.16   ヒューマンインタフェース学会

  • Development of sightseeing support system emphasizing a stroll to the destination

    森 貴哉, 伊藤 淳子, 宗森 純

    ヒューマンインタフェース学会研究報告集  2017.05.16   ヒューマンインタフェース学会

  • Chat Support System to Recall Past Conversational Topics Using Tags.

    Junko Itou, Rina Tanaka, Jun Munemori

    HCI International 2017 - Posters' Extended Abstracts - 19th International Conference  2017   Springer

  • Tag Chat: A Tag-Based Past Topics Recollection Support System

    Junko Itou, Rina Tanaka, Jun Munemori, Noboru Babaguchi

    COLLABORATION TECHNOLOGIES AND SOCIAL COMPUTING  2017   SPRINGER INTERNATIONAL PUBLISHING AG

     View Summary

    In this article, we propose a chat system that uses tags to help users resume past conversations. In online chat, it is often difficult to continue conversations regarding issues that were discussed in the past because the relevant parties may have forgotten the contents of the conversation. Our proposed chat system, called "Tag chat," helps users to remember past conversations by focusing on the words in each topic to provide information on the past topic. The results of three experiments using the proposed system and a comparison system indicate that viewing tags helps users to recall topics more specifically than re-reading chat logs and does not impose a burden on users.

  • Development of Sightseeing Support System with Emphasis on Scenery and Detours in Strolls.

    Junko Itou, Takaya Mori, Jun Munemori

    Human-Computer Interaction. Interaction Contexts - 19th International Conference  2017   Springer

  • 研究活動支援システムWadaman-WebIIの開発と適用

    武田秀行, 伊藤淳子, 宗森純

    2016年度 情報処理学会関西支部 支部大会講演論文集 C-03(3ページ)  2016.09.16   情報処理学会関西支部

  • マウスの操作を用いたキャラクターを介する非言語コミュニケーションの提案

    徳野 照馬, 伊藤 淳子, 宗森 純

    2016年度 情報処理学会関西支部 支部大会講演論文集 C-12(2ページ)  2016.09.16   情報処理学会関西支部

  • Development of Information Transmission System Using a Small Robot with Heart Rate Information

    増野 宏一, 伊藤 淳子, 宗森 純

    2016年度 情報処理学会関西支部 支部大会講演論文集 C-11(4ページ)  2016.09.16   情報処理学会関西支部

  • オンラインRPGコミュニケーションのための絵文字定型文を用いたチャットシステムの開発

    川津美菜穂, 伊藤淳子, 宗森純

    2016年度 情報処理学会関西支部 支部大会講演論文集 C-15(2ページ)  2016.09.16   情報処理学会関西支部

  • 多様なジャンルに複製投稿可能な感想共有システムの開発

    品田雅人, 伊藤淳子, 宗森純

    2016年度 情報処理学会関西支部 支部大会講演論文集 C-02(2ページ)  2016.09.16   情報処理学会関西支部

  • Effect of Heart Rate Transmission for an Opponent of an Online Game

    新原 弘明, 伊藤 淳子, 宗森 純

    2016年度 情報処理学会関西支部 支部大会講演論文集 C-10(3ページ)  2016.09.16   情報処理学会関西支部

  • Development of Impression-Sharing System for Multi-Genre

    品田 雅人, 伊藤 淳子, 宗森 純

    情報処理学会研究報告, Vol.2016-GN-99, No.9  2016.05.12   情報処理学会

  • Development of Information Transmission System Through a Small Robot with a Heart Rate Information

    増野 宏一, 伊藤 淳子, 宗森 純

    情報処理学会研究報告, Vol.2016-GN-99, No.12  2016.05.12   情報処理学会

  • 研究活動支援システムWadaman-WebⅡの開発 (ライフインテリジェンスとオフィス情報システム)

    武田 秀行, 伊藤 淳子, 宗森 純

    情報処理学会研究報告, Vol.2016-GN-99, No.10  2016.05.12   情報処理学会

  • 投稿情報とプロフィールに基づく創作イラスト投稿・閲覧者のためのユーザ推薦手法の提案

    大塚健人,伊藤淳子,宗森純

    情報処理学会研究報告, GN98, Vol.2016-GN-98, No.2  2016.03.16   情報処理学会

  • 既読情報の共有によるニュース閲覧促進システム

    伊藤淳子,川島潤,宗森純

    情報処理学会研究報告, GN98, Vol.2016-GN-98, No.4  2016.03.16   情報処理学会

  • キャラクターの音と移動によるコミュニケーションにおける共鳴の効果

    徳野照馬,伊藤淳子,宗森 純

    情報処理学会 第166回 ヒューマンコンピュータインタラクション研究会  2016.01.16   情報処理学会

  • オンラインRPGのコミュニケーションのための絵文字チャットシステムの開発と適用

    川津美菜穂,伊藤淳子,宗森純

    2015年度情報処理学会関西支部 支部大会  2015.09.15   情報処理学会関西支部

  • 小型ロボットの表情と動きによるコミュニケーションの提案

    増野宏一,伊藤淳子,宗森純

    2015年度情報処理学会関西支部 支部大会  2015.09.15   情報処理学会関西支部

  • 音と動きによるオンラインゲーム向けコミュニケーション機能の開発と適用

    徳野照馬,伊藤淳子,宗森純

    2015年度情報処理学会関西支部 支部大会  2015.09.15   情報処理学会関西支部

  • オンラインゲームのための心拍アウェアネスシステムの開発と適用

    新原弘明,伊藤淳子,宗森純

    2015年度情報処理学会関西支部 支部大会  2015.09.15   情報処理学会関西支部

  • 音と動きによるオンラインゲーム向けコミュニケーション機能の開発

    徳野 照馬, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2015)シンポジウム  2015.07.15   情報処理学会

  • 心拍の伝達がオンラインゲームの相手および自分に及ぼす効果

    新原 弘明, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2015)シンポジウム  2015.07.15   情報処理学会

  • オンラインRPGのコミュニケーションのための絵文字チャットシステムの開発

    川津 美菜穂, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2015)シンポジウム  2015.07.15   情報処理学会

  • カテゴリ分けされた位置情報付きツイートを利用した旅行者情報共有システム

    伊藤 淳子, 中村 啓一郎, 宗森 純

    第77回全国大会講演論文集  2015.03.17   情報処理学会

     View Summary

    ネットワークを通じて個人自らが観光地の情報を容易に調べられるようになった.しかし,ウェブ上に存在する多数の情報の中から,特定の場所や状況に関する情報を選び取ることは難しい.そこで本研究では,情報投稿時の状況が反映されやすい短文投稿サイトへの投稿,ツイートに着目し,旅行者の情報を視覚的に共有できるシステムを開発する.ツイート投稿時に選択した交通状況,景色などのカテゴリに応じて,位置情報をもとにシンボルが地図上に配置される.閲覧者はカテゴリや位置の絞り込み,投稿者へのリプライにより情報を検索取得することができる.投稿・閲覧の両面からシステムの操作性や情報共有について評価したところ,カテゴリ分けにより情報が得やすくなったとの評価を得た.

  • オンラインゲームのコミュニケーション手段である心拍伝達システムの開発

    新原 弘明, 伊藤 淳子, 宗森 純

    第77回全国大会講演論文集  2015.03.17   情報処理学会

     View Summary

    オンラインゲームにおいて「文字,音声,画像」がコミュニケーションの手段として相手に伝達されている.プレイヤーは相手に関する情報がないと対戦相手が存在しているにも関わらず,コンピュータを相手にしているように感じる.一方,人間らしい情報を伝達するなど対戦相手がいるという実感が持てるほど,面白いという評価につながる.そこで,心拍を入力,振動モータを出力とした心拍伝達システムの開発を提案する.本研究の目的は,オンラインゲームのコミュニケーションの幅を広げ,面白さを向上させることである.また,本システムを使用した評価実験を行った.その結果,モータの振動が弱く,ゲームに集中すると振動を感じ取れないことが分かった.

  • ロールプレイングゲームのシーンを基としシナリオ作成を支援する「RPGプロットメイカー」の開発

    小林 右京, 伊藤 淳子, 宗森 純

    第77回全国大会講演論文集  2015.03.17   情報処理学会

     View Summary

    現在,個人やグループにおいて数多くのRPGが制作されている.個人やグループといった少人数でのRPG制作におけるシナリオライターの役割とは,シナリオを制作するだけにとどまらず,それ以外にもシステムの制作など数多くの作業にたずさわらなければならない場合がある.その中で,シナリオの制作は非常に負担となる作業である.そこで,本研究ではシナリオ作成者の負担を軽減するため,ストーリーの印象を入力することで,その印象に沿ったRPGのプロットを自動生成し,また,シナリオ作成の支援を行うシステム「RPGプロットメイカー」の開発を行う.

  • 音と動きを用いたオンラインゲーム向けコミュニケーション機能の検討

    徳野 照馬, 伊藤 淳子, 宗森 純

    第77回全国大会講演論文集  2015.03.17   情報処理学会

     View Summary

    通信技術の発達によってオンラインゲームが主流になってきた.オンラインゲーム内では他のプレイヤーとコミュニケーションを取る場面が多く,チャットやアイコン機能,ジェスチャー機能がよく用いられる.操作の忙しいゲームにおいては,チャットでは定型文を用いることが多く,アイコン機能やジェスチャー機能と同様,ゲーム内で用意されたものでしか表現ができない.そこで本研究では,シンプルな信号音,波紋,キャラクターの移動という三つの要素をプレイヤーが自由に組み合わせることで,様々な表現が可能なコミュニケーション機能を検討する.予備実験の結果,細かい違いを見分けるのは難しいが,ある程度相手に伝わることがわかった.

  • タグを利用した過去の話題の再開を支援するチャットシステム

    田中 里奈, 伊藤 淳子, 宗森 純

    第77回全国大会講演論文集  2015.03.17   情報処理学会

     View Summary

    チャット等の非対面コミュニケーションにおいて,複数の話題が混ざる,話が中断するなどしたために,どこまで話を進めたかを忘れ,過去の話題について会話を始めづらいことがある.そこで,チャットログへのタグ付けにより過去の話題の再開を手助けするシステムを提案する.チャット時にその話題で使われた名詞をもとにログにタグ付けを行い,チャット再開時に過去の話題のタグを表示する.システムを利用した実験を複数回実施した結果,タグの表示は過去の会話を思い出すのに有用であるが,話題の再開については個人差によるところが大きいことが分かった.

  • 趣味に関する投稿に基づくつながり構築支援システムの提案

    大塚 健人, 伊藤 淳子, 宗森 純

    第77回全国大会講演論文集  2015.03.17   情報処理学会

     View Summary

    現状のSNSでは,新たな交友関係を求めても実際に交流を持ちたいと思われるユーザに関する情報は得られにくい.そこで本研究では,Web上に投稿された短文に含まれる,趣味や興味関心などの情報に基づいて,話題を共有できるユーザを推薦し,新たな繋がりの構築を支援するシステムを提案する.大小様々なグループの作成を行い,多様な人間関係を混在させること無くコミュニケーションを図ることを可能とする.そのために,グループごとに対象を選んで,自身の情報公開とメッセージの表示・非表示を選択することができる機能を実装する.運用実験により,投稿内容と合致したユーザの推薦,および,新たなつながりの構築を支援出来るかを検討する.

  • Development and Application of Wadaman-Web using Database System for Idea Generation Support

    五郎丸 秀樹, 伊藤 淳子, 宗森 純

    IPSJ SIG Notes  2015.03.05   Information Processing Society of Japan (IPSJ)

     View Summary

    In recent years, it has been possible to collect a huge amount of data which the internet of things generates and store the data at the cloud computing on the internet. It is conceivable that we use the knowledge, which get from the date, or are such as rules of organization or individual experiences, for the improvement of daily duties. However, the problems are not solved or insufficiently solved even if these knowledge are used, it is necessary to discover or devise solutions newly. At that time, it is thought that these knowledge are reused for new idea generation. Therefore we developed Wadaman-Web which is a database system for idea generation support, in order to store the knowledge or raise the problems, we conducted experiments of idea generation in cooperation with idea generation support system. The results show that the past knowledge stored in the database of Wadaman-Web are useful information for idea generation and become the hint of study. However, only the past knowledge is still insufficiency for idea generation. It is necessary to devise solutions for idea generation before Wadaman-Web cooperate with an idea generation support system. In this paper, we clarify problems and issues with the idea generation model when moving from Wadaman-Web to idea generation support system, and consider the solution.

  • Development of Communication System between Player and Audience Using Heartbeat

    宗森 純, 辻 建旨, 伊藤 淳子

    情報処理学会関西支部支部大会講演論文集  2015   情報処理学会関西支部

  • Proposal and comparison of an Idea Generation Support System Presenting Words for the Use of Scarce Knowledge People

    Junko Itou, Takayuki Higashi, Jun Munemori

    KNOWLEDGE-BASED AND INTELLIGENT INFORMATION & ENGINEERING SYSTEMS 19TH ANNUAL CONFERENCE, KES-2015  2015   ELSEVIER SCIENCE BV

     View Summary

    In this article, we propose an idea generation support system for scarce knowledge people. In brainstorming carried out in less knowledge people such as college students, sometimes they cannot generate a diversity of idea because of the lack of experience or bias in knowledge. The proposed system provides hint words associated with a theme so that the hint words encourage idea generation. The system previously collects web texts related to the theme and classifies words into some clusters based on the degree of word co-occurrence so that the system makes hint database. The system provide hints based on the hint database by request from users. We had implemented this system and had performed one experiment for the theme "seeking employment (prospects)". From the result of the experiment, it is cleared that the number of idea increased and the proposed system may promote a variety of ideas. In this paper, we show a part of the result of a experiment using other hint database " Ideal marriage partner" and comparison the questionnaire results. (C) 2015 The Authors. Published by Elsevier B.V.

  • Travel-Information Sharing System Using Tweets with Location Information.

    Junko Itou, Keiichiro Nakamura, Jun Munemori

    Human Interface and the Management of Information. Information and Knowledge Design - 17th International Conference  2015   Springer

  • Communication Support System for Enabling Group Management of Community Units

    Kento Otsuka, Junko Itou, Jun Munemori

    KNOWLEDGE-BASED AND INTELLIGENT INFORMATION & ENGINEERING SYSTEMS 19TH ANNUAL CONFERENCE, KES-2015  2015   ELSEVIER SCIENCE BV

     View Summary

    In this paper, we propose a system that enables smooth communication by online management of interpersonal relations in community units such as those based on hobbies, clubs, and university classes. Communication without various intermingling interpersonal relationships is enabled by making groups in community units of various sizes and forms. It is also possible for each group to set up its own username and profile, and display its own information and exchange messages with a select audience. Through a six-day usage experiment, the participants' ability to retain their own characteristics and to comment freely and communicate smoothly was verified. As a result, we concluded that this system could be used for communicating without mixing multiple non-related interpersonal relationships by setting up groups. (C) 2015 The Authors. Published by Elsevier B.V.

  • Tag-based Chat Support System to Remind Users of Contents of Past Conversations

    Rina Tanaka, Junko Itou, Jun Munemori

    KNOWLEDGE-BASED AND INTELLIGENT INFORMATION & ENGINEERING SYSTEMS 19TH ANNUAL CONFERENCE, KES-2015  2015   ELSEVIER SCIENCE BV

     View Summary

    In this article, we propose a chat system that helps users remember and resume past conversations by using tags. In computer-mediated communication such as online chat, it is often difficult in communication to continue conversations regarding issues that have been discussed in the past because they may have forgotten the contents of the issue. Our system adds tags for each chat logs based on words that were used in the chat and displays the tags when users restart the interrupted chat. As a result of three experiments with the proposed system, it revealed that display of tags is useful to remind users of contents of past conversations. (C) 2015 The Authors. Published by Elsevier B.V.

  • テンプレートによる入力を特徴とした発想一貫支援システムの開発

    阪本浩基, 伊藤淳子, 宗森純

    2014年度 情報処理学会関西支部 支部大会 講演論文集  2014.09.10   情報処理学会関西支部

     View Summary

    ICT技術の発展により,ネットワークやモバイル機器の普及が進んでいる.そのため,いつでもどこでも会議を行うことが可能となり,膨大なデータやアイデアといった情報を共有することができるようになった.その際,共有される情報の整理には発想法が有効である.複数人で発想法を実施する場合,各人の出すアイデアの意味や意図,つまり情報が他人により正確に伝わることが成功への一つの鍵となる.そこで,他人にも理解しやすいアイデア出しの一助となるテンプレートによる入力機能を持つ発想一貫支援システムを考案した.実験の結果から,テンプレートによる入力では自由記述入力に比べアイデア数は少なくなったが,アイデアの評価は高くなった.

  • Ther:com: A Rich Communication Support System Using Thermal Stimulation and Emotional Icons

    木村鷹, 伊藤淳子, 宗森純

    IPSJ SIG technical reports  2014.09.10   Information Processing Society of Japan (IPSJ)

     View Summary

    In this study we aim to support communications between players using a thermal stimulus. We propose a temperature perception interface named "ThermoActor" and a communication support system named "Ther:com" using expression icons. The results of experiments show that players feel "Existence of the partner close" and "There is a sense facing a human being" using "ThermoActor". ThermoActor also improves entertainment characteristics like"please" and "rising".

  • 拡張現実システムを対象とし加速度センサーを用いた操作インターフェース の提案

    山口涼太, 伊藤淳子, 宗森純

    2014年度 情報処理学会関西支部 支部大会 講演論文集  2014.09.10   情報処理学会関西支部

  • 意見や意図の伝わりやすさに重点をおいた発想一貫支援システムの開発

    阪本浩基, 伊藤淳子, 宗森純

    マルチメディア、分散協調とモバイルシンポジウム2014論文集  2014.07.02  

  • 人気ロールプレイングゲームのシーンを基とした プロット作成システムの提案

    小林右京, 伊藤淳子, 宗森純

    マルチメディア、分散協調とモバイルシンポジウム2014論文集  2014.07.02  

  • Effect of Movies or Pictures for Idea Generation of Improvement

    Kazuki Sakurai, Junko Itou, Jun Munemori

    IPSJ SIG Notes  2014.01.16   Information Processing Society of Japan (IPSJ)

     View Summary

    Many methods of idea generation using pictures have existed. But, there have been seldom researches of idea generation using movies. GUNGEN-Web can perform the KJ method. We performed KJ method using movies or pictures. We compare the results of experiment, especially, the quality of ideas.

  • Study of Optimal Use Method with Tablet Devices for Idea Generation Support

    Hideki Goromaru, Junko Itou, Jun Munemori

    IPSJ SIG Notes  2014.01.16   Information Processing Society of Japan (IPSJ)

     View Summary

    Recently years, with the spread of tablet devices, people using these devices have participated in discussions and posted comments in free time from around the world. Therefore, we thought that we held a meeting of KJ method, which is Japanese representative idea support technique, at the same location as fieldwork using the information collected in advance by fieldwork. But the number of preparing idea label before meeting is not always the same number. In this paper, we examined the result of the meeting with every tablet use cases for showing the optimum usage.

  • Development and Application of Manga-Style Chat System Aiming to Communicate Nonverbal Expression

    Junko Itou, Yuichi Motojin, Jun Munemori

    HUMAN INTERFACE AND THE MANAGEMENT OF INFORMATION: INFORMATION AND KNOWLEDGE IN APPLICATIONS AND SERVICES, PT II  2014   SPRINGER-VERLAG BERLIN

     View Summary

    In this research, we propose a chat system that makes it easy to convey nonverbal information by adopting the Japanese Manga style. Characters in the chat systems play roles as agents of users to express the users' emotional states. However, even if whatever the characters have faces and aspects, users are required to select the appropriate emotion of the character not to give an unexpected impression from the illustrations. It is very troublesome for users to choose manually various emotions at each message during their chat. So we focus on the the Japanese Manga style and make an attempt to reduce users' burdens.

  • 位置情報と拡張現実を用いた情報提供システムの提案

    山口涼太, 伊藤淳子, 宗森純

    2013年度 情報処理学会関西支部 支部大会 講演論文集  2013.09.18   情報処理学会関西支部

  • Proposal of a Technique for Consistent Support to the Idea Generation and Meeting from Fieldwork Locally

    五郎丸秀樹, 伊藤淳子, 宗森純

    2013年度 情報処理学会関西支部 支部大会 講演論文集  2013.09.18   情報処理学会関西支部

     View Summary

    発想法の一つであるKJ 法を取り入れた発想支援グループウェアと遠隔会議支援システムを連携させ,タブレット端末を用い,取材から発想,会議などを全て現地で実施する手法を提案する.

  • 現場でのアイディア収集に重点をおいた発想支援システムの開発

    阪本浩基, 伊藤淳子, 宗森純

    2013年度 情報処理学会関西支部 支部大会 講演論文集  2013.09.18   情報処理学会関西支部

  • フォトウォークが外出のきっかけに及ぼす影響

    桑野優基, 伊藤淳子, 宗森純

    2013年度 情報処理学会関西支部 支部大会 講演論文集  2013.09.18   情報処理学会関西支部

  • ペルチェ素子を用いたゲーム向けインターフェースの開発

    木村鷹, 伊藤淳子, 宗森純

    2013年度 情報処理学会関西支部 支部大会 講演論文集  2013.09.18   情報処理学会関西支部

  • MMORPGのコミュニケーションへの絵文字チャットの適用に関する提案

    川津美菜穂, 伊藤淳子, 宗森純

    2013年度 情報処理学会関西支部 支部大会 講演論文集  2013.09.18   情報処理学会関西支部

  • Sugoroku Game Interactions with Twitter

    Jun Munemori, Kanako Morimoto and Junko Itou

    International Workshop on Informatics (IWIN 2013)  2013.09.13   Informatics Society

  • 空き時間の有効利用をめざす位置情報と拡張現実を用いた情報共有システムの提案

    山口涼太, 伊藤淳子, 宗森純

    マルチメディア、分散協調とモバイルシンポジウム2013論文集  2013.07.03   情報処理学会

  • ペルチェ素子を用いたゲーム向け温度知覚インターフェース

    木村鷹, 伊藤淳子, 宗森純

    マルチメディア、分散協調とモバイルシンポジウム2013論文集  2013.07.03   情報処理学会

  • 圧力センサを使用する時間経過毎の評価をもとにしたコンテンツ解析システムの開発と適用

    吉田 壱,伊藤 淳子,宗森 純

    情報処理学会研究報告2013-CDS-7  2013.05.13   情報処理学会

  • Improvement of Web-based Idea Generation Support System GUNGEN-SPIRAL II with Multiple Tablet Devices

    爰川知宏, 前田裕二, 郷葉月, 伊藤淳子, 宗森純

    情報処理学会論文誌  2013.02.13   情報処理学会

  • Proposal and Evaluation of a System which Shares Feeling for Raising a Play Sense with a Partner at Fighting Game

    宗森 純, 萬谷僚太, 伊藤 淳子

    情報処理学会論文誌  2013.01.15   情報処理学会

     View Summary

    We have developed a system, which shares feeling for fighting games that uses pressure sensors. The system transforms intuitive input into emotional icons. The resonance function that changes the sizes of icons by getting interactions between players was also implemented. The function may strengthen a connected sense more with partners. The results of experiments shows that the pressure sensor was pushed once in about 16 seconds, and feelings icons of "joy" "annoyed" and "playing a joke" was used much order. As for the resonance function, 2.4 times per the game worked. Questionnaire results suggested that feelings came with the remote partner and the sense that faced a human being was raised when they used this system.

  • Proposal and Application of GUNGEN-Web, which Ubiquitous System Supports the Process of Idea Generation Consistently

    五郎丸 秀樹, 阪本 浩基, 爰川 知宏, 伊藤 淳子, 宗森 純

    研究報告グループウェアとネットワークサービス(GN)  2013.01.09   情報処理学会

     View Summary

    現地から取材で情報を収集した後に会議室で会議を実施する手法では,現地の取材から会議室での会議までの間に,ロケーション間の移動や参加者の調整などを行わなければならない.発想法の一つである KJ 法を取り入れた発想支援グループウェア GUNGEN-SPIRALⅡを用い,現地で会議を実施することでこれらの時間を短縮した.また現地での会議が可能になったことにより更に効率化を図るため,取材をしながら会議中にラベル作成を実施可能にした GUNGEN-Web を開発し現地で使用できることを示した.If meetings are held in conference rooms after the collection of information outside of a laboratory or workplace setting, we need to move between the locations and adjust the participants. We reduced the duration of the times by holding meetings at the reporting location with using GUNGEN-SPIRAL II, which is an idea generation support system and incorporated KJ method. It is possible to hold meetings at reporting locations, so we further improve the efficiency of meetings. We developed GUNGEN-Web, which can make labels on meetings and collect information at the same time, and it is able to use GUNGEN-Web at reporting locations.

  • Development of Manga-style chat system aiming to communicate nonverbal expression

    Junko Itou, Yuichi Motojin, Jun Munemori

    17TH INTERNATIONAL CONFERENCE IN KNOWLEDGE BASED AND INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS - KES2013  2013   ELSEVIER SCIENCE BV

     View Summary

    In this article, we propose a Manga-style chat system to transmit nonverbal information smoothly and visually based on techniques of Japanese comics. A character, pictographs, emoticons or smileys provide much information to viewers through their shapes or arrangements, so senders of messages are required to select the appropriate emotion not to give an unexpected impression from them. It is very troublesome for users to choose manually various emotions at each message during their chat. We aim to reduce users' burdens and to provide an intuitive interface by adopting Japanese Manga-style to chat system. As a result of a comparison experiment with an existing chat system, it revealed that users could transmit nonverbal information in the same level and users had hardly any trouble in exchanging messages meanwhile our system can minimize the burden on choosing the emotions. (C) 2013 The Authors. Published by Elsevier B.V.

  • Development of a Content Rating System Using a Pressure Sensor and Its Application to Comic Dialogue

    Hajime Yoshida, Junko Itou, Jun Munemori

    2013 INTERNATIONAL CONFERENCE ON CULTURE AND COMPUTING (CULTURE AND COMPUTING 2013)  2013   IEEE

     View Summary

    We have developed a content rating system based on the evaluations of two or more audiences. The audiences watch the content using this system, and they input emoticons using a pressure sensor if they feel that the content is interesting. The system displays these emoticons on a chat screen, and records them in a log. We applied this system to a Japanese form of comic dialogue, and performed a series of experiments. The comic dialogue involves two people, one in the role of "boke," and the other as "tsukkomi." We found that the appearance of emoticons and the laughter recorded in the content do not necessarily occur at the same time.

  • RANTORE: A Strategic Exertainment System Using Location Information

    Jun Munemori, Tatsuya Korin, Junko Itou, Takaya Yuizono

    17TH INTERNATIONAL CONFERENCE IN KNOWLEDGE BASED AND INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS - KES2013  2013   ELSEVIER SCIENCE BV

     View Summary

    We propose RANTORE, a strategic exertainment (exercise + entertainment) system that uses outdoor Global Positioning System (GPS) location information to promote exercise. Similar to a treasure hunt, the RANTORE system encourages players to move around an outdoor area to collect virtual treasures and coordinate with other players in a fun, outdoor activity. Our evaluation experiments reveal that the exercise was not strenuous, but the game did promote exercise. In addition, the entertainment aspects and continuity of the exercise were evaluated to be high, even when players played the game several times, because the game kept them engaged. (C) 2013 The Authors. Published by Elsevier B.V.

  • Development of Communication Support System at Mealtimes Using Tabletop Interface.

    Junko Itou, Shizuka Takao, Jun Munemori

    Human-Computer Interaction. Users and Contexts of Use - 15th International Conference  2013   Springer

  • 電子会議で使用する発想法の時間短縮に向けたアイディア発生時系列の基礎的な研究

    五郎丸秀樹, 爰川知宏, 由井薗隆也, 東孝行, 伊藤淳子, 宗森純

    平成24年度 情報処理学会関西支部 支部大会 講演論文集  2012.09.14   情報処理学会関西支部

  • 圧力センサを用いた対戦型ゲーム向け感情共有システム

    宗森純, 萬谷僚太, 伊藤淳子

    平成24年度 情報処理学会関西支部 支部大会 講演論文集  2012.09.14   情報処理学会関西支部

  • ゼミナール支援システムRemoteWadaman-Webの開発

    坂田奈穂美, 伊藤淳子, 宗森純

    平成24年度 情報処理学会関西支部 支部大会 講演論文集  2012.09.14   情報処理学会関西支部

  • 日本人と外国人の絵文字チャット会話の相違点

    宗森純, 伊藤淳子

    平成24年度 情報処理学会関西支部 支部大会 講演論文集  2012.09.14   情報処理学会関西支部

  • Proposal and Evaluation of Ubiquitous Creativity Consistent Support System for Actual Work Environment

    Tomohiro Kokogawa, Toshihiro Ajiki, Junko Itou and Jun Munemori

    International Workshop on Informatics (IWIN 2012)  2012.09.12   Informatics Society

  • Basic Research on Time Series of Idea Generation for Reducing Idea-Creation Time

    Hideki Goromaru, Tomohiro Kokogawa, Takaya Yuizono, Takayuki Higashi, Junko Itou and Jun Munemori

    The Sixth International Conference on Collaboration Technologies  2012.08.12   Information Processing Society of Japan

  • Development of a Travel Assistant System Using Google Maps and a Pictograph Chat

    Jun Munemori, Motohide Terao and Junko Itou

    The Sixth International Conference on Collaboration Technologies  2012.08.12   Information Processing Society of Japan

  • ユビキタス発想支援システムG-Padの実装と評価

    爰川 知宏,前田 裕二,郷 葉月,伊藤 淳子,宗森 純

    コンシューマ・デバイス&システム研究会  2012.05.12   情報処理学会

  • G-Pad: 複数タブレット端末を活用したユビキタス発想支援システム

    爰川知宏,郷 葉月,前田裕二,伊藤淳子,宗森 純

    情報処理学会研究報告2012-GN83  2012.03.12   情報処理学会

     View Summary

    近年,組織における知識・ノウハウ活用の重要性が高まっている.限られた時間・人的稼働の制約のもとで,発想法を実施する際の課題と要件を整理し,複数のマルチタッチ対応タブレット端末を用いたユビキタス発想支援システム G-Pad を開発し,実験評価を行った.Recently the importance of using know-how in the organization as their core competency is on the increase. We discussed supporting creativity, such as KJ method, under restriction of time and human resources. We discussed the problem and the requirement based on human resources, time and workspace, and proposed and evaluated the practical use of multiple multi-touch tablet gadgets as ubiquitous creativity support system: G-Pad.

  • KJ法におけるアイディア発生の時系列に関する検討

    東孝行, 伊藤淳子, 宗森純

    全国大会講演論文集  2012.03.06   情報処理学会

     View Summary

    iPadを使用して各被験者が自由に入力できるKJ法支援システムを用いてアイデアを出す実験を行った.実験は3人一組で,合計9人で行った.その結果,アイデアは周期的に発生している可能性が高い事,アイデアが単位時間あたり多く発生する時に評価の高いアイデアが出ている可能性が高い事が分かった.さらに,最低でも20分はコンスタントにアイデアが発生する事がわかった.

  • 圧力センサを用いた対戦型ゲーム向け感情共有促進システムの開発と適用

    宗森 純,萬谷 僚太,伊藤 淳子

    情報処理学会研究報告2012-GN82  2012.01.12   情報処理学会

  • 実際の顔情報を用いたキャラクターによる 匿名コミュニケーション支援システムの提案

    山田晃輔, 伊藤淳子, 宗森 純

    デジタルコンテツクリエーション研究会  2012.01.12   情報処理学会

  • Support System for Creating Communication Opportunities Using SNS in Community of Japanese College Students

    Junko Itou, Hiroto Kanai, Jun Munemori

    ADVANCES IN KNOWLEDGE-BASED AND INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS  2012   IOS PRESS

     View Summary

    We propose a support system to create opportunities of communication in community of Japanese college students using Android phones and SNS. It is difficult to get to know a community member and to find an opportunity of communication with the member who is not a close friend even if he/she belongs to the same community. In our system, users register their interests freely in the form of tags and the system presents a list of the tags on the displays of their Android phones so as to trigger communication with each others. In addition, the users can always easily understand what a community member on campus takes interest in, by viewing the information of only log-on users displayed on the users' Android phones. As a result of an experiment, it revealed that displaying a list of the log-on users' information improved the motivation to try to find an opportunity of communication willingly. Furthermore, the form of tags was effective for the person who had high motivation for communication.

  • Application of a Web-Based Idea Generation Consistent Support System

    Jun Munemori, Hiroshi Fukuda, Junko Itou

    ADVANCES IN KNOWLEDGE-BASED AND INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS  2012   IOS PRESS

     View Summary

    We have developed GUNGEN-SPIRAL II, which is a system that supports the process of idea generation consistently. That is, the system supports the steps of idea collection, idea sharing, and idea generation. The system is a Web-based system. We performed experiments on the idea generation step using five kinds of computers. The results of the experiments suggested that even on the small screen of a smartphone used with an appropriate communication method, we could carry out the idea generation method well, with the exception of the operation of text input.

  • The effect to quality of creativity with sampling partial data from a large number of idea cards.

    Tomohiro Kokogawa, Yuji Maeda, Toshihiro Ajiki, Junko Itou, Jun Munemori

    CSCW '12 Computer Supported Cooperative Work  2012   ACM

  • Development and Application of a Pictograph Chat System Enabling the Communication for Distant Places

    宗森 純, 西出 忠司, 伊藤 淳子

    ワークショップ2011 (GN Workshop 2011) 論文集  2011.11.03  

  • Development and application of a system for creating and sharing electronic traveler's diary using a photograph

    Junko Itou, Kanako Shina and Jun Munemori

    The 2011 IEEE International Conference on Intelligent Computing and Integrated Systems (ICISS2011)  2011.10.11   IEEE

     View Summary

    In this article, we propose a support system to create and share a photograph-based traveler's diary. People have a demand for sharing traveler's diaries with photographs and comments to plan their trips or to enjoy reading the travel reports. Travelers can create traveler's diaries by hand-writing and hand-drawing on photographs which they took at a tourist spot using our system. The diary is shared via SNS site. The other users can browse the diary and over-draw some comments or illustrations on it. We performed an experiment in Japan and China to verify availability of our system. As a result, we confirmed that this system promoted additional over-drawing on a traveler's diary and exchange of travel information via SNS site. © 2013 IEEE.

  • 位置情報を利用した運動継続支援システムの開発

    桑野優基, 伊藤淳子, 宗森純

    平成23年度 情報処理学会関西支部 支部大会 講演論文集  2011.09.22   情報処理学会関西支部

  • 位置情報を用いた戦略型エクサテイメントシステムの提案

    香林辰哉, 伊藤淳子, 宗森純

    平成23年度 情報処理学会関西支部 支部大会 講演論文集  2011.09.22   情報処理学会関西支部

  • iPhoneを用いた発想一貫支援システムの災害対策への適用

    安食俊宏, 伊藤淳子, 宗森純

    平成23年度 情報処理学会関西支部 支部大会 講演論文集  2011.09.22   情報処理学会関西支部

  • Effects of Action Comment Pictographs for a Video Sharing Website

    Jun Munemori, Kentaro Kagawa, Junko Itou

    Proceedings of International Workshop on Informatics 2011 (IWIN2011)  2011.09.11   Informatics Society

  • Situation Exchange System Using Nonverbal Information for Remote Communication

    Junko Itou, Yoko Mori and Jun Munemori

    KES2011, Part III, LNAI6883  2011.09.11   KES International

     View Summary

    In this article, we propose a system to communicate situation information of users and to exchange a message with nonverbal information for remote communication. People want to know a condition and a situation of a communication partner who stays at a remote location, such as a lover, a child and a parent who lives alone. The previous works on a support system for remote communication focused on awareness or synchronicity and the systems require extra devices. Therefore, we adopt a mobile phone as a device to support smooth remote communication and we develop a system exchanging easily users' situation information with nonverbal expressions that users can understand the contents intuitively. © 2011 Springer-Verlag.

  • M-031 Surrounding information exchange system based on location data for remote communication

    Itou Junko, Mori Yoko, Munemori Jun

    情報科学技術フォーラム講演論文集  2011.09.07   Forum on Information Technology

  • RJ-001 Development of Dining Communication Support System Using Tabletop Interface

    Takao Shizuka, Itou Junko, Munemori Jun

    情報科学技術フォーラム講演論文集  2011.09.07   Forum on Information Technology

  • 位置情報を用いた範囲限定コミュニケーション支援システムの提案

    山田晃輔, 伊藤淳子, 宗森純

    マルチメディア、分散協調とモバイルシンポジウム2011論文集  2011.06.30  

  • Execution and Evaluation of the KJ method that Restrict the Number of the Characters about the Name of Island

    友安 宏, 伊藤 淳子, 宗森 純

    情報処理学会研究報告  2011.02.11   情報処理学会

     View Summary

    発想法支援システムが数々開発されている.我々は島名の入力文字数が短い時に警告文を出す KJ 法支援システム GUNGEN-TOUCH II を開発した.これは発想の質の向上を目指したものである.AHP を応用して島名の評価を行った.その結果,本機能を付加したシステムの方が,平均の島名の文字数が多くなり,付加していないシステムと比べて島名の評価は有意差がある高い結果となった.A lot of idea generation support system has been developed. We have developed a KJ method support system, which presents a warning sentence when the numbers of characters about names of islands is too short. This is because we aimed at the improvement of the quality of the idea generation. We evaluate the names of islands by using modified AHP. The results of the experiments show that the evaluation of the name of islands in the new system (GUNGEN-TOUCH II) is high significantly.

  • Supporting Accumulated Creativity using Multiple Tablet Gadgets

    爰川知宏, 五郎丸秀樹, 前田裕二, 伊藤淳子, 宗森純

    情報処理学会研究報告  2011.01.11   情報処理学会

  • Remote Kenken: A networked real hopping game based on hopscotch

    Jun Munemori, Hirotaka Yamashita, Junko Itou

    2011 IEEE International Games Innovation Conference, IGIC 2011  2011   IEEE

     View Summary

    An exertainment support system called Remote Kenken is proposed in this paper. The game resembles hopscotch. Pressure sensors are used to determine the position of the feet of a player and judge the accuracy of the steps during jumping. Victory or defeat is decided by the accuracy of the step and time required. The support system is networked to a server to allow the game to be played remotely by more than one player. Experiments were performed with players located in different rooms playing the game simultaneously. The test results suggest that the subjects could enjoy the game as an exercise and entertainment. The system also includes video and audio equipment for communication and awareness of the steps. © 2011 IEEE.

  • Analysis on Relationship between Smiley and Emotional Word Included in Chat Text

    Junko Itou, Tomoyasu Ogaki, Jun Munemori

    HUMAN INTERFACE AND THE MANAGEMENT OF INFORMATION: INTERACTING WITH INFORMATION, PT 2  2011   SPRINGER-VERLAG BERLIN

     View Summary

    In this research, we analyze the relationships between smileys and emotional words in chat text aiming to apply these relationships to an embodied character chat system. Smileys add various meanings, especially mental information to plain chat texts to make our text communication successful. We focus on the way to use smileys and emotional words so that we can estimate the chat atmospheres. We performed an experiment to investigate the relationships between smileys and emotional words in chat dialogue.

  • Development of a distributed pictograph chat system: Pictograph chat communicator IV

    Jun Munemori, Tadashi Nishide, Tomoki Fujita, Junko Itou

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)  2011   KES International

     View Summary

    We have developed a pictograph chat communicator for distant places, named Pictograph Chat Communicator IV. The system has an awareness function, an example sentence indication function, a pictograph quotation function, and a Web image search function. Experiments were carried out 9 times in Japanese and Chinese. As a result, the level of understanding is 88.2%. Though we experimented with the system in distant places, the results did not differ from those in the same room. It was supposed that pictograph communication was sufficient for ice-breaking communication between distant places. © 2011 Springer-Verlag.

  • Research on the Relationships between Visual Entertainment Factor and Chat Communication

    Tomoyasu Ogaki, Junko Itou, Jun Munemori

    HUMAN INTERFACE AND THE MANAGEMENT OF INFORMATION: INTERACTING WITH INFORMATION, PT 2  2011   SPRINGER-VERLAG BERLIN

     View Summary

    In this article, we analyze the effects of visual entertainment factors included in visual cues on chat communication aiming to enliven exchanging chat messages. Visual cues such as smileys, avatars and pictograms are essential to make our communication successful. However, visual cues can be used as only a substitution to express user's intentions. Therefore we propose a chat system with characters which change different forms according to chat messages input bye users with visual cues and we investigate the effects on exchanging chat messages.

  • Application to the Disaster Data of an Idea Generation Consistent Support System.

    Toshihiro Ajiki, Hiroshi Fukuda, Tomohiro Kokogawa, Junko Itou, Jun Munemori

    25th IEEE International Conference on Advanced Information Networking and Applications Workshops  2011   IEEE Computer Society

  • Analysis on the Relationships between Visual Entertainment Factor and Chat Communication

    大垣 智靖, 伊藤 淳子, 宗森 純

    研究報告電子化知的財産・社会基盤(EIP)  2010.11.18   情報処理学会

     View Summary

    携帯電話やパソコンの普及により,ネットワークを介してコミュニケーションをとる機会が増大した.コミュニケーションをとるためのシステムも多岐にわたり,テキストだけでなく,絵文字,アバタ,アイコンなどといった様々な視覚的表現技法が利用されている.これらの技法はチャットシステム利用者の多くに使われており,意思疎通に役立っているが,現状ではユーザ自身の感情などを表現するために使われることがほとんどである.そこで本研究では,入力メッセージの内容により異なる姿に成長するアバタを設計し,感情表現のためだけでなくチャットシステムに視覚的な娯楽要素を取り入れることによって,チャットメッセージのやりとりの活発化を目指す.In this article, we analyze the effects of visual entertainment factors included in visual expressions on chat communication aiming to exchange chat messages lively. Visual expressions such as smiley, an avatar and a pictogram, are essential to make our communication successful. However, visual expressions can be used as only substitution to express user's intentions. Therefore we propose a chat system with characters which change different aspects according to chat messages with visual expressions and we investigate the effects on exchanging chat messages.

  • Examination about the Input Method Using Pressure Sensor Supplementary to Select from Some Candidates

    吉田 壱, 橋崎 裕人, 伊藤 淳子, 宗森 純

    研究報告ユビキタスコンピューティングシステム(UBI)  2010.10.22   情報処理学会

     View Summary

    モバイル端末で圧力センサを補助的に使用することにより,選択的な入力を効率的に行えるインタフェースを考案した.これを,絵文字を使ってコミュニケーションするためのツールである,絵文字チャットコミュニケータの絵文字入力に適用した.その結果,従来の GUI による選択のみで絵文字を入力するよりも,本入力インタフェースにより絵文字を選択する方が,操作時間が短縮でき,操作性が改善されることがわかった.We developed the efficient input method of mobile devices using pressure sensor supplementary to select from some candidates. We applied this input method to select pictograph in communication application using pictograph, named "Pictograph Chat Communicator". From the results of the experiments, we found that our input method could make the selection of pictograph more speedy and usable than traditional GUI input method.

  • Supporting Group Creativity using Multiple Tablet Gadgets

    宗森 純, 爰川 知宏, 伊藤 淳子

    ワークショップ2010 (GN Workshop 2010) 論文集  2010.09.09   情報処理学会

  • エクサテイメント支援システムリモートケンケンの開発と適用

    山下 裕考, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2010)シンポジウム  2010.07.10   情報処理学会

  • 写真と位置情報を用いた発想支援グループウェアGUNGEN-Photoの開発

    松井 崇浩, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2010)シンポジウム  2010.07.10   情報処理学会

  • 発想支援グループウェアGUNGEN-TOUCH IIの開発

    友安 宏, 伊藤 淳子, 宗森 純

    マルチメディア,分散,協調とモバイル(DICOMO2010)シンポジウム  2010.07.10   情報処理学会

  • Effect of an Intuitional Pictogram Comment Function and an Emotional Sharing Function for a Video Sharing Web System

    香川 健太郎, 伊藤 淳子, 宗森 純

    情報処理学会論文誌  2010.03.15   情報処理学会

     View Summary

    Video sharing websites have spread throughout the world. There are logical comments and emotional comments for video sharing website. If an input process is complex and difficult, emotional comments will be difficult to submit. We have developed a video sharing system named as "Onion", which have a text comment function and a pictogram comment function. The system has an emotional comment input function for a pictogram comment function and an emotional sharing function for viewers. The emotional comment input function consists of a scroll wheel of a mouse and pictograms. We have experimented using the system. The results of experiment, we got 738 views, 1,806 pictograph comments and 108 text comments on experiment. The ratio of the text comment is the same as before and the ratio of the pictogram is large. We confirmed the utility of the system.

  • Comparison with of Pictograph Chat Communication between Japanese and Foreigner

    MUNEMORI Jun, ITOU Junko

    情報処理学会研究報告. GN, [グループウェアとネットワークサービス]  2010.01.21   情報処理学会

     View Summary

    小型 PC 上で絵文字のみでチャットを行う,絵文字チャットコミュニケータを開発し,異なる母国語を持つ人同士のコミュニケーションの支援に適用してきた.本システムは 550 個の絵文字と絵文字を探しやすくするための履歴機能等を持つ.これまで海外 4 ヶ所 (米国 (2 ヶ所),ベトナム,ポルトガル) で適用実験をおこなった.これらの実験から得られた日本人と外国人の実験結果を比較する.We had developed a pictograph chat communicator on PCs. The system used 550 pictographs to communicate each other. We added the history function to the system as a supporting function. The system had been applied to the communication between the people of the different language outside of Japan four times (U.S.A (two times), Vietnam and Portugal). We compare the results of experiments between Japanese and non-Japanese.

  • Pictograph Chat Communicator III: A Chat System That Embodies Cross-Cultural Communication

    Jun Munemori, Taro Fukuda, Moonyati Binti Mohd Yatid, Tadashi Nishide, Junko Itou

    KNOWLEDGE-BASED AND INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT III  2010   SPRINGER-VERLAG BERLIN

     View Summary

    The Pictograph Chat Communicator III is a modified version of the conventional system, where pictograph selection and the taxonomy of pictographs were taken a closer look. We added new pictographs (subjects, verbs, adjectives, 5W1H, symbols, and alphabets) and deleted unnecessary pictographs. We also changed the taxonomy of pictographs. Experiments were carried out 9 times in international conference halls of America, Vietnam, and Portugal, between people who do not share the same spoken language (or native language). As a result, the level of understanding is 91.1%. We supposed that pictograph communication was enough in the ice-breaking communications.

  • Repetition of Dialogue Atmosphere Using Characters Based on Face-to-Face Dialogue

    Junko Itou, Jun Munemori

    KNOWLEDGE-BASED AND INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT III  2010   SPRINGER-VERLAG BERLIN

     View Summary

    In this article; we at the relationships between nonverbal expressions and atmospheres during face-to-face dialogue by persons aiming to apply to an information character. Information characters provide information to viewers through their dialogue to get a better understanding. the way which information is shown through an embodied characters' dialogue is adopted; the characters have the faces and bodies in order to be "embodied", so, the information provider must care about meanings of a state of nonverbal expressions displayed by the embodied characters. People also display and exchange nonverbal expressions including eye-gazes; noddings, and facial expressions in daily conversation. Nonverbal expressions convey various kinds of information that is essential to make our face-to-face communication successful. In the previous work on social psychology, it is known that there are interdependences among nonverbal expressions between those from different persons in conversation with each other. We investigate dialogue scenes of TV shows to convey information; with a goal of applying above knowledges to a dialogue between embodied characters, which provide information to risers.

  • Development of an Idea Generation Consistent Support System GUNGEN-SPIRAL II based on Web

    FUKUDA Hiroshi, MUNEMORI Jun, ITOU Junko

    情報処理学会研究報告. EIP, [電子化知的財産・社会基盤]  2009.11.26   情報処理学会

     View Summary

    Web ベース発想一貫支援システム GUNGEN-SPIRAL II を開発した.本システムはアイデアの収集および共有,発想法に至るまで知の循環を支援するものである.適用実験の結果,メールによるアイデアの登録は使いやすく,発想法においては,共有画面と音声のみのコミュニケーションでも十分に作業が行えることがわかった.また,iPhone でも従属的な形で発想法に参加できることがわかった.We have developed the GUNGEN-SPIRAL II, which system supports the process of idea generation consistently. That is, the system supports the idea collection step, idea sharing step, and the idea generation step. The results of an experiment suggested that the input method by the mail was easy to use and the communication method by the shared screen and Skype were efficiently in the idea generation step. The iPhone was effective for the dependent participation of the idea generation.

  • 絵文字チャットコミュニケータの旅行支援への適用

    福田太郎, 伊藤淳子, 宗森純

    平成21年度情報処理学会関西支部支部大会講演論文集  2009.09.29   情報処理学会関西支部

  • Proposal of an Idea Generation Support System Using Digital Photographs with Position Information

    Takahiro Matsui, Junko Itou, and Jun Munemori

    Proceedings of International Workshop on Informatics 2009 (IWIN2009)  2009.09.09   Informatics Society

  • Analysis of Relationships between Atmosphere and Smiley during Plain Text Chat

    Junko ITOU, Ayumu KIDO, Jun MUNEMORI

    Proceedings of International Workshop on Informatics 2009 (IWIN2009)  2009.09.09   Informatics Society

  • Development and Application of the Recommendation Music Presentation Service with Position Information

    Jun Munemori, Tomoki Kimura, Junko Itou

    The Fifth International Conference on Collaboration Technologies (CollabTech2009) Conference Proceedings  2009.08.09   IPSJ

  • 動画共有サイトに与える直感的な絵文字コメント投稿機能の効果

    香川 健太郎, 宗森 純, 伊藤 淳子

    マルチメディア,分散,協調とモバイル(DICOMO2009)シンポジウム  2009.07.09   情報処理学会

  • Pictograph Communication using Table Top Interface

    MUNEMORI Jun, MINAMOTO Takuya, ITOU Junko

    情報処理学会研究報告. GN, [グループウェアとネットワークサービス]  2009.05.21   情報処理学会

     View Summary

    海外を旅行する日本人,また日本を旅行する外国人が増加し,外国人とコミュニケーションをとる機会が増えた.絵文字の解釈はほぼ世界共通である.そこで観光案内所での利用を想定し,簡単に写真を絵文字として追加でき,テーブルトップインタフェースを用いて操作が容易な対面型絵文字チャットシステムを開発した.実験の結果,写真を絵文字として使うとチャット内容の理解度が向上する傾向にあった.The Japanese who traveled in the foreign countries or the foreigners who traveled in Japan increased, and opportunities to regard communication as a foreigner increased. The interpretation of the pictograph is approximately common through the world. We have developed a meeting type pictograph chat system that we assume to use at the tourist information center. The system can easily add a photograph as a pictograph, and use a table- top interface for easy operation. The understanding degree of chat contents tended to improve when we used the photograph as a pictograph.

  • Developmento of the Exertainment System Remote Kenken

    YAMASHITA Hirotaka, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes  2009.03.11   Information Processing Society of Japan (IPSJ)

     View Summary

    We have developed an exertainment system, named the Remote Kenken. The results of the experiments showed that 1) A sense making "hopping" is very really high comparing with a simulation software. 2) Around 40 seconds were judged to be appropriate in the play time. 3) The pulse rose after an experiment. The subject got the sense of fulfillment after the exercise. 4) The system got high evaluation that it displayed a victory or defeat result with the partner.

  • The Application of The Pictograph Chat Communicator II in a Foreign Country

    MUNEMORI Jun, BINTI MOHD YATID MOONYATI, FUKUDA Taro, ITOU Junko

    IPSJ SIG Notes  2009.01.15   Information Processing Society of Japan (IPSJ)

     View Summary

    We have developed a pictograph chat communicator, named the Pictograph Chat Communicator II. The system has been applied to the communication between the people of the different language. The Pictograph Chat Communicator II has over 500 pictographs and has a log function for searching pictographs easily. On the basis of a past application result, we changed the pictographs and it's grouping. We carried out experiments of chats outside of Japan (U.S.A). The experiments were carried out 6 times. We report the results of the experiments as below. 1) The average understanding level was 84%, which value is the same as the former system. 2) New pictographs (subject, adjective, 5W1H, the alphabet), which were added to the experiment, were used 44% of whole pictographs in chats. 3) The average of chat lines was 2.3, which value was as twice as the former system.

  • Proposal of a Creativity Support System Using Direct Manipulation on a Tabletop Interface

    Makoto Ohashi, Junko Itou, Ryuki Sakamoto, Jun Munemori

    The Third International Conference on Knowledge, Information and Creativity Support Systems  2008.12.08   KICSS2008

  • Proposal of an Idea Generation Support System Using Direct Manipulation on a Tabletop Interface

    OHASHI Makoto, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes  2008.11.06   Information Processing Society of Japan (IPSJ)

     View Summary

    There have been many computerized KJ method support system, which support KJ method on computers. We had developed and applied a computerized KJ method support system, which used the Lumisight-Table. The results of the experiment indicated that the system reduced the working time and increased the numbers of remarks. But the size of working area of the system is somewhat narrow. The system seemed to be inefficient for the working of the long time and seemed to have some problem about operability. Therefore, we have developed an idea generation support system, which used direct manipulation on a tabletop interface(DiamondTouch-Table). We applied the system for experiments and evaluated it.

  • 知の循環を支援するGUNGEN-Spiral IIの提案

    宗森純, 伊藤淳子

    ワークショップ2008 (GN Workshop 2008) 論文集  2008.11.06  

  • リモートケンケン:圧力センサを用いた運動支援システム

    山下裕考,伊藤淳子,宗森 純

    情報処理学会関西支部支部大会講演論文集  2008.10.08   情報処理学会関西支部

  • 絵文字チャットのための直感的な絵文字のグルーピング

    橋崎裕人,伊藤淳子,宗森 純

    情報処理学会関西支部支部大会講演論文集  2008.10.08   情報処理学会関西支部

  • Development of the Shared Animation Site with a Comment Function by Pictographs

    KAGAWA Kentaro, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes  2008.09.18   Information Processing Society of Japan (IPSJ)

     View Summary

    We have developed a shared animation site with a pictograph comment function. The communication that is more progressive than the comment input by the conventional text only is enabled when we use pictographs. We used this system for a proof experiment for the student and showed the effectiveness of this system.

  • 絵文字チャットコミュニケータIIの開発と適用

    福田 太郎, Binti Mohd Yatid Moonyati , 橋崎 裕人, 伊藤 淳子, 宗森 純

    情報処理学会マルチメディア,分散,協調とモバイル(DICOMO2008)シンポジウム  2008.07.08   情報処理学会

  • Development and Application of Electronic Memory Notebook to Japan and China

    ITOU Junko, SHIINA Kanako, MUNEMORI Jun

    IPSJ SIG Notes  2008.05.16   Information Processing Society of Japan (IPSJ)

     View Summary

    In this article, we propose the support system to make a traveler's diary, "Electronic Memory Notebook". This system consists of a compact terminal with a touch panel screen and a web server for SNS site. Travelers make traveler's diaries by writing and drawing on a photograph which he/she took at a tourist spot. The traveler's diary is shared via SNS web site. Furthermore the other user can browse the traveler's diary and overdraw some comments or illustrations on it. We evaluate if "Electronic Memory Notebook" can accelerate drawing up of a traveler's diary in Japan and China. As a result, the making of the traveler's diary was promoted by additional overdrawing on a traveler's diary and reading via SNS site.

  • Relationships between Smiley and Atmosphere during Chat with Emotional Characters

    ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes  2008.03.21   Information Processing Society of Japan (IPSJ)

     View Summary

    In this research, we analyze the relationships among smiley, nonverbal expressions, and atmospheres during chat with emotional characters. People use smiley to convey the user's emotions. We focus on the smiley to deduce the user's mental state aiming to apply to chat system.

  • The Effect of Additional Information for the Music Recommendation System based on Location Information

    KIMURA Tomoki, MARUYAMA Takahiro, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes  2008.03.21   Information Processing Society of Japan (IPSJ)

     View Summary

    Many kinds of music recommendation method, considering user' s preference or situation, have been proposed. We developed a music recommendation system based on location information and additional information. But we couldn' t confirm effectiveness of location information for music recommendation. Therefore, we have experimented to confirm the effectiveness of location information again. The results of experiments suggested that there was a possibility that users were influenced by synthetical situation besides location information.

  • Development of Virtual Band Support System

    YAMASHITA Naoto, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes  2008.03.21   Information Processing Society of Japan (IPSJ)

     View Summary

    We have developed a virtual band support system We can play favorite music and play coordinately by the system. We can also play freely I ike a "virtual guitar". The input of the system consists of a ten-key pad and a gyro mouse. The reading music with the score of the number notation is one of the characteristic of the system. We performed a comparison experiment about the interface of guitar simulators and a session experiment through the network. The results of the experiments indicated that the system was super ior to other gui tar simuIators from the viewpoint of pieasure, operation and reading score. As a result of experiment of the session, a delay occurred, but we understood that we were more pleasant than a stand alone experiment.

  • Development and Application of Idea Generation Support System Using Table-top Interface

    OHASHI MAKOTO, ITOU JUNKO, MUNEMORI JUN, MATSUSHITA MITSUNORI, MATSUDA MASAFUMI

    IPSJ journal  2008.01.15   Information Processing Society of Japan (IPSJ)

     View Summary

    KJ method is one of the famous idea generation methods in Japan. Original KJ method is performed using paper tags (ex. Post It). KJ method is also implemented on computers. The system is called the computerized KJ method support system. In the original KJ method for several participants, it is hard to read the content from the other side. In the computerized KJ method for several participants with PCs, it is hard to point the content by a figure directly. We have developed a computerized KJ method support system, which used the direction dependent table-top interface named Lumisight-Table for solving the problem. We compared performance between the Lumisight-Table system and the conventional system. The results of the experiments indicated that working time reduced from 30.8min. to 18.0min. using the Lumisight-Table system and the significant difference was existed. The numbers of remarks increased by using the Lumisight-Table system.

  • The pictograph chat communicator II

    Jun Munemori, Taro Fukuda, Moonyati Binti Mohd Yatid, Junko Itou

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT 3, PROCEEDINGS  2008   SPRINGER-VERLAG BERLIN

     View Summary

    In Japan and other countries, pictographs have widely spread to add nuance to mails in mobile phones. We have developed a pictograph chat system, which enables communication using nothing but pictographs. We have prepared 550 pictograph symbols. The system has a history tab, which can save and reuse all pictographs used in the previous chat lines. We applied the system for communication to 2 groups of foreign students and Japanese students. We have carried out experiments 4 times. We report the results of the experiments as below. (1) The average number of chat lines was 29 lines in 30 minutes. (2) The subjects understood 83% of the chat contents. (3) The history tab is used about 24% of all selected pictographs. (4) History tab was used frequently in relation to the number of chat lines.

  • The Pictograph Chat CommunicatorII

    Munemori Jun, Fukuda Taro, YATID MOONYATI BINTI MOHD, Hashizaki Hiroto, Yamashita Hirotaka, Itou Junko

    IPSJ SIG Notes  2008   Information Processing Society of Japan (IPSJ)

     View Summary

    Tourists or businessmen who visited Japan increased in late years. The opportunity of communication have been increased between Japanese and foreigners. We have developed a pictograph chat communicator, named the Pictograph Chat Communicator II. The system will apply communication between the people of the different language. The Pictograph Chat Communicator II has over 500 pictographs and has a log function for searching pictographs easily. In this report, we describe the functions and operations of the system and its future development.

  • Analysis of relationships between smiley and atmosphere during chat with emotional characters

    Junko Itou, Jun Munemori

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT 3, PROCEEDINGS  2008   SPRINGER-VERLAG BERLIN

     View Summary

    In this research, we analyze the relationships among smiley, user's mental states represented by smiley, nonverbal expressions of emotional characters, and atmospheres during embodied character chat system. The character behave as agents of users and automatically act on messages of the users and the other character's action. We performed an experiment to investigate the relationships using embodied character.

  • 絵文字の文法はS+V+Oもしくは S+O+V?

    宗森純, ムンヤティヤティド, 伊藤淳子

    ワークショップ2007 (GN Workshop 2007) 論文集  2007.11.08  

  • 絵文字コミュニケーションにおける日本人と外国人の絵文字の並び順

    Moonyati Yatid, 伊藤淳子, 宗森 純

    情報処理学会関西支部 支部大会 講演論文集  2007.10.07   情報処理学会関西支部

  • M-034 Multiplayer Digital Pet Breeding System Adopting Users' Ranking by Command Histories

    Itou Junko, Iwata Nozomi, Munemori Jun

    情報科学技術フォーラム一般講演論文集  2007.08.22   Forum on Information Technology

  • 方向依存ディスプレイテーブルが発想支援システムに及ぼす影響

    大橋 誠, 伊藤 淳子, 宗森 純, 松田 昌史, 松下 光範

    マルチメディア,分散,協調とモバイル(DICOMO2007)シンポジウム  2007.07.07   情報処理学会

  • Application of The Pictograph Chat Communicator

    MUNEMORI JUN, MIYAI SHUNSUKE, ITOU JUNKO

    IPSJ SIG Notes  2007.06.01   Information Processing Society of Japan (IPSJ)

     View Summary

    We have developed a pictograph chat communicator, which was implemented on a PDA (Personal Digital Assistant). We have performed pictograph communication experiments using the communicator in England and U.S.A. Pictograph communication uses only pictograph for communication. The twenty nine subjects in twelve countries participated in the experiment. Experiments have been performed by the people whose native languages are different, and the people whose native language are the same. The experimental results showed that every subject can get simple communication each other under limited number of pictograph condition and the people whose native languages are different evaluated the experiments high. The numbers of pictograph or the usage of pictograph is not enough for communication.

  • Proposal on the Recommendation Service of Music Based on User's Actual Location

    KIMURA Tomoki, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes  2007.03.22   Information Processing Society of Japan (IPSJ)

     View Summary

    We propose a recommendation service of music based on a user's actual location. The user can relate music to the location information from a GPS. So, users can share the impact depending on the consistency between the scenery and the music. This system will promote the download of music in outdoors inevitably.

  • Verification of the Applicability to Contents Assessment System of the Chat System Using Sense of Touch

    Yoshida Hajime, Itou Junko, Munemori Jun

    IPSJ SIG Notes  2007.01.25   Information Processing Society of Japan (IPSJ)

     View Summary

    We have developed an input method that uses sense of touch to input face marks. Using this method, we can input face marks if we grip the mouse. The feature of this system is that we can input two or more kinds of face marks according to how to grip a mouse. We applied this input method to the contents assessment of broadcasting and evaluated the system. We found good evaluation of the face marks that present positive impressions, comparing to the former application.

  • Impression evaluation of presentation contents using embodied characters' dialogue with atmosphere

    Junko Itou, Jun Munemori

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS: KES 2007 - WIRN 2007, PT III, PROCEEDINGS  2007   SPRINGER-VERLAG BERLIN

     View Summary

    In this article, we discuss the evaluation of an impression displayed by presentation contents which are constructed by a dialogue between embodied characters. There are many types of presentation style to provide information to users to get a better understanding. If the way which information is shown through an embodied characters' dialogue is adopted, the characters have the faces and bodies in order to be "embodied", so, the information provider must care about meanings of a state of nonverbal expressions of the embodied characters. People display and exchange nonverbal expressions including eye-gazes, noddings, and facial expressions in daily conversation. Nonverbal expressions convey various kinds of information that is essential to make our face-to-face communication successful. In the previous work on social psychology, it is known that there are interdependences among nonverbal expressions between those from different persons in conversation with each other. We apply this knowledge to a dialogue between embodied characters, which provide information to users, so that we evaluate if the presentation dialogue expresses the corresponding atmosphere to an expected atmosphere.

  • Verification of the applicability to contents assessment system of the chat system using sense of touch

    Hajime Yoshida, Junko Itou, Jun Munemori, Norio Shiratori

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS: KES 2007 - WIRN 2007, PT III, PROCEEDINGS  2007   SPRINGER-VERLAG BERLIN

     View Summary

    We have developed an input method that uses sense of touch to input face marks. Using this method, we can input face marks if we grip the mouse. The feature of this system is that we can input two or more kinds of face marks according to how to grip a mouse. We applied this input method to the contents assessment of broadcasting and evaluated the system. We found good evaluation of the face marks that present positive impressions, comparing to the former application.

  • 絵文字チャットコミュニケーション

    宗森純, 伊藤淳子

    ワークショップ2006 (GN Workshop 2006) 論文集  2006.11.16  

  • Development and Application of Pictograph Chat Communicator

    MUNEMORI JUN, MIYAI SHUNSUKE, ITOU JUNKO

    IPSJ SIG Notes  2006.09.14   Information Processing Society of Japan (IPSJ)

     View Summary

    The pictograph chat was implemented on a personal digital assistant (PDA) for the chat communications only of the pictograph, and the application experiment including the foreigner was performed. The experiment that added the alphabet as pictograph was performed, too. It was suggested that this system be suitable for the conversation with the foreigner by whom the word was not understood or the intimate friend because of the result of the experiment. The pictograph is insufficient, and to make easily to use, the function of the display of the example of the pictograph and the necessity of the retrieval function have been understood though the experiment engages one's interest.

  • L_045 Forbidden City Explorer : A guide System that Gives Priority to Shared Images

    Munemori Jun, Tri Thai Minh, Itou Junko

    情報科学技術フォーラム一般講演論文集  2006.08.21   Forum on Information Technology

  • LK_017 Pictograph Chat Communicator

    Munemori Jun, Miyai Shunsuke, Itou Junko

    情報科学技術レターズ  2006.08.21   Forum on Information Technology

  • 自動測定と記録公開による運動意識向上支援システム

    伊藤淳子 松下夏美 宗森純

    DICOMO2006論文集  2006.07.06   情報処理学会

  • Study on KJ Method Support System from Viewpoints of Theme and Number of Ideas

    Jun Munemori, Tomohiro Shigenobu, Takaya Yuizono, Takashi Yoshino, Junko Itou

    The First International Conference on Knowledge, Information and Creativity Support Systems (KICSS2006)  2006.07.06   KICSS2006

  • Electronic Treasure Hunt : Real-time Cooperation Type Entertainment System that Uses Location Information

    MUNEMORI JUN, MIYAI SHUNSUKE, ITOU JUNKO

    IPSJ SIG Notes  2006.05.31   Information Processing Society of Japan (IPSJ)

     View Summary

    The electronic treasure hunt developed this time uses location information and operates avatar. The participant competes for the point looking for the treasure arranged virtually. The features of this game are that a treasure cannot be obtained if two people do not cooperate and a pictograph communication. From concentrated experiments of pleasurability, the following points became clear that participants evaluated highly the avatar operation system that used GPS location information. Moreover, the cooperation system by which each player's position became a point allowed location information to be used well.

  • Information Sharing Place using Awareness Information

    MARUNO Shinji, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes  2006.03.23   Information Processing Society of Japan (IPSJ)

     View Summary

    We have developed a communication support system named ISS including promoting function of communication among users who can communicate by sharing the hobby information, the personal information of situations, states and existence. We have applied the system to the work group such as a laboratory. The results of application show that the communication is enriched, becauseISS increases the chance of communication. Communication is inspired by a "non-genre message" or a manual judgment function.

  • 継続意識向上を目指した運動支援システム

    伊藤淳子 松下夏美 宗森純

    電子情報通信学会2006総合大会講演論文集  2006.03.06   電子情報通信学会

  • Development and estimation of the chat system using sense of touch

    YOSHIDA Hajime, YOSHINO Takashi, ITOU Junko, MUNEMORI Jun

    IPSJ SIG Notes  2006.01.26   Information Processing Society of Japan (IPSJ)

     View Summary

    We developed the input method that uses sense of touch to input face marks. Using this method, You can input face marks if you grip the mouse. The feature of this system is that you can input two or more kinds of face marks according to how to grip a mouse. We applied this input method to the seminar support system and presentation estimate system, and estimated this system. We found that the input method that changes the face marks according to the power to grip was good, and that not only the face marks but also texts were important.

  • A prototype of a chat system using message driven and interactive actions character

    Junko Itou, Kenji Hoshio, Jun Munernori

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT 3, PROCEEDINGS  2006   SPRINGER-VERLAG BERLIN

     View Summary

    In this article, we present a chat system in which embodied characters behave as agents of users and automatically act on messages of the users and the other character's action. We display and exchange nonverbal expressions including gestures, eye-gazes, noddings, and facial expressions in daily conversation. Nonverbal expressions convey various kinds of information that is essential to make our face-to-face communication successful. In the previous work on social psychology, it is known that there are interdependences among nonverbal expressions between those from different persons in conversation with. each other. We apply this knowledge to the chat between embodied characters, so that 3D characters interactively act by user's messages. The system evaluation results demonstrated higher validity than the system that the user explicitly indicates the character's actions.

  • Electronic treasure hunt: Real-time cooperation type game that uses location information

    Jun Munemori, Shunsuke Miyai, Junko Itou

    Entertainment Computing - ICEC 2006  2006   SPRINGER-VERLAG BERLIN

     View Summary

    The electronic treasure hunt developed this time uses location information and operates avatar. The participant competes for the point looking for the treasure arranged virtually. The feature of this game is that the treasure cannot be obtained if two people do not cooperate. From the experiments the following points became clear that participants evaluated highly the avatar operation system that used GPS location information. The cooperation system by which each player's position became a point allowed location information to be used well.

  • Development of Informational Share System for Smoothing Communications

    Ozaki Hiroshi, Yoshino Takashi, Itou Junko, Munemori Jun

    IPSJ SIG Notes  2006   Information Processing Society of Japan (IPSJ)

     View Summary

    There are many communications tools through these network system, including chats bulletin boards, and video conferencing systems. If we have not enough information, we spend much time to communicate between our friends. We have developed an information sharing system, which will be enabled to communicate between friends smoothly. The system shared many data of the desktop windows and uses the stored data of chats. The stored data can be related to the present chat.

  • Forbidden city explorer: A guide system that gives priority to shared images and chats

    Jun Munemori, Thai Minh Tri, Junko Itou

    ENTERTAINMENT COMPUTING - ICEC 2006  2006   SPRINGER-VERLAG BERLIN

     View Summary

    We have developed a prototype guide system, which was named The Forbidden City Explorer. This system has real-time information sharing functions including image data, chatting, and mutual location information. It gives priority to shared images and chats, supporting a friendly user interface and simple operation methods, especially creating shared images to be used by general people. We applied the system twice to the Forbidden City in Beijing. Users were Chinese. The results of the experiments are as follows: (1) The evaluation of the image data sharing function was timely. (2) With a simple operation, many shared images and chat messages were created.

  • Proposing the Interdependencies Model between Nonverbal Conversational Signals Displayed by Embodied Agents in a Dialogue

    ITOU Junko, KAKUSHO Koh, MINOH Michihiko

    IEICE technical report  2005.11.24   The Institute of Electronics, Information and Communication Engineers

     View Summary

    This paper proposes a method of properly controlling nonverbal conversation signals(NCS) displayed by embodied agents which inform users through their dialogues, according to the atmospheres. The controls is important not to convey misunderstanding meanings from their NCS to users. It reports in the field of social psychology that there are some interdependences between NCS expressed in person-to-person dialogue. We focus on the interdependences and classify each scenes of dialogue, aiming to inform audiences, into three essential situations. Then, we define the three situations as atmospheres, and propose a procedure to maintain the interdependences between NCS, which vary with the atmospheres. Finally, we experiment using NCS extracted by TV programs aiming to inform users through dialogues between TV personalities, and evaluate the NCS realized by our procedure.

  • A solution of lighting problems in Image-Based Rendering

    ITOU Junko, SHEN Li, BABAGUCHI Noboru, KITAHASHI Tadahiro

    Technical report of IEICE. PRMU  2001.03.16   The Institute of Electronics, Information and Communication Engineers

     View Summary

    Usual Image-Based Rendering(IBR) has disadvantage in creating an image under an arbitrary illumination environment. Several peoples have discussed this illumination problem on the basis of picture sequences taken in many different illumination environments at a fixed point, based on the theory of the dichromatic model. They take heuristic approaches to deal with the specular reflection component, while some present a solution to the diffuse reflection component using the theory. In this paper, we present a procedure to create an image of dielectric objects from a virtual camera set in an arbitrary environment at an arbitrary position. The image is obtained from three image sequences taken in three kinds of illumination environments. The procedure includes a novel proposal of determining the points of specular refletion on the objects by calculating them using the theory of reflectance map.

  • 文書画像に対するHilbert 走査の応用可能性について

    伊藤 淳子, 北橋 忠宏

    第61回全国大会講演論文集  2000.10.03  

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KAKENHI

  • 非言語情報の関連性に基づき対話の雰囲気と存在感を伝える遠隔コミュニケーション支援

    2022.04
    -
    2025.03
     

    Grant-in-Aid for Scientific Research(C)  Principal investigator

  • 場の雰囲気を読み,対面で積極的に,遠隔で緩やかに繋がるコミュニケーションシステム

    2016.04
    -
    2019.03
     

    Grant-in-Aid for Scientific Research(C)  Principal investigator

  • 場の雰囲気を読むコミュニケーションシステム~場をつなぐ食卓と距離を埋める携帯電話

    2013.04
    -
    2016.03
     

    Grant-in-Aid for Scientific Research(C)  Principal investigator

  • 場の雰囲気を読むチャットシステム-多重レイヤーによる雰囲気と非言語情報のモデ

    2010.04
    -
    2012.03
     

    Grant-in-Aid for Young Scientists(B)  Principal investigator

  • 既存の言語を超える絵文字チャットコミュニケーションの構築とその応用

    2008.04
    -
    2011.03
     

    Grant-in-Aid for Scientific Research(B)  Co-investigator

  • 医療現場への応用を目指した対話雰囲気を再現する3次元仮想空間チャットシステム

    2007.04
    -
    2009.03
     

    Grant-in-Aid for Young Scientists(B)  Principal investigator

  • センサと絵文字によるチャットコミュニケーションが相互の理解度向上に及ぼす影響

    2006.04
    -
    2008.03
     

    Grant-in-Aid for Scientific Research(B)  Co-investigator

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Public Funding (other government agencies of their auxiliary organs, local governments, etc.)

  • シーズ発掘試験研究

    2009.04
    -
    2010.03
     

    Principal investigator

Instructor for open lecture, peer review for academic journal, media appearances, etc.

  • 論文誌特集号 編集委員

    2022.11
    -
    2023.11

    情報処理学会論文誌 CN特集号

     View Details

    論文誌 編集委員

    情報処理学会論文誌「コラボレーションとネットワークサービス」特集号の編集委員

  • オープンキャンパス

    2022.07

    和歌山大学

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    小・中・高校生を対象とした学部体験入学・出張講座等

    演習作品やコミュニケーション支援システムの展示・説明を行った

  • 情報処理学会関西支部 支部大会実行委員

    2022.04
    -
    2023.03

    情報処理学会関西支部

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    学会 支部大会 実行委員

    情報処理学会関西支部 2022年度支部大会実行委員

  • 論文誌特集号 編集委員

    2021.11
    -
    2022.11

    ヒューマンインタフェース学会論文誌 若手研究者4特集号

     View Details

    論文誌 編集委員

    ヒューマンインタフェース学会論文誌「若手研究者4」特集号の編集委員

  • 論文誌特集号 編集委員

    2021.11
    -
    2022.11

    情報処理学会論文誌 GN特集号

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    論文誌 編集委員

    情報処理学会論文誌「ニューノーマル時代を支えるコラボレーション技術とネットワークサービス」特集号の編集委員

  • 情報処理学会関西支部 幹事

    2021.05
    -
    2023.05

    情報処理学会関西支部

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    学会 支部幹事

    情報処理学会関西支部幹事(行事運営)

  • 論文誌 編集委員

    2021.04
    -
    2024.03

    ヒューマンインタフェース学会論文誌 編集委員

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    論文誌 編集委員

    ヒューマンインタフェース学会論文誌 編集委員

  • 情報処理学会関西支部 支部大会実行委員

    2021.04
    -
    2022.03

    情報処理学会関西支部

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    学会 支部大会 実行委員

    情報処理学会関西支部 2021年度支部大会実行委員

  • 論文誌特集号 編集幹事

    2020.11
    -
    2021.11

    情報処理学会論文誌 GN特集号

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    論文誌 編集委員 幹事

    情報処理学会論文誌「社会課題を解決するコラボレーション技術とネットワークサービス」特集号の編集幹事

  • 論文誌特集号 編集委員

    2019.11
    -
    2020.11

    情報処理学会論文誌 GN特集号

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    論文誌 編集委員

    情報処理学会論文誌「持続可能な社会を実現するコラボレーション技術とネットワークサービス」の編集にあたって」特集号の編集委員

  • オープンキャンパス

    2019.07

    和歌山大学

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    小・中・高校生を対象とした学部体験入学・出張講座等

    コミュニケーション支援システムの展示・説明を行った,日付:2019.07.14

  • 論文誌特集号 編集幹事

    2018.11
    -
    2019.11

    情報処理学会論文誌 GN特集号

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    論文誌 編集委員 幹事

    情報処理学会論文誌「オープンイノベーションを加速するコラボレーション技術とネットワークサービス」特集号の編集幹事

  • オープンキャンパス

    2018.07

    和歌山大学

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    小・中・高校生を対象とした学部体験入学・出張講座等

    コミュニケーション支援システムの展示・説明を行った,日付:2018.07.15

  • 研究会運営委員

    2018.05
    -
    2022.04

    情報処理学会 グループウェアとネットワークサービス研究会

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    研究会 運営委員

    情報処理学会「グループウェアとネットワークサービス研究会(GN研)」の運営委員

  • オープンキャンパス

    2017.07

    和歌山大学

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    小・中・高校生を対象とした学部体験入学・出張講座等

    コミュニケーション支援システムの展示・説明を行った,日付:2017.07.16

  • オープンキャンパス

    2016.07

    和歌山大学

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    小・中・高校生を対象とした学部体験入学・出張講座等

    コミュニケーション支援システムの展示・説明を行った,日付:2016.07.17

  • 論文査読

    2016.04
    -
    Now

    情報処理学会論文誌

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    学術雑誌等の編集委員・査読・審査員等

    情報処理学会論文誌の査読

  • オープンキャンパス

    2015.07

    和歌山大学

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    小・中・高校生を対象とした学部体験入学・出張講座等

    コミュニケーション支援システムの展示・説明を行った,日付:2015.07.19

  • 査読

    2015.06
    -
    2016.05

    情報処理学会論文誌

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    学術雑誌等の編集委員・査読・審査員等

    査読,任期:2015.06~2016.05

  • 国際会議査読

    2015.04
    -
    2016.03

    KES(Knowledge-Based and Intelligent Information & Engineering Systems)

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    学術雑誌等の編集委員・査読・審査員等

    国際会議査読

  • 第4回ワダイノカフェ-情報デザイン-

    2014.11

    和歌山大学まちかどサテライト

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    公開講座・講演会の企画・講師等

    他者に伝えたい情報を,どのようにデザインすればうまく伝えられるかについて,実例や研究を交えて紹介した.,日付:2014.11.15

  • 論文査読

    2014.06
    -
    2015.05

    情報処理学会論文誌

     View Details

    学術雑誌等の編集委員・査読・審査員等

    査読,任期:2014.06~2015.05

  • 編集委員

    2014.04
    -
    2016.05

    情報処理学会論文誌

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    学術雑誌等の編集委員・査読・審査員等

    編集委員,任期:2014.06~2016.05

  • オープンキャンパス

    2014.04

    その他

     View Details

    小・中・高校生を対象とした学部体験入学・出張講座等

    コミュニケーション支援システムの展示・説明を行った,日付:2014.07.20

  • 論文査読

    2011.06
    -
    2014.05

    情報処理学会論文誌

     View Details

    学術雑誌等の編集委員・査読・審査員等

    論文査読

  • 国際会議査読

    2011.04
    -
    2012.03

    IEEE International Conference on Intelligent Computing and Integrated Systems(ICISS2011)

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    学術雑誌等の編集委員・査読・審査員等

    国際会議査読

  • 新興分野人材養成プログラムメディア情報処理専修コース

    2008.04

    京都大学学術情報メディアセンター

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    公開講座・講演会の企画・講師等

    文部科学省科学技術振興調整費 新興分野人材養成プログラム
    メディア情報処理専修コース 画像処理
    演習担当講師,日付:2008.5~2008.7

  • 新興分野人材養成プログラムメディア情報処理専修コース

    2007.04

    京都大学学術情報メディアセンター

     View Details

    公開講座・講演会の企画・講師等

    文部科学省科学技術振興調整費 新興分野人材養成プログラム
    メディア情報処理専修コース 画像処理
    演習担当講師,日付:2007.6~2007.8

  • 新興分野人材養成プログラムメディア情報処理専修コース

    2006.04

    京都大学学術情報メディアセンター

     View Details

    公開講座・講演会の企画・講師等

    文部科学省科学技術振興調整費 新興分野人材養成プログラム
    メディア情報処理専修コース 画像処理
    演習担当講師,日付:2006.6~2006.8

  • 新興分野人材養成プログラムメディア情報処理専修コース

    2005.04

    京都大学学術情報メディアセンター

     View Details

    公開講座・講演会の企画・講師等

    文部科学省科学技術振興調整費 新興分野人材養成プログラム
    メディア情報処理専修コース 画像処理
    演習担当講師,日付:2005.5~2005.7

▼display all

Committee member history in academic associations, government agencies, municipalities, etc.

  • 和歌山市営住宅等指定管理者選定委員会委員

    2022.10.03
    -
    2022.10.28
     

    和歌山市

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    公共住宅 事業者選定 ヒアリング

    令和5年以降の和歌山市営住宅等指定管理者をプロポーザル形式にて選定します。前回の平成29年同様に学識経験者として参加していただきたい。

Other Social Activities

  • 第8回 大阪府立大学・和歌山大学 工学研究シーズ合同発表会

    2019.12

    その他

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    社会との連携を推進する活動

    大阪府立大学・和歌山大学工学研究シーズ合同発表会および交流会に発表者として参加し,南大阪地域における研究者間で交流を行った.

  • 第18回 WAKASA若手研究者研究成果発表会における研究交流

    2019.04
    -
    2020.03

    その他

     View Details

    社会との連携を推進する活動

    一般社団法人 和歌山情報サービス産業協会による第18回若手研究者研究成果発表会において研究発表し,産学官による研究交流を行った.

  • 大阪府立大学・和歌山大学工学研究シーズ合同発表会

    2016.11

    その他

     View Details

    社会との連携を推進する活動

    大阪府立大学・和歌山大学工学研究シーズ合同発表会および交流会に参加し,南大阪地域における研究者間で交流を行った.

  • 大阪府立大学・和歌山大学工学研究シーズ合同発表会

    2015.11

    その他

     View Details

    社会との連携を推進する活動

    大阪府立大学・和歌山大学工学研究シーズ合同発表会および交流会に参加し,南大阪地域における研究者間で交流を行った.